paysages3d/src/definition
2015-07-22 21:30:56 +02:00
..
AtmosphereDefinition.cpp Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
AtmosphereDefinition.h Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
BaseDefinition.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
BaseDefinition.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
CameraDefinition.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CameraDefinition.h Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CloudLayerDefinition.cpp Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
CloudLayerDefinition.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
CloudsDefinition.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
CloudsDefinition.h Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
definition.pro Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
definition_global.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Layers.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
Layers.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
PaintedGrid.cpp Fix compile in debug mode 2014-09-18 10:09:25 +02:00
PaintedGrid.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridBrush.cpp Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridBrush.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridData.cpp Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridData.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Scenery.cpp Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
Scenery.h Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
SurfaceMaterial.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
SurfaceMaterial.h Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
TerrainDefinition.cpp Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
TerrainDefinition.h Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
TerrainHeightMap.cpp Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
TerrainHeightMap.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
TextureLayerDefinition.cpp Added speed factor in camera control 2015-07-22 21:30:56 +02:00
TextureLayerDefinition.h Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
TexturesDefinition.cpp New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
TexturesDefinition.h New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
WaterDefinition.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
WaterDefinition.h Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
Zone.cpp Removed unused Circle system from Zone 2014-09-15 09:36:48 +02:00
Zone.h Removed unused Circle system from Zone 2014-09-15 09:36:48 +02:00