2017-04-18 19:51:23 +00:00
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/// <reference path="../LootTemplate.ts"/>
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2017-02-07 00:08:07 +00:00
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2017-09-24 22:23:22 +00:00
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module TK.SpaceTac.Equipments {
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/**
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* Drone that repairs damage done to the hull.
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*/
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export class RepairDrone extends LootTemplate {
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constructor() {
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super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, using quantum patches", 190);
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2017-02-07 00:08:07 +00:00
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2017-09-17 22:49:53 +00:00
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this.setSkillsRequirements({ "skill_quantum": leveled(1, 3) });
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this.setCooldown(irepeat(1), leveled(3));
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this.addDroneAction(leveled(4, 0.4), leveled(300, 10), leveled(10, 1), leveled(150, 5), [
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new EffectTemplate(new ValueEffect("hull"), { "value": istep(2) })
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]);
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}
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}
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}
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