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Renamed "shop" to "dockyard"

This commit is contained in:
Michaël Lemaire 2017-06-02 10:06:06 +02:00
parent 17120ee0f3
commit 5fc3284b21
4 changed files with 12 additions and 5 deletions

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@ -1,3 +1,6 @@
{
"typescript.tsdk": "./node_modules/typescript/lib"
"typescript.tsdk": "./node_modules/typescript/lib",
"editor.rulers": [
120
]
}

View file

@ -141,8 +141,8 @@ only once per turn is safe, and will never overheat it.
If an equipment has multiple actions associated, any of these actions will increase the shared heat.
*Not done yet :* Some equipments may have a "cumulative overheat", meaning that the heat is stored between turns, cooling down 1
point at the end of turn.
*Not done yet :* Some equipments may have a "cumulative overheat", meaning that the heat is stored between turns,
cooling down 1 point at the end of turn.
*Not done yet :* Some equipments may have a "stacked overheat", which
is similar to "cumulative overheat", except it does not cool down at
@ -162,6 +162,10 @@ They are small and cannot be the direct target of weapons.
*Not done yet :* They are not affected by area effects,
except for area damage and area effects specifically designed for drones.
## Dockyards
Dockyards are locations where ships can dock to buy or sell equipments, meet other ships and find jobs.
## Keyboard shortcuts
### Global

View file

@ -309,7 +309,7 @@ module TS.SpaceTac.UI {
this.updateLoot();
this.loot_slots.visible = true;
this.mode_title.setText("Shop's equipment");
this.mode_title.setText("Dockyard's equipment");
this.mode_title.visible = true;
}

View file

@ -54,7 +54,7 @@ module TS.SpaceTac.UI {
this.view.tooltip.bindDynamicText(<Phaser.Button>location_sprite, () => {
let visited = this.player.hasVisitedLocation(location);
let shop = (visited && !location.encounter && location.shop) ? " (shop present)" : "";
let shop = (visited && !location.encounter && location.shop) ? " (dockyard present)" : "";
if (location == this.player.fleet.location) {
return `Current fleet location${shop}`;