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Renamed "shop" to "dockyard"

This commit is contained in:
Michaël Lemaire 2017-06-02 10:06:06 +02:00
parent 17120ee0f3
commit 5fc3284b21
4 changed files with 12 additions and 5 deletions

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@ -1,3 +1,6 @@
{ {
"typescript.tsdk": "./node_modules/typescript/lib" "typescript.tsdk": "./node_modules/typescript/lib",
"editor.rulers": [
120
]
} }

View file

@ -141,8 +141,8 @@ only once per turn is safe, and will never overheat it.
If an equipment has multiple actions associated, any of these actions will increase the shared heat. If an equipment has multiple actions associated, any of these actions will increase the shared heat.
*Not done yet :* Some equipments may have a "cumulative overheat", meaning that the heat is stored between turns, cooling down 1 *Not done yet :* Some equipments may have a "cumulative overheat", meaning that the heat is stored between turns,
point at the end of turn. cooling down 1 point at the end of turn.
*Not done yet :* Some equipments may have a "stacked overheat", which *Not done yet :* Some equipments may have a "stacked overheat", which
is similar to "cumulative overheat", except it does not cool down at is similar to "cumulative overheat", except it does not cool down at
@ -162,6 +162,10 @@ They are small and cannot be the direct target of weapons.
*Not done yet :* They are not affected by area effects, *Not done yet :* They are not affected by area effects,
except for area damage and area effects specifically designed for drones. except for area damage and area effects specifically designed for drones.
## Dockyards
Dockyards are locations where ships can dock to buy or sell equipments, meet other ships and find jobs.
## Keyboard shortcuts ## Keyboard shortcuts
### Global ### Global

View file

@ -309,7 +309,7 @@ module TS.SpaceTac.UI {
this.updateLoot(); this.updateLoot();
this.loot_slots.visible = true; this.loot_slots.visible = true;
this.mode_title.setText("Shop's equipment"); this.mode_title.setText("Dockyard's equipment");
this.mode_title.visible = true; this.mode_title.visible = true;
} }

View file

@ -54,7 +54,7 @@ module TS.SpaceTac.UI {
this.view.tooltip.bindDynamicText(<Phaser.Button>location_sprite, () => { this.view.tooltip.bindDynamicText(<Phaser.Button>location_sprite, () => {
let visited = this.player.hasVisitedLocation(location); let visited = this.player.hasVisitedLocation(location);
let shop = (visited && !location.encounter && location.shop) ? " (shop present)" : ""; let shop = (visited && !location.encounter && location.shop) ? " (dockyard present)" : "";
if (location == this.player.fleet.location) { if (location == this.player.fleet.location) {
return `Current fleet location${shop}`; return `Current fleet location${shop}`;