80 lines
1.7 KiB
C
80 lines
1.7 KiB
C
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/*
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* $Id: shape.h,v 1.12 2002/07/19 20:33:29 msell Exp $
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*
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*
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* $Log: shape.h,v $
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* Revision 1.12 2002/07/19 20:33:29 msell
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* #pragma once -> #ifndef
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*
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* Revision 1.11 2002/07/04 21:05:41 msell
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* Se toimii!! =)
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* T<EFBFBD>rm<EFBFBD>ystarkistukset siis
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*
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* Revision 1.10 2002/06/30 16:05:04 msell
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* T<EFBFBD>rm<EFBFBD>yksien parantelua, transformaatioita mukana
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*
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* Revision 1.9 2002/06/24 14:12:15 msell
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* Nyt toimii sphere -> mesh -t<EFBFBD>rm<EFBFBD>ykset, ihan tosi
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*
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* Revision 1.8 2002/06/20 22:50:12 msell
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* Meshit
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*
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* Revision 1.7 2002/06/15 17:18:37 msell
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* Toimiva t<EFBFBD>rm<EFBFBD>ystarkastus kiinteille laatikoille
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*
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* Revision 1.6 2002/06/14 00:05:05 msell
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* T<EFBFBD>rm<EFBFBD>yssimulaatio kunnossa toivon mukaan
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*
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* Revision 1.5 2002/06/11 23:11:45 msell
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* T<EFBFBD>rm<EFBFBD>ystarkistusta
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*
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* Revision 1.4 2002/06/07 21:16:51 msell
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* Fysiikkaenginen alkua
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*
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* Revision 1.3 2002/06/05 23:55:46 msell
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* Pallo
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*
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* Revision 1.2 2002/06/04 16:28:32 msell
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* #pragma once
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*
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* Revision 1.1 2002/06/02 16:57:37 msell
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* Objektirakenteen pohja
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*
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*
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*
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* $Date: 2002/07/19 20:33:29 $
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*
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*/
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#ifndef __SHAPE_H_INCLUDED__
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#define __SHAPE_H_INCLUDED__
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class Shape;
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class SphereShape;
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class MeshShape;
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#include "object.h"
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/*
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* Abstract class for object geometry
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*/
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class Shape{
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protected:
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Object *object;
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public:
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Shape(Object *object);
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virtual float calculateMomentOfInertia(float *rotationvector) = 0;
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virtual bool checkCollision(Object *target);
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virtual bool checkCollisionPeer(Shape *target);
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virtual bool checkCollisionPeer(SphereShape *target);
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virtual bool checkCollisionPeer(MeshShape *target);
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};
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#endif
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