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spacetac/src/game/equipments/BasicPowerCore.ts

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/// <reference path="../LootTemplate.ts"/>
module TS.SpaceTac.Game.Equipments {
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export class BasicPowerCore extends LootTemplate {
constructor() {
super(SlotType.Power, "Basic Power Core");
this.min_level = new IntegerRange(1, 1);
this.addPermanentAttributeMaxEffect(AttributeCode.Initiative, 1);
this.addPermanentAttributeMaxEffect(AttributeCode.Power, 8);
this.addPermanentAttributeValueEffect(AttributeCode.Power_Initial, 5);
this.addPermanentAttributeValueEffect(AttributeCode.Power_Recovery, 4);
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}
}
}