paysages3d/src/interface/desktop/terrain
2014-11-21 09:45:19 +01:00
..
dialogbaseterrainnoise.cpp Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
dialogbaseterrainnoise.h Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
dialogbaseterrainnoise.ui Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
dialogterrainpainting.cpp TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
dialogterrainpainting.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
dialogterrainpainting.ui Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
mainterrainform.cpp New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
mainterrainform.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
mainterrainform.ui Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
paintingbrush.cpp Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
paintingbrush.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
widgetheightmap.cpp Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
widgetheightmap.h Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
widgetterrainbasenoisepreview.cpp Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
widgetterrainbasenoisepreview.h Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00