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AtmosphereDefinition.cpp
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
AtmosphereDefinition.h
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
BaseDefinition.cpp
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
BaseDefinition.h
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
CameraDefinition.cpp
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
CameraDefinition.h
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
CloudLayerDefinition.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
CloudLayerDefinition.h
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
CloudsDefinition.cpp
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
CloudsDefinition.h
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
definition.pro
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
definition_global.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
Layers.cpp
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
Layers.h
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
PaintedGrid.cpp
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Fix compile in debug mode
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2014-09-18 10:09:25 +02:00 |
PaintedGrid.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
PaintedGridBrush.cpp
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
PaintedGridBrush.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
PaintedGridData.cpp
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
PaintedGridData.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
Scenery.cpp
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
Scenery.h
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
SurfaceMaterial.cpp
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
SurfaceMaterial.h
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
TerrainDefinition.cpp
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
TerrainDefinition.h
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
TerrainHeightMap.cpp
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
TerrainHeightMap.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
TextureLayerDefinition.cpp
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
TextureLayerDefinition.h
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
TexturesDefinition.cpp
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
TexturesDefinition.h
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
WaterDefinition.cpp
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
WaterDefinition.h
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
Zone.cpp
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Removed unused Circle system from Zone
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2014-09-15 09:36:48 +02:00 |
Zone.h
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Removed unused Circle system from Zone
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2014-09-15 09:36:48 +02:00 |