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# Balancing notes
## Constant
* Initiative = 0-3
## Level 1
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* Mean HP = 4
* Mean damage = 2
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* Power = move half arena + one action
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* 2 or 3 actions
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## Level 10
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* Mean HP = 10
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* Mean damage = 6
* Power = move across arena + two actions (or one action and move again)
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* Up to 8 actions
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## Three upgrades per level
* Improved strong point
* Reduced weakness
* Complementary or outside-the-box thinking
Total cost: roughly 6 upgrade points per level