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blockofighter/src/shape.h

80 lines
1.7 KiB
C++

/*
* $Id: shape.h,v 1.12 2002/07/19 20:33:29 msell Exp $
*
*
* $Log: shape.h,v $
* Revision 1.12 2002/07/19 20:33:29 msell
* #pragma once -> #ifndef
*
* Revision 1.11 2002/07/04 21:05:41 msell
* Se toimii!! =)
* Törmäystarkistukset siis
*
* Revision 1.10 2002/06/30 16:05:04 msell
* Törmäyksien parantelua, transformaatioita mukana
*
* Revision 1.9 2002/06/24 14:12:15 msell
* Nyt toimii sphere -> mesh -törmäykset, ihan tosi
*
* Revision 1.8 2002/06/20 22:50:12 msell
* Meshit
*
* Revision 1.7 2002/06/15 17:18:37 msell
* Toimiva törmäystarkastus kiinteille laatikoille
*
* Revision 1.6 2002/06/14 00:05:05 msell
* Törmäyssimulaatio kunnossa toivon mukaan
*
* Revision 1.5 2002/06/11 23:11:45 msell
* Törmäystarkistusta
*
* Revision 1.4 2002/06/07 21:16:51 msell
* Fysiikkaenginen alkua
*
* Revision 1.3 2002/06/05 23:55:46 msell
* Pallo
*
* Revision 1.2 2002/06/04 16:28:32 msell
* #pragma once
*
* Revision 1.1 2002/06/02 16:57:37 msell
* Objektirakenteen pohja
*
*
*
* $Date: 2002/07/19 20:33:29 $
*
*/
#ifndef __SHAPE_H_INCLUDED__
#define __SHAPE_H_INCLUDED__
class Shape;
class SphereShape;
class MeshShape;
#include "object.h"
/*
* Abstract class for object geometry
*/
class Shape{
protected:
Object *object;
public:
Shape(Object *object);
virtual float calculateMomentOfInertia(float *rotationvector) = 0;
virtual bool checkCollision(Object *target);
virtual bool checkCollisionPeer(Shape *target);
virtual bool checkCollisionPeer(SphereShape *target);
virtual bool checkCollisionPeer(MeshShape *target);
};
#endif