textui/src/ui.ts

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import { BufferDrawing, BufferSize, CharBuffer, PaletteMap } from "./base.ts";
import { getPaletteMapping } from "./colors.ts";
import { UI_CONFIG_DEFAULTS, UIConfig } from "./config.ts";
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import { Display } from "./display.ts";
/**
* Common abstraction for a textual UI
*/
export class TextUI {
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private config: UIConfig;
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private buffer = new CharBuffer({ w: 1, h: 1 });
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private palettemap: PaletteMap = [];
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private quitting = false;
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constructor(private display: Display, config: Partial<UIConfig>) {
this.config = { ...UI_CONFIG_DEFAULTS, ...config };
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}
get drawing(): BufferDrawing {
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return new BufferDrawing(this.buffer, this.palettemap);
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}
/**
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* Initializes the UI and display
*
* If config.loopInterval is defined, the UI loop is
* started but not awaited.
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*/
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async init(): Promise<void> {
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var size = await this.display.getSize();
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this.buffer = new CharBuffer(size);
await this.display.init();
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this.palettemap = await getPaletteMapping(
this.config.palette,
this.display,
);
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if (this.config.hideCursor) {
await this.display.setCursorVisibility(false);
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}
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await this.clear();
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if (this.config.loopInterval) {
this.loop(this.config.loopInterval); // purposefully not awaited
}
}
/**
* Quit the UI (this will exit the executable)
*/
async quit(): Promise<void> {
this.quitting = true;
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await this.clear();
await this.display.setCursorVisibility(true);
await this.display.uninit();
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if (typeof Deno != "undefined") {
Deno.exit();
}
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}
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/**
* Get the current display size
*/
getSize(): BufferSize {
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return this.buffer.getSize();
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}
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/**
* Flush the internal buffer to the display
*/
async flush(): Promise<void> {
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await this.buffer.forEachDirty((at, char) =>
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this.display.setChar(at, char)
);
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await this.display.flush();
}
/**
* Clear the whole screen
*/
async clear(bg = 0): Promise<void> {
const { w, h } = this.getSize();
const drawing = this.drawing.color(bg, bg);
for (let y = 0; y < h; y++) {
drawing.text(Array(w).fill(" ").join(""), { x: 0, y });
}
await this.flush();
}
/**
* Resize the buffer to match the display
*/
async resize(size: BufferSize): Promise<void> {
this.buffer = new CharBuffer(size);
await this.clear();
this.config.onResize(size);
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}
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/**
* Start the event loop, waiting for input
*/
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async loop(refresh = 100): Promise<void> {
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while (!this.quitting) {
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// handle events
for (const event of await this.display.getEvents()) {
const { key, click, size } = event;
if (key) {
if (!this.config.ignoreCtrlC && key == "ctrl+c") {
await this.quit();
} else {
this.config.onKeyStroke(key);
}
}
if (size) {
await this.resize(size);
}
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if (click) {
this.config.onMouseClick(click);
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}
}
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// flush
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await this.flush();
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// wait
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await new Promise((resolve) => setTimeout(resolve, refresh));
}
}
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}