paysages3d/gui_qt/formterrain.cpp

81 lines
2.1 KiB
C++

#include "formterrain.h"
#include <QColor>
#include <QSlider>
#include "tools.h"
#include "dialogheightmap.h"
#include "../lib_paysages/scenery.h"
static TerrainDefinition* _definition;
/**************** Previews ****************/
class PreviewTerrainColor:public BasePreview
{
public:
PreviewTerrainColor(QWidget* parent):BasePreview(parent)
{
_renderer = terrainCreatePreviewRenderer();
addOsd(QString("geolocation"));
configScaling(0.5, 200.0, 3.0, 50.0);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
protected:
QColor getColor(double x, double y)
{
return colorToQColor(terrainGetPreviewColor(&_renderer, x, -y, scaling));
}
void updateData()
{
TerrainRendererClass.bind(_renderer.terrain, _definition);
}
private:
Renderer _renderer;
};
/**************** Form ****************/
FormTerrain::FormTerrain(QWidget *parent):
BaseForm(parent)
{
_definition = (TerrainDefinition*)TerrainDefinitionClass.create();
QPushButton* button = addButton(tr("Paint"));
connect(button, SIGNAL(clicked()), this, SLOT(startPainting()));
/*previewHeight = new PreviewTerrainHeight(this);*/
previewColor = new PreviewTerrainColor(this);
/*addPreview(previewHeight, tr("Height preview (normalized)"));*/
addPreview(previewColor, tr("Lighted preview (no texture)"));
//addInputNoise(tr("Noise"), _definition.height_noise);
addInputDouble(tr("Height"), &_definition->height, 0.0, 20.0, 0.1, 1.0);
addInputDouble(tr("Scaling"), &_definition->scaling, 20.0, 200.0, 1.0, 10.0);
addInputDouble(tr("Shadow smoothing"), &_definition->shadow_smoothing, 0.0, 0.3, 0.003, 0.03);
revertConfig();
}
void FormTerrain::revertConfig()
{
sceneryGetTerrain(_definition);
BaseForm::revertConfig();
}
void FormTerrain::applyConfig()
{
scenerySetTerrain(_definition);
BaseForm::applyConfig();
}
void FormTerrain::configChangeEvent()
{
TerrainDefinitionClass.validate(_definition);
BaseForm::configChangeEvent();
}
void FormTerrain::startPainting()
{
DialogHeightMap::editHeightMap(this, _definition);
}