Michaël Lemaire michael
  • Joined on 2021-05-31
michael pushed to master at michael/profile 2023-06-27 20:05:29 +00:00
b4e43cb242 Mise à jour de 'README.md'
michael pushed to master at michael/profile 2023-06-27 20:00:29 +00:00
16013c61fe Mise à jour de 'README.md'
michael pushed to rts at games/spacetac 2022-10-31 11:03:58 +00:00
4af7630109 convert units as rigid body
michael pushed to rts at games/spacetac 2022-10-27 10:29:24 +00:00
2b94671759 Add defend command
michael pushed to rts at games/spacetac 2022-10-25 14:28:52 +00:00
83b9617edd Command Ui flow fixes
michael pushed to rts at games/spacetac 2022-10-24 15:10:02 +00:00
3e67210261 Command input fixes
michael pushed to rts at games/spacetac 2022-10-24 14:50:52 +00:00
a1fc8d912a refactoring
michael pushed to rts at games/spacetac 2022-10-21 15:16:53 +00:00
3840c135a7 add delivery command
michael pushed to rts at games/spacetac 2022-10-20 14:02:06 +00:00
93dc2d1ef5 small fixes
michael pushed to rts at games/spacetac 2022-10-20 13:23:52 +00:00
34bd8531b9 chief system
michael pushed to rts at games/spacetac 2022-10-10 19:01:13 +00:00
9e2a513692 more random movement toward target
michael pushed to rts at games/spacetac 2022-10-07 14:34:37 +00:00
d4ffe758ea add turret fire
michael pushed to rts at games/spacetac 2022-10-07 10:13:33 +00:00
458e36b5b4 web export
michael pushed to rts at games/spacetac 2022-10-06 20:23:47 +00:00
1e23e73995 camera control
michael pushed to rts at games/spacetac 2022-10-06 15:21:45 +00:00
0d077ce1a0 add player/enemy system
michael created branch rts in games/spacetac 2022-10-06 13:42:48 +00:00
michael pushed to rts at games/spacetac 2022-10-06 13:42:48 +00:00
fdce0c7a76 initial structure
michael pushed tag 1.1.1 to typescript/bundler 2022-09-02 13:52:28 +00:00
michael released "1.1.1" at typescript/bundler 2022-09-02 13:52:28 +00:00
michael pushed to master at typescript/bundler 2022-09-02 13:50:26 +00:00
0d293c8701 Add cors and content-type