WIP
10
.editorconfig
Normal file
|
@ -0,0 +1,10 @@
|
|||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
end_of_line = lf
|
||||
max_line_length = off
|
15
.gitignore
vendored
|
@ -1,12 +1,5 @@
|
|||
.venv
|
||||
coverage
|
||||
/node_modules
|
||||
/out/assets
|
||||
/out/app.*
|
||||
/out/tests.*
|
||||
/out/dependencies.js
|
||||
/graphics/**/*.blend?*
|
||||
/graphics/**/output.png
|
||||
/typings/
|
||||
*.log
|
||||
*.tsbuildinfo
|
||||
node_modules
|
||||
.rts2_cache_*
|
||||
.coverage
|
||||
/dist/
|
||||
|
|
11
.gitlab-ci.yml
Normal file
|
@ -0,0 +1,11 @@
|
|||
image: node:latest
|
||||
|
||||
cache:
|
||||
paths:
|
||||
- node_modules/
|
||||
|
||||
test:
|
||||
before_script:
|
||||
- npm install
|
||||
script:
|
||||
- npm test
|
|
@ -3,7 +3,7 @@
|
|||
# source activate_node
|
||||
|
||||
vdir="./.venv"
|
||||
expected="10.15.3"
|
||||
expected="12.13.0"
|
||||
|
||||
if [ \! -f "./activate_node" ]
|
||||
then
|
||||
|
|
BIN
graphics/ships/_base.blend1
Normal file
BIN
graphics/ships/avenger.blend1
Normal file
BIN
graphics/ships/whirlwind.blend1
Normal file
BIN
graphics/title.blend1
Normal file
27
jest.config.js
Normal file
|
@ -0,0 +1,27 @@
|
|||
module.exports = {
|
||||
transform: {
|
||||
"^.+\\.ts$": "ts-jest"
|
||||
},
|
||||
moduleFileExtensions: [
|
||||
"ts",
|
||||
"js",
|
||||
"json",
|
||||
"node"
|
||||
],
|
||||
watchPathIgnorePatterns: [
|
||||
"<rootDir>/dist/",
|
||||
"<rootDir>/node_modules/",
|
||||
],
|
||||
restoreMocks: true,
|
||||
collectCoverage: true,
|
||||
collectCoverageFrom: [
|
||||
"src/**/*.ts",
|
||||
"!src/**/*.test.ts",
|
||||
],
|
||||
coverageDirectory: ".coverage",
|
||||
coverageReporters: [
|
||||
"lcovonly",
|
||||
"html",
|
||||
"text-summary"
|
||||
]
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
var handler = {
|
||||
get(target, name) {
|
||||
return new Proxy(function () { }, handler);
|
||||
}
|
||||
}
|
||||
var Phaser = new Proxy(function () { }, handler);
|
||||
|
||||
//var debug = console.log;
|
||||
var debug = function () { };
|
||||
|
||||
importScripts("app.js");
|
||||
|
||||
onmessage = function (e) {
|
||||
debug("[AI Worker] Received", e.data.length);
|
||||
var serializer = new TK.Serializer(TK.SpaceTac);
|
||||
var battle = serializer.unserialize(e.data);
|
||||
var processing = new TK.SpaceTac.AIWorker(battle);
|
||||
processing.processHere(function (maneuver) {
|
||||
debug("[AI Worker] Send", maneuver);
|
||||
postMessage(serializer.serialize(maneuver));
|
||||
return maneuver.apply(battle);
|
||||
}).catch(postMessage);
|
||||
}
|
Before Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 3.2 KiB |
BIN
out/favicon.ico
Before Width: | Height: | Size: 7 KiB |
Before Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 59 KiB |
|
@ -1,54 +0,0 @@
|
|||
<!DOCTYPE HTML>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>SpaceTac</title>
|
||||
|
||||
<style>
|
||||
html,
|
||||
body {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
background: #000000;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.game {
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'SpaceTac';
|
||||
src: url('fonts/daggersquare.regular.otf');
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'SpaceTac';
|
||||
}
|
||||
|
||||
.fontLoader {
|
||||
position: absolute;
|
||||
left: -1000px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="-space-tac" class="game"></div>
|
||||
<div class=".fontLoader">.</div>
|
||||
|
||||
<script src="dependencies.js"></script>
|
||||
<script src="app.js"></script>
|
||||
|
||||
<script>
|
||||
window.onload = function () {
|
||||
window.game = new TK.SpaceTac.MainUI();
|
||||
};
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
BIN
out/play.png
Before Width: | Height: | Size: 6.8 KiB |
68
out/sim.js
|
@ -1,68 +0,0 @@
|
|||
const Pool = require('process-pool').default;
|
||||
|
||||
const pool = new Pool({ processLimit: 8 });
|
||||
const work = pool.prepare(function () {
|
||||
const App = require("./app").TK.SpaceTac;
|
||||
|
||||
async function doOneBattle(i) {
|
||||
let ai1 = new App.TacticalAI();
|
||||
let ai2 = new App.TacticalAI();
|
||||
|
||||
// Prepare battle
|
||||
let battle = App.Battle.newQuickRandom(true, 1, 2 + i % 4);
|
||||
battle.fleets.forEach((fleet, findex) => {
|
||||
fleet.ships.forEach((ship, sindex) => {
|
||||
ship.name = `F${findex + 1}S${sindex + 1} (${ship.model.name})`;
|
||||
});
|
||||
});
|
||||
|
||||
// Run battle
|
||||
while (!battle.ended && battle.cycle < 100) {
|
||||
let playing = battle.playing_ship;
|
||||
if (playing) {
|
||||
let ai = (playing.fleet == battle.fleets[0]) ? ai1 : ai2;
|
||||
ai.ship = playing;
|
||||
await ai.play();
|
||||
}
|
||||
}
|
||||
|
||||
// Collect results
|
||||
if (battle.outcome && battle.outcome.winner) {
|
||||
let results = {};
|
||||
battle.fleets.forEach(fleet => {
|
||||
fleet.ships.forEach(ship => {
|
||||
let name = `Level ${ship.level.get()} ${ship.model.name}`;
|
||||
results[name] = (results[name] || 0) + (ship.fleet === battle.outcome.winner ? 1 : 0);
|
||||
});
|
||||
});
|
||||
return results;
|
||||
} else {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
return (i) => doOneBattle(i);
|
||||
});
|
||||
|
||||
let played = {};
|
||||
let winned = {};
|
||||
let works = Array.from({ length: 1000 }, (v, i) => i).map(i => {
|
||||
return work(i).then(result => {
|
||||
Object.keys(result).forEach(model => {
|
||||
if (result[model]) {
|
||||
winned[model] = (winned[model] || 0) + 1;
|
||||
}
|
||||
played[model] = (played[model] || 0) + 1;
|
||||
});
|
||||
|
||||
console.warn("------------------------------------------------");
|
||||
console.warn(`--- Results after battle ${i}`);
|
||||
Object.keys(played).sort().forEach(model => {
|
||||
let factor = (winned[model] || 0) / played[model];
|
||||
console.warn(`${model} ${Math.round(factor * 100)}%`);
|
||||
});
|
||||
console.warn("------------------------------------------------");
|
||||
});
|
||||
});
|
||||
|
||||
Promise.all(works).then(() => process.exit(0));
|
|
@ -1,34 +0,0 @@
|
|||
<!DOCTYPE HTML>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>SpaceTac - Unit tests</title>
|
||||
|
||||
<link rel="stylesheet" href="/jasmine/jasmine.css">
|
||||
<style>
|
||||
canvas {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.jasmine-result-message {
|
||||
white-space: pre-wrap !important;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div style="display: none; visibility: hidden; height: 0; overflow: hidden;">
|
||||
<div id="-space-tac" class="game"></div>
|
||||
</div>
|
||||
|
||||
<script src="/jasmine/jasmine.js"></script>
|
||||
<script src="/jasmine/jasmine-html.js"></script>
|
||||
<script src="/jasmine/boot.js"></script>
|
||||
|
||||
<script src="dependencies.js"></script>
|
||||
<script src="app.js"></script>
|
||||
<script src="tests.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
7649
package-lock.json
generated
49
package.json
|
@ -2,21 +2,31 @@
|
|||
"name": "spacetac",
|
||||
"version": "0.1.0",
|
||||
"description": "A tactical RPG set in space",
|
||||
"main": "out/build.js",
|
||||
"main": "dist/spacetac.umd.js",
|
||||
"scripts": {
|
||||
"build": "run build",
|
||||
"test": "run ci",
|
||||
"start": "run continuous"
|
||||
"build": "microbundle build -f modern,umd",
|
||||
"test": "jest",
|
||||
"start": "run continuous",
|
||||
"normalize": "tk-base",
|
||||
"dev": "run-p dev:*",
|
||||
"dev:test": "jest --watchAll",
|
||||
"dev:build": "microbundle watch -f modern,umd",
|
||||
"dev:serve": "live-server --host=localhost --port=5000 --no-browser --ignorePattern='.*\\.d\\.ts' dist",
|
||||
"prepare": "npm run build",
|
||||
"prepublishOnly": "npm test"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://code.thunderk.net/michael/spacetac.git"
|
||||
"url": "https://code.thunderk.net/games/spacetac.git"
|
||||
},
|
||||
"author": "Michael Lemaire",
|
||||
"license": "MIT",
|
||||
"author": {
|
||||
"name": "Michaël Lemaire",
|
||||
"url": "https://thunderk.net"
|
||||
},
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@types/jasmine": "^3.3.12",
|
||||
"codecov": "^3.4.0",
|
||||
"@types/parse": "^2.9.0",
|
||||
"gamefroot-texture-packer": "github:Gamefroot/Gamefroot-Texture-Packer#f3687111afc94f80ea8f2877c188fb8e2004e8ff",
|
||||
"glob": "^7.1.4",
|
||||
"glob-watcher": "^5.0.3",
|
||||
|
@ -27,20 +37,31 @@
|
|||
"karma-coverage": "^1.1.2",
|
||||
"karma-jasmine": "^2.0.1",
|
||||
"karma-spec-reporter": "^0.0.32",
|
||||
"live-server": "1.2.1",
|
||||
"process-pool": "^0.3.5",
|
||||
"remap-istanbul": "^0.13.0",
|
||||
"runjs": "^4.4.2",
|
||||
"shelljs": "^0.8.3",
|
||||
"terser": "^3.17.0",
|
||||
"typescript": "^3.5.0-rc"
|
||||
"tk-base": "^0.2.5"
|
||||
},
|
||||
"dependencies": {
|
||||
"parse": "^2.4.0",
|
||||
"phaser": "^3.17.0"
|
||||
"phaser": "^3.20.1"
|
||||
},
|
||||
"dependenciesMap": {
|
||||
"parse": "dist/parse.min.js",
|
||||
"phaser": "dist/phaser.min.js"
|
||||
}
|
||||
},
|
||||
"source": "src/index.ts",
|
||||
"module": "dist/spacetac.modern.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"files": [
|
||||
"/src",
|
||||
"/dist"
|
||||
],
|
||||
"bugs": {
|
||||
"url": "https://gitlab.com/thunderk/spacetac/issues"
|
||||
},
|
||||
"homepage": "https://code.thunderk.net/tslib/spacetac",
|
||||
"keywords": [
|
||||
"typescript"
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
/// <reference path="../node_modules/phaser/types/phaser.d.ts"/>
|
||||
import { testing } from "./common/Testing";
|
||||
import { bool } from "./common/Tools";
|
||||
import { GameSession } from "./core/GameSession";
|
||||
import { setupEmptyView } from "./ui/TestGame";
|
||||
|
||||
module TK.SpaceTac.UI.Specs {
|
||||
class FakeStorage {
|
||||
class FakeStorage {
|
||||
data: any = {}
|
||||
getItem(name: string) {
|
||||
return this.data[name];
|
||||
|
@ -9,9 +11,9 @@ module TK.SpaceTac.UI.Specs {
|
|||
setItem(name: string, value: string) {
|
||||
this.data[name] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testing("MainUI", test => {
|
||||
testing("MainUI", test => {
|
||||
let testgame = setupEmptyView(test);
|
||||
|
||||
test.case("saves games in local browser storage", check => {
|
||||
|
@ -37,5 +39,4 @@ module TK.SpaceTac.UI.Specs {
|
|||
check.same(ui.session.universe.stars.length, systems);
|
||||
check.same(ui.session.universe.starlinks.length, links);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,41 +1,33 @@
|
|||
/// <reference path="../node_modules/phaser/types/phaser.d.ts"/>
|
||||
|
||||
declare var global: any;
|
||||
declare var module: any;
|
||||
import { RandomGenerator } from "./common/RandomGenerator"
|
||||
import { iteritems, keys } from "./common/Tools"
|
||||
import { GameSession } from "./core/GameSession"
|
||||
import { AssetLoading } from "./ui/AssetLoading"
|
||||
import { BaseView } from "./ui/BaseView"
|
||||
import { BattleView } from "./ui/battle/BattleView"
|
||||
import { Boot } from "./ui/Boot"
|
||||
import { FleetCreationView } from "./ui/character/FleetCreationView"
|
||||
import { AudioManager } from "./ui/common/AudioManager"
|
||||
import { IntroView } from "./ui/intro/IntroView"
|
||||
import { UniverseMapView } from "./ui/map/UniverseMapView"
|
||||
import { MainMenu } from "./ui/menu/MainMenu"
|
||||
import { GameOptions } from "./ui/options/GameOptions"
|
||||
import { Router } from "./ui/Router"
|
||||
|
||||
if (typeof window != "undefined") {
|
||||
// If jasmine is not present, ignore describe
|
||||
(<any>window).describe = (<any>window).describe || function () { };
|
||||
} else {
|
||||
if (typeof global != "undefined") {
|
||||
// In node, does not extend Phaser classes
|
||||
var handler = {
|
||||
get(target: any, name: any): any {
|
||||
return new Proxy(function () { }, handler);
|
||||
}
|
||||
}
|
||||
global.Phaser = new Proxy(function () { }, handler);
|
||||
}
|
||||
|
||||
if (typeof module != "undefined") {
|
||||
module.exports = { TK };
|
||||
}
|
||||
}
|
||||
|
||||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* Main class to bootstrap the whole game
|
||||
*/
|
||||
export class MainUI extends Phaser.Game {
|
||||
export class MainUI extends Phaser.Game {
|
||||
// Current game session
|
||||
session: GameSession
|
||||
session_token: string | null
|
||||
|
||||
// Audio manager
|
||||
audio = new UI.Audio(this)
|
||||
audio = new AudioManager(this)
|
||||
|
||||
// Game options
|
||||
options = new UI.GameOptions(this)
|
||||
options = new GameOptions(this)
|
||||
|
||||
// Storage used
|
||||
storage: Storage
|
||||
|
@ -73,14 +65,14 @@ module TK.SpaceTac {
|
|||
this.scene.scenes.forEach(scene => this.scene.resume(scene));
|
||||
});
|
||||
|
||||
this.scene.add('boot', UI.Boot);
|
||||
this.scene.add('loading', UI.AssetLoading);
|
||||
this.scene.add('mainmenu', UI.MainMenu);
|
||||
this.scene.add('router', UI.Router);
|
||||
this.scene.add('battle', UI.BattleView);
|
||||
this.scene.add('intro', UI.IntroView);
|
||||
this.scene.add('creation', UI.FleetCreationView);
|
||||
this.scene.add('universe', UI.UniverseMapView);
|
||||
this.scene.add('boot', Boot);
|
||||
this.scene.add('loading', AssetLoading);
|
||||
this.scene.add('mainmenu', MainMenu);
|
||||
this.scene.add('router', Router);
|
||||
this.scene.add('battle', BattleView);
|
||||
this.scene.add('intro', IntroView);
|
||||
this.scene.add('creation', FleetCreationView);
|
||||
this.scene.add('universe', UniverseMapView);
|
||||
|
||||
this.goToScene('boot');
|
||||
}
|
||||
|
@ -102,7 +94,7 @@ module TK.SpaceTac {
|
|||
* Display a popup message in current view
|
||||
*/
|
||||
displayMessage(message: string) {
|
||||
iteritems(<any>this.scene.keys, (key: string, scene: UI.BaseView) => {
|
||||
iteritems(<any>this.scene.keys, (key: string, scene: BaseView) => {
|
||||
if (scene.messages && this.scene.isVisible(key)) {
|
||||
scene.messages.addMessage(message);
|
||||
}
|
||||
|
@ -213,5 +205,4 @@ module TK.SpaceTac {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
module TK.Specs {
|
||||
class TestState {
|
||||
class TestState {
|
||||
counter = 0
|
||||
}
|
||||
}
|
||||
|
||||
class TestDiff extends Diff<TestState> {
|
||||
class TestDiff extends Diff<TestState> {
|
||||
private value: number
|
||||
constructor(value = 1) {
|
||||
super();
|
||||
|
@ -15,9 +14,9 @@ module TK.Specs {
|
|||
getReverse() {
|
||||
return new TestDiff(-this.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testing("DiffLog", test => {
|
||||
testing("DiffLog", test => {
|
||||
test.case("stores sequential events", check => {
|
||||
let log = new DiffLog<TestState>();
|
||||
check.equals(log.count(), 0);
|
||||
|
@ -44,9 +43,9 @@ module TK.Specs {
|
|||
log.clear();
|
||||
check.equals(log.count(), 0);
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
testing("DiffLogClient", test => {
|
||||
testing("DiffLogClient", test => {
|
||||
test.case("adds diffs to the log", check => {
|
||||
let log = new DiffLog<TestState>();
|
||||
let state = new TestState();
|
||||
|
@ -226,5 +225,4 @@ module TK.Specs {
|
|||
check.equals(state.counter, 6);
|
||||
check.equals(inter, [5, -1, 2]);
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,15 +1,11 @@
|
|||
import { Timer } from "./Timer";
|
||||
|
||||
/**
|
||||
* Framework to maintain a state from a log of changes
|
||||
*
|
||||
* This allows for repeatable, serializable and revertable state modifications.
|
||||
*/
|
||||
module TK {
|
||||
/**
|
||||
* Base class for a single diff.
|
||||
*
|
||||
* This represents an atomic change of the state, that can be applied, or reverted.
|
||||
*/
|
||||
export class Diff<T> {
|
||||
export class Diff<T> {
|
||||
/**
|
||||
* Apply the diff on a given state
|
||||
*
|
||||
|
@ -35,12 +31,12 @@ module TK {
|
|||
protected getReverse(): Diff<T> {
|
||||
return new Diff<T>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Collection of sequential diffs
|
||||
*/
|
||||
export class DiffLog<T> {
|
||||
export class DiffLog<T> {
|
||||
private diffs: Diff<T>[] = []
|
||||
|
||||
/**
|
||||
|
@ -72,12 +68,12 @@ module TK {
|
|||
clear(start = 0): void {
|
||||
this.diffs = this.diffs.slice(0, start);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Client for a DiffLog, able to go forward or backward in the log, applying diffs as needed
|
||||
*/
|
||||
export class DiffLogClient<T> {
|
||||
export class DiffLogClient<T> {
|
||||
private state: T
|
||||
private log: DiffLog<T>
|
||||
private cursor = -1
|
||||
|
@ -245,5 +241,4 @@ module TK {
|
|||
truncate(): void {
|
||||
this.log.clear(this.cursor + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK {
|
||||
testing("Iterators", test => {
|
||||
testing("Iterators", test => {
|
||||
function checkit<T>(check: TestContext, base_iterator: Iterable<T>, values: T[], infinite = false) {
|
||||
function checker(check: TestContext) {
|
||||
let iterator = base_iterator[Symbol.iterator]();
|
||||
|
@ -237,5 +236,4 @@ module TK {
|
|||
check.equals(imax(IEMPTY), -Infinity);
|
||||
check.equals(imax(iarray([3, 8, 2, 4])), 8);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,34 +1,25 @@
|
|||
import { contains } from "./Tools";
|
||||
|
||||
/**
|
||||
* Lazy iterators to work on dynamic data sets without materializing them.
|
||||
*
|
||||
* They allow to work on infinite streams of values, with limited memory consumption.
|
||||
*
|
||||
* Functions in this file that do not return an Iterable are "materializing", meaning that they
|
||||
* may consume iterators up to the end, and will not work well on infinite iterators.
|
||||
*
|
||||
* These iterators are guaranteed to be repeatable, meaning that calling Symbol.iterator on them will start over.
|
||||
*/
|
||||
module TK {
|
||||
/**
|
||||
* Empty iterator
|
||||
*/
|
||||
export const IATEND: Iterator<any> = {
|
||||
export const IATEND: Iterator<any> = {
|
||||
next: function () {
|
||||
return { done: true, value: undefined };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Empty iterable
|
||||
*/
|
||||
export const IEMPTY: Iterable<any> = {
|
||||
export const IEMPTY: Iterable<any> = {
|
||||
[Symbol.iterator]: () => IATEND
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterable constructor, from an initial value, and a step value
|
||||
*/
|
||||
export function irecur<T, S>(start: T, step: (a: T) => T | null): Iterable<T> {
|
||||
export function irecur<T, S>(start: T, step: (a: T) => T | null): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let val: T | null = start;
|
||||
|
@ -38,34 +29,34 @@ module TK {
|
|||
} while (val !== null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterable constructor, from an array
|
||||
*
|
||||
* The iterator will yield the next value each time it is called, then undefined when the array's end is reached.
|
||||
*/
|
||||
export function iarray<T>(array: T[], offset = 0): Iterable<T> {
|
||||
export function iarray<T>(array: T[], offset = 0): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function () {
|
||||
return array.slice(offset)[Symbol.iterator]();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterable constructor, from a single value
|
||||
*
|
||||
* The value will be yielded only once, not repeated over.
|
||||
*/
|
||||
export function isingle<T>(value: T): Iterable<T> {
|
||||
export function isingle<T>(value: T): Iterable<T> {
|
||||
return iarray([value]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterable that repeats the same value.
|
||||
*/
|
||||
export function irepeat<T>(value: T, count = -1): Iterable<T> {
|
||||
export function irepeat<T>(value: T, count = -1): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let n = count;
|
||||
|
@ -75,37 +66,37 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Equivalent of Array.forEach for all iterables.
|
||||
*
|
||||
* If the callback returns *stopper*, the iteration is stopped.
|
||||
*/
|
||||
export function iforeach<T>(iterable: Iterable<T>, callback: (_: T) => any, stopper: any = null): void {
|
||||
export function iforeach<T>(iterable: Iterable<T>, callback: (_: T) => any, stopper: any = null): void {
|
||||
for (let value of iterable) {
|
||||
if (callback(value) === stopper) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Returns the first item passing a predicate
|
||||
*/
|
||||
export function ifirst<T>(iterable: Iterable<T>, predicate: (item: T) => boolean): T | null {
|
||||
export function ifirst<T>(iterable: Iterable<T>, predicate: (item: T) => boolean): T | null {
|
||||
for (let value of iterable) {
|
||||
if (predicate(value)) {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Returns the first non-null result of a value-yielding predicate, applied to each iterator element
|
||||
*/
|
||||
export function ifirstmap<T1, T2>(iterable: Iterable<T1>, predicate: (item: T1) => T2 | null): T2 | null {
|
||||
export function ifirstmap<T1, T2>(iterable: Iterable<T1>, predicate: (item: T1) => T2 | null): T2 | null {
|
||||
for (let value of iterable) {
|
||||
let res = predicate(value);
|
||||
if (res !== null) {
|
||||
|
@ -113,15 +104,15 @@ module TK {
|
|||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Materialize an array from consuming an iterable
|
||||
*
|
||||
* To avoid materializing infinite iterators (and bursting memory), the item count is limited to 1 million, and an
|
||||
* exception is thrown when this limit is reached.
|
||||
*/
|
||||
export function imaterialize<T>(iterable: Iterable<T>, limit = 1000000): T[] {
|
||||
export function imaterialize<T>(iterable: Iterable<T>, limit = 1000000): T[] {
|
||||
let result: T[] = [];
|
||||
|
||||
for (let value of iterable) {
|
||||
|
@ -132,14 +123,14 @@ module TK {
|
|||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterate over natural integers
|
||||
*
|
||||
* If *count* is not specified, the iterator is infinite
|
||||
*/
|
||||
export function irange(count: number = -1, start = 0, step = 1): Iterable<number> {
|
||||
export function irange(count: number = -1, start = 0, step = 1): Iterable<number> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let i = start;
|
||||
|
@ -151,16 +142,16 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterate over numbers, by applying a step taken from an other iterator
|
||||
*
|
||||
* This iterator stops when the "step iterator" stops
|
||||
*
|
||||
* With no argument, istep() == irange()
|
||||
*/
|
||||
export function istep(start = 0, step_iterable = irepeat(1)): Iterable<number> {
|
||||
export function istep(start = 0, step_iterable = irepeat(1)): Iterable<number> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let i = start;
|
||||
|
@ -171,12 +162,12 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Skip a given number of values from an iterator, discarding them.
|
||||
*/
|
||||
export function iskip<T>(iterable: Iterable<T>, count = 1): Iterable<T> {
|
||||
export function iskip<T>(iterable: Iterable<T>, count = 1): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function () {
|
||||
let iterator = iterable[Symbol.iterator]();
|
||||
|
@ -187,12 +178,12 @@ module TK {
|
|||
return iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the value at a given position in the iterator
|
||||
*/
|
||||
export function iat<T>(iterable: Iterable<T>, position: number): T | null {
|
||||
export function iat<T>(iterable: Iterable<T>, position: number): T | null {
|
||||
if (position < 0) {
|
||||
return null;
|
||||
} else {
|
||||
|
@ -203,14 +194,14 @@ module TK {
|
|||
let state = iterator.next();
|
||||
return state.done ? null : state.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Chain an iterable of iterables.
|
||||
*
|
||||
* This will yield values from the first yielded iterator, then the second one, and so on...
|
||||
*/
|
||||
export function ichainit<T>(iterables: Iterable<Iterable<T>>): Iterable<T> {
|
||||
export function ichainit<T>(iterables: Iterable<Iterable<T>>): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
for (let iterable of iterables) {
|
||||
|
@ -220,29 +211,29 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Chain iterables.
|
||||
*
|
||||
* This will yield values from the first iterator, then the second one, and so on...
|
||||
*/
|
||||
export function ichain<T>(...iterables: Iterable<T>[]): Iterable<T> {
|
||||
export function ichain<T>(...iterables: Iterable<T>[]): Iterable<T> {
|
||||
if (iterables.length == 0) {
|
||||
return IEMPTY;
|
||||
} else {
|
||||
return ichainit(iterables);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Loop an iterator for a number of times.
|
||||
*
|
||||
* If count is negative, if will loop forever (infinite iterator).
|
||||
*
|
||||
* onloop may be used to know when the iterator resets.
|
||||
*/
|
||||
export function iloop<T>(base: Iterable<T>, count = -1, onloop?: Function): Iterable<T> {
|
||||
export function iloop<T>(base: Iterable<T>, count = -1, onloop?: Function): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let n = count;
|
||||
|
@ -261,12 +252,12 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterator version of "map".
|
||||
*/
|
||||
export function imap<T1, T2>(iterable: Iterable<T1>, mapfunc: (_: T1) => T2): Iterable<T2> {
|
||||
export function imap<T1, T2>(iterable: Iterable<T1>, mapfunc: (_: T1) => T2): Iterable<T2> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
for (let value of iterable) {
|
||||
|
@ -274,23 +265,23 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterator version of "reduce".
|
||||
*/
|
||||
export function ireduce<T>(iterable: Iterable<T>, reduce: (item1: T, item2: T) => T, init: T): T {
|
||||
export function ireduce<T>(iterable: Iterable<T>, reduce: (item1: T, item2: T) => T, init: T): T {
|
||||
let result = init;
|
||||
for (let value of iterable) {
|
||||
result = reduce(result, value);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterator version of "filter".
|
||||
*/
|
||||
export function ifilter<T>(iterable: Iterable<T>, filterfunc: (_: T) => boolean): Iterable<T> {
|
||||
export function ifilter<T>(iterable: Iterable<T>, filterfunc: (_: T) => boolean): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
for (let value of iterable) {
|
||||
|
@ -300,38 +291,38 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Type filter, to return a list of instances of a given type
|
||||
*/
|
||||
export function ifiltertype<T>(iterable: Iterable<any>, filter: (item: any) => item is T): Iterable<T> {
|
||||
export function ifiltertype<T>(iterable: Iterable<any>, filter: (item: any) => item is T): Iterable<T> {
|
||||
return ifilter(iterable, filter);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Class filter, to return a list of instances of a given type
|
||||
*/
|
||||
export function ifilterclass<T>(iterable: Iterable<any>, classref: { new(...args: any[]): T }): Iterable<T> {
|
||||
export function ifilterclass<T>(iterable: Iterable<any>, classref: { new(...args: any[]): T }): Iterable<T> {
|
||||
return ifilter(iterable, (item): item is T => item instanceof classref);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Combine two iterables.
|
||||
*
|
||||
* This iterates through the second one several times, so if one iterator may be infinite,
|
||||
* it should be the first one.
|
||||
*/
|
||||
export function icombine<T1, T2>(it1: Iterable<T1>, it2: Iterable<T2>): Iterable<[T1, T2]> {
|
||||
export function icombine<T1, T2>(it1: Iterable<T1>, it2: Iterable<T2>): Iterable<[T1, T2]> {
|
||||
return ichainit(imap(it1, v1 => imap(it2, (v2): [T1, T2] => [v1, v2])));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Advance through two iterables at the same time, yielding item pairs
|
||||
*
|
||||
* Iteration will stop at the first of the two iterators that stops.
|
||||
*/
|
||||
export function izip<T1, T2>(it1: Iterable<T1>, it2: Iterable<T2>): Iterable<[T1, T2]> {
|
||||
export function izip<T1, T2>(it1: Iterable<T1>, it2: Iterable<T2>): Iterable<[T1, T2]> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let iterator1 = it1[Symbol.iterator]();
|
||||
|
@ -345,14 +336,14 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Advance two iterables at the same time, yielding item pairs (greedy version)
|
||||
*
|
||||
* Iteration will stop when both iterators are consumed, returning partial couples (undefined in the peer) if needed.
|
||||
*/
|
||||
export function izipg<T1, T2>(it1: Iterable<T1>, it2: Iterable<T2>): Iterable<[T1 | undefined, T2 | undefined]> {
|
||||
export function izipg<T1, T2>(it1: Iterable<T1>, it2: Iterable<T2>): Iterable<[T1 | undefined, T2 | undefined]> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let iterator1 = it1[Symbol.iterator]();
|
||||
|
@ -366,19 +357,19 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Partition in two iterables, one with values that pass the predicate, the other with values that don't
|
||||
*/
|
||||
export function ipartition<T>(iterable: Iterable<T>, predicate: (item: T) => boolean): [Iterable<T>, Iterable<T>] {
|
||||
export function ipartition<T>(iterable: Iterable<T>, predicate: (item: T) => boolean): [Iterable<T>, Iterable<T>] {
|
||||
return [ifilter(iterable, predicate), ifilter(iterable, x => !predicate(x))];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Alternate between several iterables (pick one from the first one, then one from the second...)
|
||||
*/
|
||||
export function ialternate<T>(iterables: Iterable<T>[]): Iterable<T> {
|
||||
export function ialternate<T>(iterables: Iterable<T>[]): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let iterators = iterables.map(iterable => iterable[Symbol.iterator]());
|
||||
|
@ -396,9 +387,9 @@ module TK {
|
|||
} while (done);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Yield items from an iterator only once.
|
||||
*
|
||||
* Beware that even if this function is not materializing, it keeps track of yielded item, and may choke on
|
||||
|
@ -407,7 +398,7 @@ module TK {
|
|||
*
|
||||
* This function is O(n²)
|
||||
*/
|
||||
export function iunique<T>(iterable: Iterable<T>, limit = 1000000): Iterable<T> {
|
||||
export function iunique<T>(iterable: Iterable<T>, limit = 1000000): Iterable<T> {
|
||||
return {
|
||||
[Symbol.iterator]: function* () {
|
||||
let done: T[] = [];
|
||||
|
@ -424,13 +415,12 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Common reduce shortcuts
|
||||
*/
|
||||
export const isum = (iterable: Iterable<number>) => ireduce(iterable, (a, b) => a + b, 0);
|
||||
export const icat = (iterable: Iterable<string>) => ireduce(iterable, (a, b) => a + b, "");
|
||||
export const imin = (iterable: Iterable<number>) => ireduce(iterable, Math.min, Infinity);
|
||||
export const imax = (iterable: Iterable<number>) => ireduce(iterable, Math.max, -Infinity);
|
||||
}
|
||||
export const isum = (iterable: Iterable<number>) => ireduce(iterable, (a, b) => a + b, 0);
|
||||
export const icat = (iterable: Iterable<string>) => ireduce(iterable, (a, b) => a + b, "");
|
||||
export const imin = (iterable: Iterable<number>) => ireduce(iterable, Math.min, Infinity);
|
||||
export const imax = (iterable: Iterable<number>) => ireduce(iterable, Math.max, -Infinity);
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
module TK.Specs {
|
||||
export class TestRObject extends RObject {
|
||||
export class TestRObject extends RObject {
|
||||
x: number
|
||||
constructor(x = RandomGenerator.global.random()) {
|
||||
super();
|
||||
this.x = x;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
testing("RObject", test => {
|
||||
testing("RObject", test => {
|
||||
test.setup(function () {
|
||||
(<any>RObject)._next_id = 0;
|
||||
})
|
||||
|
@ -63,9 +62,9 @@ module TK.Specs {
|
|||
serializer.unserialize(packed);
|
||||
check.equals(new TestRObject().id, 3);
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
testing("RObjectContainer", test => {
|
||||
testing("RObjectContainer", test => {
|
||||
test.case("stored objects and get them by their id", check => {
|
||||
let o1 = new TestRObject();
|
||||
let store = new RObjectContainer([o1]);
|
||||
|
@ -121,5 +120,4 @@ module TK.Specs {
|
|||
check.same(store.get(o2.id), o2, "o2 present");
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,19 +1,21 @@
|
|||
module TK {
|
||||
export type RObjectId = number
|
||||
import { iarray } from "./Iterators";
|
||||
import { values } from "./Tools";
|
||||
|
||||
/**
|
||||
export type RObjectId = number
|
||||
|
||||
/**
|
||||
* Returns the id of an object
|
||||
*/
|
||||
export function rid(obj: RObject | RObjectId): number {
|
||||
export function rid(obj: RObject | RObjectId): number {
|
||||
return (obj instanceof RObject) ? obj.id : obj;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Referenced objects, with unique ID.
|
||||
*
|
||||
* Objects extending this class will have an automatic unique ID, and may be tracked from an RObjectContainer.
|
||||
*/
|
||||
export class RObject {
|
||||
export class RObject {
|
||||
readonly id: RObjectId = RObject._next_id++
|
||||
private static _next_id = 0
|
||||
|
||||
|
@ -35,12 +37,12 @@ module TK {
|
|||
return this.id === other;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Container to track referenced objects
|
||||
*/
|
||||
export class RObjectContainer<T extends RObject> {
|
||||
export class RObjectContainer<T extends RObject> {
|
||||
private objects: { [index: number]: T } = {}
|
||||
|
||||
constructor(objects: T[] = []) {
|
||||
|
@ -96,5 +98,4 @@ module TK {
|
|||
iterator(): Iterable<T> {
|
||||
return iarray(this.list());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK {
|
||||
testing("RandomGenerator", test => {
|
||||
testing("RandomGenerator", test => {
|
||||
test.case("produces floats", check => {
|
||||
var gen = new RandomGenerator();
|
||||
|
||||
|
@ -88,5 +87,4 @@ module TK {
|
|||
check.equals(gen.random(), 0.7);
|
||||
check.equals(gen.random(), 0.7);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
module TK {
|
||||
/*
|
||||
import { range, sum } from "./Tools";
|
||||
|
||||
/*
|
||||
* Random generator.
|
||||
*/
|
||||
export class RandomGenerator {
|
||||
export class RandomGenerator {
|
||||
static global: RandomGenerator = new RandomGenerator();
|
||||
|
||||
postUnserialize() {
|
||||
|
@ -85,12 +86,12 @@ module TK {
|
|||
}
|
||||
return range(length).map(() => this.choice(<any>chars)).join("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/*
|
||||
* Random generator that produces a series of fixed numbers before going back to random ones.
|
||||
*/
|
||||
export class SkewedRandomGenerator extends RandomGenerator {
|
||||
export class SkewedRandomGenerator extends RandomGenerator {
|
||||
i = 0;
|
||||
suite: number[];
|
||||
loop: boolean;
|
||||
|
@ -110,5 +111,4 @@ module TK {
|
|||
}
|
||||
return (typeof result == "undefined") ? Math.random() : result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,24 +1,23 @@
|
|||
module TK.Specs {
|
||||
export class TestSerializerObj1 {
|
||||
export class TestSerializerObj1 {
|
||||
a: number;
|
||||
constructor(a = 0) {
|
||||
this.a = a;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class TestSerializerObj2 {
|
||||
export class TestSerializerObj2 {
|
||||
a = () => 1
|
||||
b = [(obj: any) => 2]
|
||||
}
|
||||
}
|
||||
|
||||
export class TestSerializerObj3 {
|
||||
export class TestSerializerObj3 {
|
||||
a = [1, 2];
|
||||
postUnserialize() {
|
||||
remove(this.a, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testing("Serializer", test => {
|
||||
testing("Serializer", test => {
|
||||
function checkReversability(obj: any, namespace = TK.Specs): any {
|
||||
var serializer = new Serializer(TK.Specs);
|
||||
var data = serializer.serialize(obj);
|
||||
|
@ -100,5 +99,4 @@ module TK.Specs {
|
|||
checkReversability(new Timer());
|
||||
checkReversability(new RandomGenerator());
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
module TK {
|
||||
import { add, classname, crawl, merge, STOP_CRAWLING } from "./Tools";
|
||||
|
||||
function isObject(value: any): boolean {
|
||||
function isObject(value: any): boolean {
|
||||
return value instanceof Object && !Array.isArray(value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* A typescript object serializer.
|
||||
*/
|
||||
export class Serializer {
|
||||
namespace: any;
|
||||
export class Serializer {
|
||||
namespace: { [name: string]: (...args: any) => any };
|
||||
ignored: string[] = [];
|
||||
|
||||
constructor(namespace: any = TK) {
|
||||
constructor(namespace: { [name: string]: (...args: any) => any } = {}) {
|
||||
this.namespace = namespace;
|
||||
}
|
||||
|
||||
|
@ -30,10 +30,6 @@ module TK {
|
|||
return {};
|
||||
} else {
|
||||
let cl = this.namespace[ctype];
|
||||
if (cl) {
|
||||
return Object.create(cl.prototype);
|
||||
} else {
|
||||
cl = (<any>TK)[ctype];
|
||||
if (cl) {
|
||||
return Object.create(cl.prototype);
|
||||
} else {
|
||||
|
@ -42,7 +38,6 @@ module TK {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize an object to a string
|
||||
|
@ -59,7 +54,7 @@ module TK {
|
|||
add(objects, value);
|
||||
return value;
|
||||
} else {
|
||||
return TK.STOP_CRAWLING;
|
||||
return STOP_CRAWLING;
|
||||
}
|
||||
} else {
|
||||
return value;
|
||||
|
@ -107,5 +102,4 @@ module TK {
|
|||
// First object was the root
|
||||
return objects[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
/**
|
||||
* Various testing functions.
|
||||
*/
|
||||
module TK {
|
||||
export type FakeClock = { forward: (milliseconds: number) => void }
|
||||
export type Mock<F extends Function> = { func: F, getCalls: () => any[][], reset: () => void }
|
||||
import { Timer } from "./Timer";
|
||||
|
||||
/**
|
||||
export type FakeClock = { forward: (milliseconds: number) => void }
|
||||
export type Mock<F extends Function> = { func: F, getCalls: () => any[][], reset: () => void }
|
||||
|
||||
/**
|
||||
* Main test suite descriptor
|
||||
*/
|
||||
export function testing(desc: string, body: (test: TestSuite) => void) {
|
||||
export function testing(desc: string, body: (test: TestSuite) => void) {
|
||||
if (typeof describe != "undefined") {
|
||||
describe(desc, () => {
|
||||
beforeEach(() => jasmine.addMatchers(CUSTOM_MATCHERS));
|
||||
|
@ -17,12 +15,12 @@ module TK {
|
|||
body(test);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Test suite (group of test cases)
|
||||
*/
|
||||
export class TestSuite {
|
||||
export class TestSuite {
|
||||
private desc: string
|
||||
constructor(desc: string) {
|
||||
this.desc = desc;
|
||||
|
@ -100,12 +98,12 @@ module TK {
|
|||
get check(): TestContext {
|
||||
return new TestContext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* A test context, with assertion helpers
|
||||
*/
|
||||
export class TestContext {
|
||||
export class TestContext {
|
||||
info: string[];
|
||||
|
||||
constructor(info: string[] = []) {
|
||||
|
@ -304,9 +302,9 @@ module TK {
|
|||
fail(message?: string): void {
|
||||
fail(this.message(message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const CUSTOM_MATCHERS = {
|
||||
const CUSTOM_MATCHERS = {
|
||||
toEqual: function (util: any, customEqualityTesters: any) {
|
||||
customEqualityTesters = customEqualityTesters || [];
|
||||
|
||||
|
@ -326,5 +324,4 @@ module TK {
|
|||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,4 @@
|
|||
module TK.Specs {
|
||||
testing("Timer", test => {
|
||||
testing("Timer", test => {
|
||||
let clock = test.clock();
|
||||
|
||||
test.case("schedules and cancels future calls", check => {
|
||||
|
@ -113,5 +112,4 @@ module TK.Specs {
|
|||
check.equals(Timer.nowMs(), 15);
|
||||
check.equals(Timer.fromMs(t), 10);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
module TK {
|
||||
/**
|
||||
import { add, remove } from "./Tools";
|
||||
|
||||
/**
|
||||
* Timing utility.
|
||||
*
|
||||
* This extends the standard setTimeout feature.
|
||||
*/
|
||||
export class Timer {
|
||||
export class Timer {
|
||||
// Global timer shared by the whole project
|
||||
static global = new Timer();
|
||||
|
||||
|
@ -96,5 +97,4 @@ module TK {
|
|||
postUnserialize() {
|
||||
this.scheduled = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.Specs {
|
||||
testing("Toggle", test => {
|
||||
testing("Toggle", test => {
|
||||
let on_calls = 0;
|
||||
let off_calls = 0;
|
||||
let clock = test.clock();
|
||||
|
@ -154,5 +153,4 @@ module TK.Specs {
|
|||
check.equals(toggle.isOn(), true);
|
||||
checkstate(0, 0);
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
module TK {
|
||||
/**
|
||||
import { Timer } from "./Timer"
|
||||
import { add, contains, remove } from "./Tools"
|
||||
|
||||
/**
|
||||
* Client for Toggle object, allowing to manipulate it
|
||||
*
|
||||
* *state* may be:
|
||||
|
@ -9,14 +11,14 @@ module TK {
|
|||
*
|
||||
* The function returns the actual state after applying the requirement
|
||||
*/
|
||||
export type ToggleClient = (state?: boolean | number) => boolean
|
||||
export type ToggleClient = (state?: boolean | number) => boolean
|
||||
|
||||
/**
|
||||
/**
|
||||
* A toggle between two states (on and off).
|
||||
*
|
||||
* A toggle will be on if at least one ToggleClient requires it to be on.
|
||||
*/
|
||||
export class Toggle {
|
||||
export class Toggle {
|
||||
private on: Function
|
||||
private off: Function
|
||||
private status = false
|
||||
|
@ -89,5 +91,4 @@ module TK {
|
|||
this.off();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.Specs {
|
||||
testing("Tools", test => {
|
||||
testing("Tools", test => {
|
||||
test.case("returns boolean equivalent", check => {
|
||||
check.same(bool(null), false, "null");
|
||||
check.same(bool(undefined), false, "undefined");
|
||||
|
@ -519,5 +518,4 @@ module TK.Specs {
|
|||
check.equals(disjunctunion([6], [7]), [6, 7]);
|
||||
check.equals(disjunctunion([1, 8, 2], [2, 8, 4]), [1, 4]);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,25 +1,23 @@
|
|||
import { Serializer } from "./Serializer";
|
||||
|
||||
/**
|
||||
* Various utility functions.
|
||||
*/
|
||||
module TK {
|
||||
/**
|
||||
* Functions that does nothing (useful for default callbacks)
|
||||
*/
|
||||
export function nop(): void {
|
||||
}
|
||||
export function nop(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Identity function (returns the sole argument untouched)
|
||||
*/
|
||||
export function identity<T>(input: T): T {
|
||||
export function identity<T>(input: T): T {
|
||||
return input;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check a value for a boolean equivalent
|
||||
*/
|
||||
export function bool<T>(value: T | null | undefined): value is T;
|
||||
export function bool(value: any): boolean {
|
||||
export function bool<T>(value: T | null | undefined): value is T;
|
||||
export function bool(value: any): boolean {
|
||||
if (!value) {
|
||||
return false;
|
||||
} else if (typeof value == "object") {
|
||||
|
@ -27,54 +25,54 @@ module TK {
|
|||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return a default value if the given one is undefined
|
||||
*/
|
||||
export function coalesce(value: string | null | undefined, fallback: string): string;
|
||||
export function coalesce(value: number | null | undefined, fallback: number): number;
|
||||
export function coalesce<T>(value: T | null | undefined, fallback: T): T {
|
||||
export function coalesce(value: string | null | undefined, fallback: string): string;
|
||||
export function coalesce(value: number | null | undefined, fallback: number): number;
|
||||
export function coalesce<T>(value: T | null | undefined, fallback: T): T {
|
||||
if (typeof value == "undefined" || value === null) {
|
||||
return fallback;
|
||||
} else {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check for an object being an instance of a type, an returns casted version
|
||||
*
|
||||
* Throws an error on failure to cast
|
||||
*/
|
||||
export function as<T>(classref: { new(...args: any[]): T }, obj: any): T {
|
||||
export function as<T>(classref: { new(...args: any[]): T }, obj: any): T {
|
||||
if (obj instanceof classref) {
|
||||
return obj;
|
||||
} else {
|
||||
console.error("Bad cast", obj, classref);
|
||||
throw new Error("Bad cast");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Apply a functor on the result of another function
|
||||
*/
|
||||
export function fmap<U, V>(g: (arg: U) => V, f: (...args: any[]) => U): (...args: any[]) => V {
|
||||
export function fmap<U, V>(g: (arg: U) => V, f: (...args: any[]) => U): (...args: any[]) => V {
|
||||
// TODO variadic typing, as soon as supported by typescript
|
||||
return (...args) => g(f(...args));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Apply a default value to nulls or undefineds returned by a function
|
||||
*/
|
||||
export function nnf<T>(fallback: T, f: (...args: any[]) => T | null): (...args: any[]) => T {
|
||||
export function nnf<T>(fallback: T, f: (...args: any[]) => T | null): (...args: any[]) => T {
|
||||
return fmap(val => val === null ? fallback : val, f);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check if a value if null, throwing an exception if its the case
|
||||
*/
|
||||
export function nn<T>(value: T | null | undefined): T {
|
||||
export function nn<T>(value: T | null | undefined): T {
|
||||
if (value === null) {
|
||||
throw new Error("Null value");
|
||||
} else if (typeof value == "undefined") {
|
||||
|
@ -82,19 +80,19 @@ module TK {
|
|||
} else {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Remove null values from an array
|
||||
*/
|
||||
export function nna<T>(array: (T | null)[]): T[] {
|
||||
export function nna<T>(array: (T | null)[]): T[] {
|
||||
return <T[]>array.filter(item => item !== null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Compare operator, that can be used in sort() calls.
|
||||
*/
|
||||
export function cmp(a: any, b: any, reverse = false): number {
|
||||
export function cmp(a: any, b: any, reverse = false): number {
|
||||
if (a > b) {
|
||||
return reverse ? -1 : 1;
|
||||
} else if (a < b) {
|
||||
|
@ -102,12 +100,12 @@ module TK {
|
|||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Clamp a value in a range.
|
||||
*/
|
||||
export function clamp<T>(value: T, min: T, max: T): T {
|
||||
export function clamp<T>(value: T, min: T, max: T): T {
|
||||
if (value < min) {
|
||||
return min;
|
||||
} else if (value > max) {
|
||||
|
@ -115,102 +113,102 @@ module TK {
|
|||
} else {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Perform a linear interpolation between two values (factor is between 0 and 1).
|
||||
*/
|
||||
export function lerp(factor: number, min: number, max: number): number {
|
||||
export function lerp(factor: number, min: number, max: number): number {
|
||||
return min + (max - min) * factor;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Make a deep copy of any object.
|
||||
*
|
||||
* Serializer is used for this, and needs a namespace to work.
|
||||
*
|
||||
* Please be aware that contained RObjects will be duplicated, but keep their ID, thus breaking the uniqueness.
|
||||
*/
|
||||
export function duplicate<T>(obj: T, namespace: Object = TK): T {
|
||||
export function duplicate<T>(obj: T, namespace: { [name: string]: (...args: any) => any } = {}): T {
|
||||
let serializer = new Serializer(namespace);
|
||||
let serialized = serializer.serialize({ dat: obj });
|
||||
return serializer.unserialize(serialized).dat;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Make a shallow copy of an array.
|
||||
*/
|
||||
export function acopy<T>(input: T[]): T[] {
|
||||
export function acopy<T>(input: T[]): T[] {
|
||||
return input.slice();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Call a function for each member of an array, sorted by a key.
|
||||
*/
|
||||
export function itersorted<T>(input: T[], keyfunc: (item: T) => any, callback: (item: T) => void): void {
|
||||
export function itersorted<T>(input: T[], keyfunc: (item: T) => any, callback: (item: T) => void): void {
|
||||
var array = acopy(input);
|
||||
array.sort((item1, item2) => cmp(keyfunc(item1), keyfunc(item2)));
|
||||
array.forEach(callback);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Capitalize the first letter of an input string.
|
||||
*/
|
||||
export function capitalize(input: string): string {
|
||||
export function capitalize(input: string): string {
|
||||
return input.charAt(0).toLocaleUpperCase() + input.slice(1);
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check if an array contains an item.
|
||||
*/
|
||||
export function contains<T>(array: T[], item: T): boolean {
|
||||
export function contains<T>(array: T[], item: T): boolean {
|
||||
return array.indexOf(item) >= 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Produce an n-sized array, with integers counting from 0
|
||||
*/
|
||||
export function range(n: number): number[] {
|
||||
export function range(n: number): number[] {
|
||||
var result: number[] = [];
|
||||
for (var i = 0; i < n; i++) {
|
||||
result.push(i);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Produce an array of couples, build from the common length of two arrays
|
||||
*/
|
||||
export function zip<T1, T2>(array1: T1[], array2: T2[]): [T1, T2][] {
|
||||
export function zip<T1, T2>(array1: T1[], array2: T2[]): [T1, T2][] {
|
||||
var result: [T1, T2][] = [];
|
||||
var n = (array1.length > array2.length) ? array2.length : array1.length;
|
||||
for (var i = 0; i < n; i++) {
|
||||
result.push([array1[i], array2[i]]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Produce two arrays, build from an array of couples
|
||||
*/
|
||||
export function unzip<T1, T2>(array: [T1, T2][]): [T1[], T2[]] {
|
||||
export function unzip<T1, T2>(array: [T1, T2][]): [T1[], T2[]] {
|
||||
return [array.map(x => x[0]), array.map(x => x[1])];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Partition a list by a predicate, returning the items that pass the predicate, then the ones that don't pass it
|
||||
*/
|
||||
export function binpartition<T>(array: T[], predicate: (item: T) => boolean): [T[], T[]] {
|
||||
export function binpartition<T>(array: T[], predicate: (item: T) => boolean): [T[], T[]] {
|
||||
let pass: T[] = [];
|
||||
let fail: T[] = [];
|
||||
array.forEach(item => (predicate(item) ? pass : fail).push(item));
|
||||
return [pass, fail];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Yields the neighbors tuple list
|
||||
*/
|
||||
export function neighbors<T>(array: T[], wrap = false): [T, T][] {
|
||||
export function neighbors<T>(array: T[], wrap = false): [T, T][] {
|
||||
var result: [T, T][] = [];
|
||||
if (array.length > 0) {
|
||||
var previous = array[0];
|
||||
|
@ -225,33 +223,33 @@ module TK {
|
|||
} else {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Type filter, to return a list of instances of a given type
|
||||
*/
|
||||
export function tfilter<T>(array: any[], filter: (item: any) => item is T): T[] {
|
||||
export function tfilter<T>(array: any[], filter: (item: any) => item is T): T[] {
|
||||
return array.filter(filter);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Class filter, to return a list of instances of a given type
|
||||
*/
|
||||
export function cfilter<T>(array: any[], classref: { new(...args: any[]): T }): T[] {
|
||||
export function cfilter<T>(array: any[], classref: { new(...args: any[]): T }): T[] {
|
||||
return array.filter((item): item is T => item instanceof classref);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Flatten a list of lists
|
||||
*/
|
||||
export function flatten<T>(array: T[][]): T[] {
|
||||
export function flatten<T>(array: T[][]): T[] {
|
||||
return array.reduce((a, b) => a.concat(b), []);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Count each element in an array
|
||||
*/
|
||||
export function counter<T>(array: T[], equals: (a: T, b: T) => boolean = (a, b) => a === b): [T, number][] {
|
||||
export function counter<T>(array: T[], equals: (a: T, b: T) => boolean = (a, b) => a === b): [T, number][] {
|
||||
var result: [T, number][] = [];
|
||||
array.forEach(item => {
|
||||
var found = first(result, iter => equals(iter[0], item));
|
||||
|
@ -262,63 +260,63 @@ module TK {
|
|||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the first element of the array that matches the predicate, null if not found
|
||||
*/
|
||||
export function first<T>(array: T[], predicate: (item: T) => boolean): T | null {
|
||||
export function first<T>(array: T[], predicate: (item: T) => boolean): T | null {
|
||||
for (var i = 0; i < array.length; i++) {
|
||||
if (predicate(array[i])) {
|
||||
return array[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return whether if any element in the array matches the predicate
|
||||
*/
|
||||
export function any<T>(array: T[], predicate: (item: T) => boolean): boolean {
|
||||
export function any<T>(array: T[], predicate: (item: T) => boolean): boolean {
|
||||
return first(array, predicate) != null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return an iterator over an array
|
||||
*
|
||||
* An iterator is a function yielding the next value each time, until the end of array where it yields null.
|
||||
*
|
||||
* For more powerful iterators, see Iterators
|
||||
*/
|
||||
export function iterator<T>(array: T[]): () => T | null {
|
||||
export function iterator<T>(array: T[]): () => T | null {
|
||||
let i = 0;
|
||||
return () => (i < array.length) ? array[i++] : null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterate a list of (key, value) in an object.
|
||||
*/
|
||||
export function iteritems<T>(obj: { [key: string]: T }, func: (key: string, value: T) => void) {
|
||||
export function iteritems<T>(obj: { [key: string]: T }, func: (key: string, value: T) => void) {
|
||||
for (var key in obj) {
|
||||
if (obj.hasOwnProperty(key)) {
|
||||
func(key, obj[key]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Transform an dictionary object to a list of couples (key, value).
|
||||
*/
|
||||
export function items<T>(obj: { [key: string]: T }): [string, T][] {
|
||||
export function items<T>(obj: { [key: string]: T }): [string, T][] {
|
||||
let result: [string, T][] = [];
|
||||
iteritems(obj, (key, value) => result.push([key, value]));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the list of keys from an object.
|
||||
*/
|
||||
export function keys<T extends object>(obj: T): (Extract<keyof T, string>)[] {
|
||||
export function keys<T extends object>(obj: T): (Extract<keyof T, string>)[] {
|
||||
var result: (Extract<keyof T, string>)[] = [];
|
||||
for (var key in obj) {
|
||||
if (obj.hasOwnProperty(key)) {
|
||||
|
@ -326,12 +324,12 @@ module TK {
|
|||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the list of values from an object.
|
||||
*/
|
||||
export function values<T>(obj: { [key: string]: T }): T[] {
|
||||
export function values<T>(obj: { [key: string]: T }): T[] {
|
||||
var result: T[] = [];
|
||||
for (var key in obj) {
|
||||
if (obj.hasOwnProperty(key)) {
|
||||
|
@ -339,62 +337,62 @@ module TK {
|
|||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Iterate an enum values.
|
||||
*/
|
||||
export function iterenum<T>(obj: T, callback: (item: number) => void) {
|
||||
export function iterenum<T>(obj: T, callback: (item: number) => void) {
|
||||
for (var val in obj) {
|
||||
var parsed = parseInt(val, 10);
|
||||
if (!isNaN(parsed)) {
|
||||
callback(parsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Collect enum values.
|
||||
*/
|
||||
export function enumvalues<T>(obj: T): number[] {
|
||||
export function enumvalues<T>(obj: T): number[] {
|
||||
let result: number[] = [];
|
||||
iterenum(obj, val => result.push(val));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Create a dictionary from a list of couples
|
||||
*/
|
||||
export function dict<T>(array: [string, T][]): { [index: string]: T } {
|
||||
export function dict<T>(array: [string, T][]): { [index: string]: T } {
|
||||
let result: { [index: string]: T } = {};
|
||||
array.forEach(([key, value]) => result[key] = value);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Create a dictionnary index from a list of objects
|
||||
*/
|
||||
export function index<T>(array: T[], keyfunc: (obj: T) => string): { [key: string]: T } {
|
||||
export function index<T>(array: T[], keyfunc: (obj: T) => string): { [key: string]: T } {
|
||||
var result: { [key: string]: T } = {};
|
||||
array.forEach(obj => result[keyfunc(obj)] = obj);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Add an item to the end of a list, only if not already there
|
||||
*/
|
||||
export function add<T>(array: T[], item: T): boolean {
|
||||
export function add<T>(array: T[], item: T): boolean {
|
||||
if (!contains(array, item)) {
|
||||
array.push(item);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/**
|
||||
}
|
||||
/**
|
||||
* Remove an item from a list if found. Return true if changed.
|
||||
*/
|
||||
export function remove<T>(array: T[], item: T): boolean {
|
||||
export function remove<T>(array: T[], item: T): boolean {
|
||||
var idx = array.indexOf(item);
|
||||
if (idx >= 0) {
|
||||
array.splice(idx, 1);
|
||||
|
@ -402,106 +400,106 @@ module TK {
|
|||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check if two standard objects are equal.
|
||||
*/
|
||||
export function equals<T>(obj1: { [key: string]: T }, obj2: { [key: string]: T }): boolean {
|
||||
export function equals<T>(obj1: { [key: string]: T }, obj2: { [key: string]: T }): boolean {
|
||||
return JSON.stringify(obj1) == JSON.stringify(obj2);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Call a function on any couple formed from combining two arrays.
|
||||
*/
|
||||
export function combicall<T>(array1: T[], array2: T[], callback: (item1: T, item2: T) => void): void {
|
||||
export function combicall<T>(array1: T[], array2: T[], callback: (item1: T, item2: T) => void): void {
|
||||
array1.forEach(item1 => array2.forEach(item2 => callback(item1, item2)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Combinate two filter functions (predicates), with a boolean and.
|
||||
*/
|
||||
export function andfilter<T>(filt1: (item: T) => boolean, filt2: (item: T) => boolean): (item: T) => boolean {
|
||||
export function andfilter<T>(filt1: (item: T) => boolean, filt2: (item: T) => boolean): (item: T) => boolean {
|
||||
return (item: T) => filt1(item) && filt2(item);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Get the class name of an object.
|
||||
*/
|
||||
export function classname(obj: Object): string {
|
||||
export function classname(obj: Object): string {
|
||||
return (<any>obj.constructor).name;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Get the lowest item of an array, using a mapping function.
|
||||
*/
|
||||
export function lowest<T>(array: T[], rating: (item: T) => number): T {
|
||||
export function lowest<T>(array: T[], rating: (item: T) => number): T {
|
||||
var rated = array.map((item: T): [T, number] => [item, rating(item)]);
|
||||
rated.sort((a, b) => cmp(a[1], b[1]));
|
||||
return rated[0][0];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return a function bound to an object.
|
||||
*
|
||||
* This is useful to pass the bound function as callback directly.
|
||||
*/
|
||||
export function bound<T, K extends keyof T>(obj: T, func: K): T[K] {
|
||||
export function bound<T, K extends keyof T>(obj: T, func: K): T[K] {
|
||||
let attr = obj[func];
|
||||
if (attr instanceof Function) {
|
||||
return attr.bind(obj);
|
||||
} else {
|
||||
return <any>(() => attr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return a 0.0-1.0 factor of progress between two limits.
|
||||
*/
|
||||
export function progress(value: number, min: number, max: number) {
|
||||
export function progress(value: number, min: number, max: number) {
|
||||
var result = (value - min) / (max - min);
|
||||
return clamp(result, 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Copy all fields of an object in another (shallow copy)
|
||||
*/
|
||||
export function copyfields<T>(src: Partial<T>, dest: Partial<T>) {
|
||||
export function copyfields<T>(src: Partial<T>, dest: Partial<T>) {
|
||||
for (let key in src) {
|
||||
if (src.hasOwnProperty(key)) {
|
||||
dest[key] = src[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Copy an object (only a shallow copy of immediate properties)
|
||||
*/
|
||||
export function copy<T extends Object>(object: T): T {
|
||||
export function copy<T extends Object>(object: T): T {
|
||||
let objectCopy = <T>Object.create(object.constructor.prototype);
|
||||
copyfields(object, objectCopy);
|
||||
return objectCopy;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Merge an object into another
|
||||
*/
|
||||
export function merge<T>(base: T, incoming: Partial<T>): T {
|
||||
export function merge<T>(base: T, incoming: Partial<T>): T {
|
||||
let result = copy(base);
|
||||
copyfields(incoming, result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const STOP_CRAWLING = {};
|
||||
export const STOP_CRAWLING = {};
|
||||
|
||||
/**
|
||||
/**
|
||||
* Recursively crawl through an object, yielding any defined value found along the way
|
||||
*
|
||||
* If *replace* is set to true, the current object is replaced (in array or object attribute) by the result of the callback
|
||||
*
|
||||
* *memo* is used to prevent circular references to be traversed
|
||||
*/
|
||||
export function crawl(obj: any, callback: (item: any) => any, replace = false, memo: any[] = []) {
|
||||
export function crawl(obj: any, callback: (item: any) => any, replace = false, memo: any[] = []) {
|
||||
if (obj instanceof Object && !Array.isArray(obj)) {
|
||||
if (memo.indexOf(obj) >= 0) {
|
||||
return obj;
|
||||
|
@ -538,103 +536,102 @@ module TK {
|
|||
} else {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the minimal value of an array
|
||||
*/
|
||||
export function min<T>(array: T[]): T {
|
||||
export function min<T>(array: T[]): T {
|
||||
return array.reduce((a, b) => a < b ? a : b);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the maximal value of an array
|
||||
*/
|
||||
export function max<T>(array: T[]): T {
|
||||
export function max<T>(array: T[]): T {
|
||||
return array.reduce((a, b) => a > b ? a : b);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the sum of an array
|
||||
*/
|
||||
export function sum(array: number[]): number {
|
||||
export function sum(array: number[]): number {
|
||||
return array.reduce((a, b) => a + b, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the average of an array
|
||||
*/
|
||||
export function avg(array: number[]): number {
|
||||
export function avg(array: number[]): number {
|
||||
return sum(array) / array.length;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return value, with the same sign as base
|
||||
*/
|
||||
export function samesign(value: number, base: number): number {
|
||||
export function samesign(value: number, base: number): number {
|
||||
return Math.abs(value) * (base < 0 ? -1 : 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return a copy of the array, sorted by a cmp function (equivalent of javascript sort)
|
||||
*/
|
||||
export function sorted<T>(array: T[], cmpfunc: (v1: T, v2: T) => number): T[] {
|
||||
export function sorted<T>(array: T[], cmpfunc: (v1: T, v2: T) => number): T[] {
|
||||
return acopy(array).sort(cmpfunc);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return a copy of the array, sorted by the result of a function applied to each item
|
||||
*/
|
||||
export function sortedBy<T1, T2>(array: T1[], func: (val: T1) => T2, reverse = false): T1[] {
|
||||
export function sortedBy<T1, T2>(array: T1[], func: (val: T1) => T2, reverse = false): T1[] {
|
||||
return sorted(array, (a, b) => cmp(func(a), func(b), reverse));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the minimum of an array transformed by a function
|
||||
*/
|
||||
export function minBy<T1, T2>(array: T1[], func: (val: T1) => T2): T1 {
|
||||
export function minBy<T1, T2>(array: T1[], func: (val: T1) => T2): T1 {
|
||||
return array.reduce((a, b) => func(a) < func(b) ? a : b);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the maximum of an array transformed by a function
|
||||
*/
|
||||
export function maxBy<T1, T2>(array: T1[], func: (val: T1) => T2): T1 {
|
||||
export function maxBy<T1, T2>(array: T1[], func: (val: T1) => T2): T1 {
|
||||
return array.reduce((a, b) => func(a) > func(b) ? a : b);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return a copy of an array, containing each value only once
|
||||
*/
|
||||
export function unique<T>(array: T[]): T[] {
|
||||
export function unique<T>(array: T[]): T[] {
|
||||
return array.filter((value, index, self) => self.indexOf(value) === index);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the union of two arrays (items in either array)
|
||||
*/
|
||||
export function union<T>(array1: T[], array2: T[]): T[] {
|
||||
export function union<T>(array1: T[], array2: T[]): T[] {
|
||||
return array1.concat(difference(array2, array1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the difference between two arrays (items in the first, but not in the second)
|
||||
*/
|
||||
export function difference<T>(array1: T[], array2: T[]): T[] {
|
||||
export function difference<T>(array1: T[], array2: T[]): T[] {
|
||||
return array1.filter(value => !contains(array2, value));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the intersection of two arrays (items in both arrays)
|
||||
*/
|
||||
export function intersection<T>(array1: T[], array2: T[]): T[] {
|
||||
export function intersection<T>(array1: T[], array2: T[]): T[] {
|
||||
return array1.filter(value => contains(array2, value));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Return the disjunctive union of two arrays (items not in both arrays)
|
||||
*/
|
||||
export function disjunctunion<T>(array1: T[], array2: T[]): T[] {
|
||||
export function disjunctunion<T>(array1: T[], array2: T[]): T[] {
|
||||
return difference(union(array1, array2), intersection(array1, array2));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
function checkLocation(check: TestContext, got: IArenaLocation, expected_x: number, expected_y: number) {
|
||||
function checkLocation(check: TestContext, got: IArenaLocation, expected_x: number, expected_y: number) {
|
||||
check.equals(got.x, expected_x, `x differs (${got.x},${got.y}) (${expected_x},${expected_y})`);
|
||||
check.equals(got.y, expected_y, `y differs (${got.x},${got.y}) (${expected_x},${expected_y})`);
|
||||
}
|
||||
}
|
||||
|
||||
testing("HexagonalArenaGrid", test => {
|
||||
testing("HexagonalArenaGrid", test => {
|
||||
test.case("snaps coordinates to the nearest grid point, on a biased grid", check => {
|
||||
let grid = new HexagonalArenaGrid(4, 0.75);
|
||||
checkLocation(check, grid.snap({ x: 0, y: 0 }), 0, 0);
|
||||
|
@ -25,5 +24,4 @@ module TK.SpaceTac.Specs {
|
|||
checkLocation(check, grid.snap({ x: 8, y: 0 }), 10, 0);
|
||||
checkLocation(check, grid.snap({ x: 1, y: 6 }), 5, 10 * Math.sqrt(0.75));
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,19 +1,20 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { ArenaLocation, IArenaLocation } from "./ArenaLocation";
|
||||
|
||||
/**
|
||||
* Abstract grid for the arena where the battle takes place
|
||||
*
|
||||
* The grid is used to snap arena coordinates for ships and targets
|
||||
*/
|
||||
export interface IArenaGrid {
|
||||
export interface IArenaGrid {
|
||||
snap(loc: IArenaLocation): IArenaLocation;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Hexagonal unbounded arena grid
|
||||
*
|
||||
* This grid is composed of regular hexagons where all vertices are at a same distance "unit" of the hexagon center
|
||||
*/
|
||||
export class HexagonalArenaGrid implements IArenaGrid {
|
||||
export class HexagonalArenaGrid implements IArenaGrid {
|
||||
private yunit: number;
|
||||
|
||||
constructor(private unit: number, private yfactor = Math.sqrt(0.75)) {
|
||||
|
@ -30,5 +31,4 @@ module TK.SpaceTac {
|
|||
}
|
||||
return new ArenaLocation((xr * this.unit) || 0, (yr * this.yunit) || 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("ArenaLocation", test => {
|
||||
testing("ArenaLocation", test => {
|
||||
test.case("gets distance and angle between two locations", check => {
|
||||
check.nears(arenaDistance({ x: 0, y: 0 }, { x: 1, y: 1 }), Math.sqrt(2));
|
||||
check.nears(arenaAngle({ x: 0, y: 0 }, { x: 1, y: 1 }), Math.PI / 4);
|
||||
|
@ -18,5 +17,4 @@ module TK.SpaceTac.Specs {
|
|||
check.nears(degrees(Math.PI / 2), 90);
|
||||
check.nears(radians(45), Math.PI / 4);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* Location in the arena (coordinates only)
|
||||
*/
|
||||
export interface IArenaLocation {
|
||||
export interface IArenaLocation {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
export class ArenaLocation implements IArenaLocation {
|
||||
}
|
||||
export class ArenaLocation implements IArenaLocation {
|
||||
x: number
|
||||
y: number
|
||||
|
||||
|
@ -14,86 +13,85 @@ module TK.SpaceTac {
|
|||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Location in the arena, with a facing angle in radians
|
||||
*/
|
||||
export interface IArenaLocationAngle {
|
||||
export interface IArenaLocationAngle {
|
||||
x: number
|
||||
y: number
|
||||
angle: number
|
||||
}
|
||||
export class ArenaLocationAngle extends ArenaLocation implements IArenaLocationAngle {
|
||||
}
|
||||
export class ArenaLocationAngle extends ArenaLocation implements IArenaLocationAngle {
|
||||
angle: number
|
||||
|
||||
constructor(x = 0, y = 0, angle = 0) {
|
||||
super(x, y);
|
||||
this.angle = angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Circle area in the arena
|
||||
*/
|
||||
export interface IArenaCircleArea {
|
||||
export interface IArenaCircleArea {
|
||||
x: number
|
||||
y: number
|
||||
radius: number
|
||||
}
|
||||
}
|
||||
|
||||
export class ArenaCircleArea extends ArenaLocation implements IArenaCircleArea {
|
||||
export class ArenaCircleArea extends ArenaLocation implements IArenaCircleArea {
|
||||
radius: number
|
||||
|
||||
constructor(x = 0, y = 0, radius = 0) {
|
||||
super(x, y);
|
||||
this.radius = radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Get the normalized angle (in radians) between two locations
|
||||
*/
|
||||
export function arenaAngle(loc1: IArenaLocation, loc2: IArenaLocation): number {
|
||||
export function arenaAngle(loc1: IArenaLocation, loc2: IArenaLocation): number {
|
||||
return Math.atan2(loc2.y - loc1.y, loc2.x - loc1.x);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Get the "angular difference" between two angles in radians, in ]-pi,pi] range.
|
||||
*/
|
||||
export function angularDifference(angle1: number, angle2: number): number {
|
||||
export function angularDifference(angle1: number, angle2: number): number {
|
||||
let diff = angle2 - angle1;
|
||||
return diff - Math.PI * 2 * Math.floor((diff + Math.PI) / (Math.PI * 2));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Get the normalized distance between two locations
|
||||
*/
|
||||
export function arenaDistance(loc1: IArenaLocation, loc2: IArenaLocation): number {
|
||||
export function arenaDistance(loc1: IArenaLocation, loc2: IArenaLocation): number {
|
||||
let dx = loc2.x - loc1.x;
|
||||
let dy = loc2.y - loc1.y;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check if a location is inside an area
|
||||
*/
|
||||
export function arenaInside(loc1: IArenaLocation, loc2: IArenaCircleArea, border_inclusive = true): boolean {
|
||||
export function arenaInside(loc1: IArenaLocation, loc2: IArenaCircleArea, border_inclusive = true): boolean {
|
||||
let dist = arenaDistance(loc1, loc2);
|
||||
return border_inclusive ? (dist <= loc2.radius) : (dist < loc2.radius);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Convert radians angle to degrees
|
||||
*/
|
||||
export function degrees(angle: number): number {
|
||||
export function degrees(angle: number): number {
|
||||
return angle * 180 / Math.PI;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Convert degrees angle to radians
|
||||
*/
|
||||
export function radians(angle: number): number {
|
||||
export function radians(angle: number): number {
|
||||
return angle * Math.PI / 180;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac {
|
||||
testing("Battle", test => {
|
||||
testing("Battle", test => {
|
||||
test.case("defines play order by initiative throws", check => {
|
||||
var fleet1 = new Fleet();
|
||||
var fleet2 = new Fleet();
|
||||
|
@ -377,5 +376,4 @@ module TK.SpaceTac {
|
|||
check.equals(battle.log.count(), 0, "log count=0");
|
||||
});
|
||||
})
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,29 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { iarray, ichainit, ifilter, iforeach, imap, imaterialize } from "../common/Iterators"
|
||||
import { RandomGenerator } from "../common/RandomGenerator"
|
||||
import { RObjectContainer, RObjectId } from "../common/RObject"
|
||||
import { bool, flatten } from "../common/Tools"
|
||||
import { EndTurnAction } from "./actions/EndTurnAction"
|
||||
import { AIWorker } from "./ai/AIWorker"
|
||||
import { HexagonalArenaGrid, IArenaGrid } from "./ArenaGrid"
|
||||
import { BattleChecks } from "./BattleChecks"
|
||||
import { BattleLog, BattleLogClient } from "./BattleLog"
|
||||
import { BattleOutcome } from "./BattleOutcome"
|
||||
import { BattleStats } from "./BattleStats"
|
||||
import { BaseBattleDiff } from "./diffs/BaseBattleDiff"
|
||||
import { EndBattleDiff } from "./diffs/EndBattleDiff"
|
||||
import { ShipActionEndedDiff } from "./diffs/ShipActionEndedDiff"
|
||||
import { ShipActionUsedDiff } from "./diffs/ShipActionUsedDiff"
|
||||
import { Drone } from "./Drone"
|
||||
import { BaseEffect } from "./effects/BaseEffect"
|
||||
import { Fleet } from "./Fleet"
|
||||
import { Player } from "./Player"
|
||||
import { Ship } from "./Ship"
|
||||
import { Target } from "./Target"
|
||||
|
||||
/**
|
||||
* A turn-based battle between fleets
|
||||
*/
|
||||
export class Battle {
|
||||
export class Battle {
|
||||
// Grid for the arena
|
||||
grid?: IArenaGrid
|
||||
|
||||
|
@ -412,5 +433,4 @@ module TK.SpaceTac {
|
|||
}
|
||||
client.truncate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("BattleCheats", test => {
|
||||
testing("BattleCheats", test => {
|
||||
test.case("wins a battle", check => {
|
||||
let battle = Battle.newQuickRandom();
|
||||
let cheats = new BattleCheats(battle, battle.fleets[0].player);
|
||||
|
@ -21,5 +20,4 @@ module TK.SpaceTac.Specs {
|
|||
check.same(nn(battle.outcome).winner, battle.fleets[1].id, "winner");
|
||||
check.equals(any(battle.fleets[0].ships, ship => ship.alive), false, "all allies dead");
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,10 +1,14 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { iforeach } from "../common/Iterators";
|
||||
import { first } from "../common/Tools";
|
||||
import { Battle } from "./Battle";
|
||||
import { Player } from "./Player";
|
||||
|
||||
/**
|
||||
* Cheat helpers for current battle
|
||||
*
|
||||
* May be used from the console to help development
|
||||
*/
|
||||
export class BattleCheats {
|
||||
export class BattleCheats {
|
||||
battle: Battle
|
||||
player: Player
|
||||
|
||||
|
@ -36,5 +40,4 @@ module TK.SpaceTac {
|
|||
});
|
||||
this.battle.endBattle(first(this.battle.fleets, fleet => !this.player.is(fleet.player)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("BattleChecks", test => {
|
||||
testing("BattleChecks", test => {
|
||||
test.case("detects victory conditions", check => {
|
||||
let battle = new Battle();
|
||||
let ship1 = battle.fleets[0].addShip();
|
||||
|
@ -102,5 +101,4 @@ module TK.SpaceTac.Specs {
|
|||
], "effects diff");
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,12 +1,23 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { ifirst, iforeach, imaterialize } from "../common/Iterators";
|
||||
import { RObjectContainer } from "../common/RObject";
|
||||
import { any, first, flatten, keys } from "../common/Tools";
|
||||
import { Battle } from "./Battle";
|
||||
import { BaseBattleDiff } from "./diffs/BaseBattleDiff";
|
||||
import { EndBattleDiff } from "./diffs/EndBattleDiff";
|
||||
import { ShipEffectAddedDiff, ShipEffectRemovedDiff } from "./diffs/ShipEffectAddedDiff";
|
||||
import { ShipValueDiff } from "./diffs/ShipValueDiff";
|
||||
import { StickyEffect } from "./effects/StickyEffect";
|
||||
import { Ship } from "./Ship";
|
||||
import { SHIP_VALUES } from "./ShipValue";
|
||||
|
||||
/**
|
||||
* List of checks to apply at the end of an action, to ensure a correct battle state
|
||||
*
|
||||
* This is useful when the list of effects simulated by an action was missing something
|
||||
*
|
||||
* To fix the state, new diffs will be applied
|
||||
*/
|
||||
export class BattleChecks {
|
||||
export class BattleChecks {
|
||||
constructor(private battle: Battle) {
|
||||
}
|
||||
|
||||
|
@ -160,5 +171,4 @@ module TK.SpaceTac {
|
|||
let ships = imaterialize(this.battle.iships(true));
|
||||
return flatten(ships.map(ship => this.getAreaEffectsDiff(ship)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,14 @@
|
|||
/// <reference path="../common/DiffLog.ts" />
|
||||
import { DiffLog, DiffLogClient } from "../common/DiffLog";
|
||||
import { Battle } from "./Battle";
|
||||
|
||||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* Log of diffs that change the state of a battle
|
||||
*/
|
||||
export class BattleLog extends DiffLog<Battle> {
|
||||
}
|
||||
export class BattleLog extends DiffLog<Battle> {
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Client for a battle log
|
||||
*/
|
||||
export class BattleLogClient extends DiffLogClient<Battle> {
|
||||
}
|
||||
export class BattleLogClient extends DiffLogClient<Battle> {
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("BattleOutcome", test => {
|
||||
testing("BattleOutcome", test => {
|
||||
test.case("grants experience", check => {
|
||||
let fleet1 = new Fleet();
|
||||
let ship1a = fleet1.addShip(new Ship());
|
||||
|
@ -32,5 +31,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(ship2a.level.getExperience(), 1518);
|
||||
check.equals(ship2b.level.getExperience(), 2818);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { RObjectId } from "../common/RObject";
|
||||
import { flatten, sum } from "../common/Tools";
|
||||
import { Fleet } from "./Fleet";
|
||||
|
||||
/**
|
||||
* Result of an ended battle
|
||||
*
|
||||
* This stores the winner, and the retrievable loot
|
||||
*/
|
||||
export class BattleOutcome {
|
||||
export class BattleOutcome {
|
||||
// Indicates if the battle is a draw (no winner)
|
||||
draw: boolean
|
||||
|
||||
|
@ -30,5 +33,4 @@ module TK.SpaceTac {
|
|||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("BattleStats", test => {
|
||||
testing("BattleStats", test => {
|
||||
test.case("collects stats", check => {
|
||||
let stats = new BattleStats();
|
||||
check.equals(stats.stats, {});
|
||||
|
@ -71,5 +70,4 @@ module TK.SpaceTac.Specs {
|
|||
stats.processLog(battle.log, battle.fleets[0], true);
|
||||
check.equals(stats.stats, { "Drones deployed": [1, 1] });
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { any, iteritems } from "../common/Tools";
|
||||
import { BattleLog } from "./BattleLog";
|
||||
import { BaseBattleShipDiff } from "./diffs/BaseBattleDiff";
|
||||
import { DroneDeployedDiff } from "./diffs/DroneDeployedDiff";
|
||||
import { ShipDamageDiff } from "./diffs/ShipDamageDiff";
|
||||
import { ShipMoveDiff } from "./diffs/ShipMoveDiff";
|
||||
import { Fleet } from "./Fleet";
|
||||
|
||||
/**
|
||||
* Statistics collection over a battle
|
||||
*/
|
||||
export class BattleStats {
|
||||
export class BattleStats {
|
||||
stats: { [name: string]: [number, number] } = {}
|
||||
|
||||
/**
|
||||
|
@ -60,5 +67,4 @@ module TK.SpaceTac {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("Cooldown", test => {
|
||||
testing("Cooldown", test => {
|
||||
test.case("applies overheat and cooldown", check => {
|
||||
let cooldown = new Cooldown();
|
||||
check.equals(cooldown.canUse(), true);
|
||||
|
@ -34,5 +33,4 @@ module TK.SpaceTac.Specs {
|
|||
cooldown.cool();
|
||||
check.equals(cooldown.canUse(), true);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* Cooldown system for equipments
|
||||
*/
|
||||
export class Cooldown {
|
||||
export class Cooldown {
|
||||
// Number of uses in the current turn
|
||||
uses = 0
|
||||
|
||||
|
@ -89,5 +88,4 @@ module TK.SpaceTac {
|
|||
this.uses = 0;
|
||||
this.heat = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
module TK.SpaceTac {
|
||||
testing("Drone", test => {
|
||||
testing("Drone", test => {
|
||||
test.case("applies area effects when deployed", check => {
|
||||
let battle = TestTools.createBattle();
|
||||
let ship = nn(battle.playing_ship);
|
||||
|
@ -58,5 +57,4 @@ module TK.SpaceTac {
|
|||
]
|
||||
check.equals(drone.getDescription(), "While deployed:\n• do 5 damage\n• evasion +1");
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,16 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { ifilter, imaterialize } from "../common/Iterators"
|
||||
import { RObject, RObjectId } from "../common/RObject"
|
||||
import { DeployDroneAction } from "./actions/DeployDroneAction"
|
||||
import { ArenaLocation } from "./ArenaLocation"
|
||||
import { Battle } from "./Battle"
|
||||
import { BaseEffect } from "./effects/BaseEffect"
|
||||
import { Ship } from "./Ship"
|
||||
import { Target } from "./Target"
|
||||
|
||||
/**
|
||||
* Drones are static objects that apply effects in a circular zone around themselves.
|
||||
*/
|
||||
export class Drone extends RObject {
|
||||
export class Drone extends RObject {
|
||||
// ID of the owning ship
|
||||
owner: RObjectId
|
||||
|
||||
|
@ -59,5 +67,4 @@ module TK.SpaceTac {
|
|||
let ships = ifilter(battle.iships(), ship => ship.alive && ship.isInCircle(this.x, this.y, this.radius));
|
||||
return imaterialize(ships);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,9 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("ExclusionAreas", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { ArenaLocationAngle } from "./ArenaLocation";
|
||||
import { Battle } from "./Battle";
|
||||
import { ExclusionAreas } from "./ExclusionAreas";
|
||||
|
||||
testing("ExclusionAreas", test => {
|
||||
test.case("constructs from a ship or battle", check => {
|
||||
let battle = new Battle();
|
||||
battle.border = 17;
|
||||
|
@ -39,5 +43,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(exclusion.effective_obstacle, 31);
|
||||
check.equals(exclusion.obstacles, [new ArenaLocationAngle(12, 5), new ArenaLocationAngle(43, 89)]);
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { ifilter, imap, imaterialize } from "../common/Iterators"
|
||||
import { cmp, contains, sorted } from "../common/Tools"
|
||||
import { arenaDistance, ArenaLocation } from "./ArenaLocation"
|
||||
import { Battle } from "./Battle"
|
||||
import { Ship } from "./Ship"
|
||||
import { Target } from "./Target"
|
||||
|
||||
/**
|
||||
* Helper for working with exclusion areas (areas where a ship cannot go)
|
||||
*
|
||||
* There are three types of exclusion:
|
||||
|
@ -7,7 +13,7 @@ module TK.SpaceTac {
|
|||
* - Hard obstacle exclusion, that prevents two ships from being too close to each other
|
||||
* - Soft obstacle exclusion, usually associated with an engine, that prevents a ship from moving too close to others
|
||||
*/
|
||||
export class ExclusionAreas {
|
||||
export class ExclusionAreas {
|
||||
xmin: number
|
||||
xmax: number
|
||||
ymin: number
|
||||
|
@ -92,5 +98,4 @@ module TK.SpaceTac {
|
|||
|
||||
return new ArenaLocation(target.x, target.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,12 @@
|
|||
module TK.SpaceTac {
|
||||
testing("Fleet", test => {
|
||||
import { RObjectId } from "../common/RObject";
|
||||
import { testing } from "../common/Testing";
|
||||
import { Battle } from "./Battle";
|
||||
import { Fleet } from "./Fleet";
|
||||
import { Ship } from "./Ship";
|
||||
import { StarLocationType } from "./StarLocation";
|
||||
import { Universe } from "./Universe";
|
||||
|
||||
testing("Fleet", test => {
|
||||
test.case("get average level", check => {
|
||||
var fleet = new Fleet();
|
||||
check.equals(fleet.getLevel(), 0);
|
||||
|
@ -164,5 +171,4 @@ module TK.SpaceTac {
|
|||
ship4.setDead();
|
||||
check.equals(fleet.isAlive(), false);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,14 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { RObject, RObjectId } from "../common/RObject"
|
||||
import { add, any, remove } from "../common/Tools"
|
||||
import { Battle } from "./Battle"
|
||||
import { Player } from "./Player"
|
||||
import { Ship } from "./Ship"
|
||||
import { StarLocation, StarLocationType } from "./StarLocation"
|
||||
|
||||
/**
|
||||
* A fleet of ships, all belonging to the same player
|
||||
*/
|
||||
export class Fleet extends RObject {
|
||||
export class Fleet extends RObject {
|
||||
// Fleet owner
|
||||
player: Player
|
||||
|
||||
|
@ -147,5 +153,4 @@ module TK.SpaceTac {
|
|||
return any(this.ships, ship => ship.alive);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
module TK.SpaceTac {
|
||||
// Generator of balanced ships to form a fleet
|
||||
export class FleetGenerator {
|
||||
import { RandomGenerator } from "../common/RandomGenerator";
|
||||
import { range } from "../common/Tools";
|
||||
import { Fleet } from "./Fleet";
|
||||
import { ShipModel } from "./models/ShipModel";
|
||||
import { Player } from "./Player";
|
||||
import { ShipGenerator } from "./ShipGenerator";
|
||||
|
||||
// Generator of balanced ships to form a fleet
|
||||
export class FleetGenerator {
|
||||
// Random generator to use
|
||||
random: RandomGenerator;
|
||||
|
||||
|
@ -25,5 +31,4 @@ module TK.SpaceTac {
|
|||
|
||||
return fleet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,12 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("GameSession", test => {
|
||||
import { SkewedRandomGenerator } from "../common/RandomGenerator";
|
||||
import { RObjectContainer } from "../common/RObject";
|
||||
import { testing } from "../common/Testing";
|
||||
import { nn } from "../common/Tools";
|
||||
import { Fleet } from "./Fleet";
|
||||
import { GameSession } from "./GameSession";
|
||||
import { StarLocation, StarLocationType } from "./StarLocation";
|
||||
|
||||
testing("GameSession", test => {
|
||||
/**
|
||||
* Compare two sessions
|
||||
*/
|
||||
|
@ -144,5 +151,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(session.universe.stars.length, 50);
|
||||
});
|
||||
});*/
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,10 +1,21 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { NAMESPACE } from ".."
|
||||
import { iforeach } from "../common/Iterators"
|
||||
import { RandomGenerator } from "../common/RandomGenerator"
|
||||
import { Serializer } from "../common/Serializer"
|
||||
import { Battle } from "./Battle"
|
||||
import { Fleet } from "./Fleet"
|
||||
import { FleetGenerator } from "./FleetGenerator"
|
||||
import { PersonalityReactions } from "./PersonalityReactions"
|
||||
import { Player } from "./Player"
|
||||
import { StarLocation } from "./StarLocation"
|
||||
import { Universe } from "./Universe"
|
||||
|
||||
/**
|
||||
* A game session, binding a universe and a player
|
||||
*
|
||||
* This represents the current state of game
|
||||
*/
|
||||
export class GameSession {
|
||||
export class GameSession {
|
||||
// "Hopefully" unique session id
|
||||
id: string
|
||||
|
||||
|
@ -55,13 +66,13 @@ module TK.SpaceTac {
|
|||
|
||||
// Load a game state from a string
|
||||
static loadFromString(serialized: string): GameSession {
|
||||
var serializer = new Serializer(TK.SpaceTac);
|
||||
var serializer = new Serializer(NAMESPACE);
|
||||
return <GameSession>serializer.unserialize(serialized);
|
||||
}
|
||||
|
||||
// Serializes the game state to a string
|
||||
saveToString(): string {
|
||||
var serializer = new Serializer(TK.SpaceTac);
|
||||
var serializer = new Serializer(NAMESPACE);
|
||||
return serializer.serialize(this);
|
||||
}
|
||||
|
||||
|
@ -201,5 +212,4 @@ module TK.SpaceTac {
|
|||
isIntroViewed(): boolean {
|
||||
return this.introduced;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,24 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("MoveFireSimulator", test => {
|
||||
import { iarray, imaterialize } from "../common/Iterators";
|
||||
import { testing } from "../common/Testing";
|
||||
import { nn } from "../common/Tools";
|
||||
import { BaseAction } from "./actions/BaseAction";
|
||||
import { MoveAction } from "./actions/MoveAction";
|
||||
import { TriggerAction } from "./actions/TriggerAction";
|
||||
import { ArenaLocationAngle } from "./ArenaLocation";
|
||||
import { Battle } from "./Battle";
|
||||
import { EndBattleDiff } from "./diffs/EndBattleDiff";
|
||||
import { ProjectileFiredDiff } from "./diffs/ProjectileFiredDiff";
|
||||
import { ShipActionUsedDiff } from "./diffs/ShipActionUsedDiff";
|
||||
import { ShipDamageDiff } from "./diffs/ShipDamageDiff";
|
||||
import { ShipDeathDiff } from "./diffs/ShipDeathDiff";
|
||||
import { ShipMoveDiff } from "./diffs/ShipMoveDiff";
|
||||
import { ShipValueDiff } from "./diffs/ShipValueDiff";
|
||||
import { ApproachSimulationError, MoveFireSimulator } from "./MoveFireSimulator";
|
||||
import { Ship } from "./Ship";
|
||||
import { Target } from "./Target";
|
||||
import { TestTools } from "./TestTools";
|
||||
|
||||
testing("MoveFireSimulator", test => {
|
||||
|
||||
function simpleWeaponCase(distance = 10, ship_ap = 5, weapon_ap = 3, engine_distance = 5): [Ship, MoveFireSimulator, BaseAction] {
|
||||
let ship = new Ship();
|
||||
|
@ -203,5 +222,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(enemy.getValue("hull"), 2);
|
||||
check.equals(enemy.getValue("hull"), 2);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,26 +1,36 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { NAMESPACE } from ".."
|
||||
import { ichainit, iforeach, imap, irepeat, istep } from "../common/Iterators"
|
||||
import { cfilter, duplicate, first, minBy, nn } from "../common/Tools"
|
||||
import { BaseAction } from "./actions/BaseAction"
|
||||
import { MoveAction } from "./actions/MoveAction"
|
||||
import { arenaDistance } from "./ArenaLocation"
|
||||
import { Battle } from "./Battle"
|
||||
import { BaseBattleDiff } from "./diffs/BaseBattleDiff"
|
||||
import { Ship } from "./Ship"
|
||||
import { Target } from "./Target"
|
||||
|
||||
/**
|
||||
* Error codes for approach simulation
|
||||
*/
|
||||
export enum ApproachSimulationError {
|
||||
export enum ApproachSimulationError {
|
||||
NO_MOVE_NEEDED,
|
||||
NO_VECTOR_FOUND,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* A single action in the sequence result from the simulator
|
||||
*/
|
||||
export type MoveFirePart = {
|
||||
export type MoveFirePart = {
|
||||
action: BaseAction
|
||||
target: Target
|
||||
ap: number
|
||||
possible: boolean
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* A simulation result
|
||||
*/
|
||||
export class MoveFireResult {
|
||||
export class MoveFireResult {
|
||||
// Simulation success, false only if no route can be found
|
||||
success = false
|
||||
// Ideal successive parts to make the full move+fire
|
||||
|
@ -38,14 +48,14 @@ module TK.SpaceTac {
|
|||
can_fire = false
|
||||
total_fire_ap = 0
|
||||
fire_location = new Target(0, 0, null)
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
/**
|
||||
* Utility to simulate a move+fire action.
|
||||
*
|
||||
* This is also a helper to bring a ship in range to fire a weapon.
|
||||
*/
|
||||
export class MoveFireSimulator {
|
||||
export class MoveFireSimulator {
|
||||
ship: Ship;
|
||||
|
||||
constructor(ship: Ship) {
|
||||
|
@ -194,7 +204,7 @@ module TK.SpaceTac {
|
|||
* The original battle passed as parameter will be duplicated, and not altered
|
||||
*/
|
||||
getExpectedDiffs(battle: Battle, simulation: MoveFireResult): BaseBattleDiff[] {
|
||||
let sim_battle = duplicate(battle, TK.SpaceTac);
|
||||
let sim_battle = duplicate(battle, NAMESPACE);
|
||||
let sim_ship = nn(sim_battle.getShip(this.ship.id));
|
||||
let results: BaseBattleDiff[] = [];
|
||||
simulation.parts.forEach(part => {
|
||||
|
@ -207,5 +217,4 @@ module TK.SpaceTac {
|
|||
});
|
||||
return results;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("NameGenerator", test => {
|
||||
import { SkewedRandomGenerator } from "../common/RandomGenerator";
|
||||
import { testing } from "../common/Testing";
|
||||
import { NameGenerator } from "./NameGenerator";
|
||||
|
||||
testing("NameGenerator", test => {
|
||||
test.case("generates unique names", check => {
|
||||
var random = new SkewedRandomGenerator([0.48, 0.9, 0.1]);
|
||||
var gen = new NameGenerator(["a", "b", "c"], random);
|
||||
|
@ -9,5 +12,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(gen.getName(), "a");
|
||||
check.equals(gen.getName(), null);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
module TK.SpaceTac {
|
||||
// A unique name generator
|
||||
export class NameGenerator {
|
||||
import { RandomGenerator } from "../common/RandomGenerator";
|
||||
import { acopy } from "../common/Tools";
|
||||
|
||||
// A unique name generator
|
||||
export class NameGenerator {
|
||||
// List of available choices
|
||||
private choices: string[];
|
||||
|
||||
|
@ -23,5 +25,4 @@ module TK.SpaceTac {
|
|||
this.choices.splice(index, 1);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,14 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* List of personality traits (may be used with "keyof").
|
||||
*/
|
||||
export interface IPersonalityTraits {
|
||||
export interface IPersonalityTraits {
|
||||
aggressive: number
|
||||
funny: number
|
||||
heroic: number
|
||||
optimistic: number
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* A personality is a set of traits that defines how a character thinks and behaves
|
||||
*
|
||||
* Each trait is a number between -1 and 1
|
||||
|
@ -17,7 +16,7 @@ module TK.SpaceTac {
|
|||
* In the game, a personality represents an artificial intelligence, and is transferable
|
||||
* from one ship (body) to another. This is why a personality has a name
|
||||
*/
|
||||
export class Personality implements IPersonalityTraits {
|
||||
export class Personality implements IPersonalityTraits {
|
||||
// Name of this personality
|
||||
name = ""
|
||||
|
||||
|
@ -32,5 +31,4 @@ module TK.SpaceTac {
|
|||
|
||||
// Optimistic 1 / Pessimistic -1
|
||||
optimistic = 0
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("PersonalityReactions", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { Battle } from "./Battle";
|
||||
import { ShipDamageDiff } from "./diffs/ShipDamageDiff";
|
||||
import { BUILTIN_REACTION_POOL, PersonalityReaction, PersonalityReactionConversation, PersonalityReactions, ReactionPool } from "./PersonalityReactions";
|
||||
import { Player } from "./Player";
|
||||
import { Ship } from "./Ship";
|
||||
|
||||
testing("PersonalityReactions", test => {
|
||||
function apply(pool: ReactionPool): PersonalityReaction | null {
|
||||
let reactions = new PersonalityReactions();
|
||||
return reactions.check(new Player(), null, null, null, pool);
|
||||
|
@ -61,5 +67,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(condition(player, battle, ship1a, new ShipDamageDiff(ship2a, 50, 10)), [], "enemy shoot");
|
||||
check.equals(condition(player, battle, ship2a, new ShipDamageDiff(ship2a, 50, 10)), [], "other player event");
|
||||
})
|
||||
})
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,20 +1,28 @@
|
|||
module TK.SpaceTac {
|
||||
// Reaction triggered
|
||||
export type PersonalityReaction = PersonalityReactionConversation
|
||||
import { RandomGenerator } from "../common/RandomGenerator"
|
||||
import { difference, keys, nna } from "../common/Tools"
|
||||
import { Battle } from "./Battle"
|
||||
import { BaseBattleDiff } from "./diffs/BaseBattleDiff"
|
||||
import { ShipDamageDiff } from "./diffs/ShipDamageDiff"
|
||||
import { IPersonalityTraits } from "./Personality"
|
||||
import { Player } from "./Player"
|
||||
import { Ship } from "./Ship"
|
||||
|
||||
// Condition to check if a reaction may happen, returning involved ships (order is important)
|
||||
export type ReactionCondition = (player: Player, battle: Battle | null, ship: Ship | null, event: BaseBattleDiff | null) => Ship[]
|
||||
// Reaction triggered
|
||||
export type PersonalityReaction = PersonalityReactionConversation
|
||||
|
||||
// Reaction profile, giving a probability for types of personality, and an associated reaction constructor
|
||||
export type ReactionProfile = [(traits: IPersonalityTraits) => number, (ships: Ship[]) => PersonalityReaction]
|
||||
// Condition to check if a reaction may happen, returning involved ships (order is important)
|
||||
export type ReactionCondition = (player: Player, battle: Battle | null, ship: Ship | null, event: BaseBattleDiff | null) => Ship[]
|
||||
|
||||
// Reaction config (condition, chance, profiles)
|
||||
export type ReactionConfig = [ReactionCondition, number, ReactionProfile[]]
|
||||
// Reaction profile, giving a probability for types of personality, and an associated reaction constructor
|
||||
export type ReactionProfile = [(traits: IPersonalityTraits) => number, (ships: Ship[]) => PersonalityReaction]
|
||||
|
||||
// Pool of reaction config
|
||||
export type ReactionPool = { [code: string]: ReactionConfig }
|
||||
// Reaction config (condition, chance, profiles)
|
||||
export type ReactionConfig = [ReactionCondition, number, ReactionProfile[]]
|
||||
|
||||
/**
|
||||
// Pool of reaction config
|
||||
export type ReactionPool = { [code: string]: ReactionConfig }
|
||||
|
||||
/**
|
||||
* Reactions to external events according to personalities.
|
||||
*
|
||||
* This allows for a more "alive" world, as characters tend to speak to react to events.
|
||||
|
@ -22,7 +30,7 @@ module TK.SpaceTac {
|
|||
* This object will store the previous reactions to avoid too much recurrence, and should be global to a whole
|
||||
* game session.
|
||||
*/
|
||||
export class PersonalityReactions {
|
||||
export class PersonalityReactions {
|
||||
done: string[] = []
|
||||
random = RandomGenerator.global
|
||||
|
||||
|
@ -64,34 +72,34 @@ module TK.SpaceTac {
|
|||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* One kind of personality reaction: saying something out loud
|
||||
*/
|
||||
export class PersonalityReactionConversation {
|
||||
export class PersonalityReactionConversation {
|
||||
messages: { interlocutor: Ship, message: string }[]
|
||||
constructor(messages: { interlocutor: Ship, message: string }[]) {
|
||||
this.messages = messages;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Standard reaction pool
|
||||
*/
|
||||
export const BUILTIN_REACTION_POOL: ReactionPool = {
|
||||
export const BUILTIN_REACTION_POOL: ReactionPool = {
|
||||
friendly_fire: [cond_friendly_fire, 1, [
|
||||
[traits => 1, ships => new PersonalityReactionConversation([
|
||||
{ interlocutor: ships[0], message: "Hey !!! Watch where you're shooting !" },
|
||||
{ interlocutor: ships[1], message: "Sorry mate..." },
|
||||
])]
|
||||
]]
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Check for a friendly fire condition (one of player's ships fired on another)
|
||||
*/
|
||||
function cond_friendly_fire(player: Player, battle: Battle | null, ship: Ship | null, event: BaseBattleDiff | null): Ship[] {
|
||||
function cond_friendly_fire(player: Player, battle: Battle | null, ship: Ship | null, event: BaseBattleDiff | null): Ship[] {
|
||||
if (battle && ship && event) {
|
||||
if (event instanceof ShipDamageDiff && player.is(ship.fleet.player) && !ship.is(event.ship_id)) {
|
||||
let hurt = battle.getShip(event.ship_id);
|
||||
|
@ -102,5 +110,4 @@ module TK.SpaceTac {
|
|||
} else {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
module TK.SpaceTac {
|
||||
testing("Player", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { Player } from "./Player";
|
||||
import { StarLocationType } from "./StarLocation";
|
||||
import { Universe } from "./Universe";
|
||||
|
||||
testing("Player", test => {
|
||||
test.case("keeps track of visited locations", check => {
|
||||
let player = new Player();
|
||||
let universe = new Universe();
|
||||
|
@ -34,5 +38,4 @@ module TK.SpaceTac {
|
|||
player.fleet.setLocation(loc2a);
|
||||
checkVisited(true, true, true, true, true, false);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,10 +1,17 @@
|
|||
/// <reference path="../common/RObject.ts" />
|
||||
import { RObject } from "../common/RObject";
|
||||
import { contains, intersection } from "../common/Tools";
|
||||
import { Battle } from "./Battle";
|
||||
import { BattleCheats } from "./BattleCheats";
|
||||
import { Fleet } from "./Fleet";
|
||||
import { FleetGenerator } from "./FleetGenerator";
|
||||
import { ActiveMissions } from "./missions/ActiveMissions";
|
||||
import { Star } from "./Star";
|
||||
import { StarLocation } from "./StarLocation";
|
||||
|
||||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* One player (human or IA)
|
||||
*/
|
||||
export class Player extends RObject {
|
||||
export class Player extends RObject {
|
||||
// Player's name
|
||||
name: string
|
||||
|
||||
|
@ -74,5 +81,4 @@ module TK.SpaceTac {
|
|||
this.fleet.setBattle(battle);
|
||||
this.missions.checkStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("Range", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { IntegerRange } from "./Range";
|
||||
|
||||
testing("Range", test => {
|
||||
test.case("can work with proportional values", check => {
|
||||
var range = new Range(1, 5);
|
||||
|
||||
|
@ -19,9 +21,9 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(range.getReverseProportional(0), 0);
|
||||
check.equals(range.getReverseProportional(6), 1);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
testing("IntegerRange", test => {
|
||||
testing("IntegerRange", test => {
|
||||
test.case("can work with proportional values", check => {
|
||||
var range = new IntegerRange(1, 5);
|
||||
|
||||
|
@ -41,5 +43,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(range.getReverseProportional(4), 0.6);
|
||||
check.equals(range.getReverseProportional(5), 0.8);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
module TK.SpaceTac {
|
||||
// Range of number values
|
||||
export class Range {
|
||||
// Range of number values
|
||||
export class Range {
|
||||
// Minimal value
|
||||
min = 0
|
||||
|
||||
|
@ -48,17 +47,17 @@ module TK.SpaceTac {
|
|||
isInRange(value: number): boolean {
|
||||
return value >= this.min && value <= this.max;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Range of integer values
|
||||
//
|
||||
// This differs from Range in that it adds space in proportional values to include the 'max'.
|
||||
// Typically, using Range for integers will only yield 'max' for exactly 1.0 proportional, not for 0.999999.
|
||||
// This fixes this behavior.
|
||||
//
|
||||
// As this rounds values to integer, the 'reverse' proportional is no longer a bijection.
|
||||
export class IntegerRange extends Range {
|
||||
// Range of integer values
|
||||
//
|
||||
// This differs from Range in that it adds space in proportional values to include the 'max'.
|
||||
// Typically, using Range for integers will only yield 'max' for exactly 1.0 proportional, not for 0.999999.
|
||||
// This fixes this behavior.
|
||||
//
|
||||
// As this rounds values to integer, the 'reverse' proportional is no longer a bijection.
|
||||
export class IntegerRange extends Range {
|
||||
getProportional(cursor: number): number {
|
||||
if (cursor <= 0.0) {
|
||||
return this.min;
|
||||
|
@ -78,5 +77,4 @@ module TK.SpaceTac {
|
|||
return (expected - this.min) * 1.0 / (this.max - this.min + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,21 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("Ship", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { nn } from "../common/Tools";
|
||||
import { BaseAction } from "./actions/BaseAction";
|
||||
import { ToggleAction } from "./actions/ToggleAction";
|
||||
import { Battle } from "./Battle";
|
||||
import { ShipActionToggleDiff } from "./diffs/ShipActionToggleDiff";
|
||||
import { ShipAttributeDiff } from "./diffs/ShipAttributeDiff";
|
||||
import { ShipDeathDiff } from "./diffs/ShipDeathDiff";
|
||||
import { ShipEffectRemovedDiff } from "./diffs/ShipEffectAddedDiff";
|
||||
import { ShipValueDiff } from "./diffs/ShipValueDiff";
|
||||
import { AttributeEffect } from "./effects/AttributeEffect";
|
||||
import { AttributeLimitEffect } from "./effects/AttributeLimitEffect";
|
||||
import { StickyEffect } from "./effects/StickyEffect";
|
||||
import { ShipModel } from "./models/ShipModel";
|
||||
import { Ship } from "./Ship";
|
||||
import { TestTools } from "./TestTools";
|
||||
|
||||
testing("Ship", test => {
|
||||
test.case("creates a full name", check => {
|
||||
let ship = new Ship();
|
||||
check.equals(ship.getName(false), "Ship");
|
||||
|
@ -191,5 +207,4 @@ module TK.SpaceTac.Specs {
|
|||
new ShipDeathDiff(battle, ship),
|
||||
]);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,10 +1,32 @@
|
|||
/// <reference path="../common/RObject.ts" />
|
||||
import { RandomGenerator } from "../common/RandomGenerator"
|
||||
import { RObject, RObjectContainer } from "../common/RObject"
|
||||
import { bool, cfilter, flatten, keys, sum } from "../common/Tools"
|
||||
import { ActionList } from "./actions/ActionList"
|
||||
import { BaseAction } from "./actions/BaseAction"
|
||||
import { ToggleAction } from "./actions/ToggleAction"
|
||||
import { ArenaLocationAngle } from "./ArenaLocation"
|
||||
import { Battle } from "./Battle"
|
||||
import { BaseBattleDiff } from "./diffs/BaseBattleDiff"
|
||||
import { ShipDeathDiff } from "./diffs/ShipDeathDiff"
|
||||
import { ShipEffectRemovedDiff } from "./diffs/ShipEffectAddedDiff"
|
||||
import { ShipValueDiff } from "./diffs/ShipValueDiff"
|
||||
import { AttributeEffect } from "./effects/AttributeEffect"
|
||||
import { AttributeLimitEffect } from "./effects/AttributeLimitEffect"
|
||||
import { AttributeMultiplyEffect } from "./effects/AttributeMultiplyEffect"
|
||||
import { BaseEffect } from "./effects/BaseEffect"
|
||||
import { StickyEffect } from "./effects/StickyEffect"
|
||||
import { Fleet } from "./Fleet"
|
||||
import { ShipModel, ShipUpgrade } from "./models/ShipModel"
|
||||
import { Personality } from "./Personality"
|
||||
import { Player } from "./Player"
|
||||
import { ShipLevel } from "./ShipLevel"
|
||||
import { ShipAttributes, ShipValues, SHIP_VALUES, SHIP_VALUES_DESCRIPTIONS } from "./ShipValue"
|
||||
import { Target } from "./Target"
|
||||
|
||||
module TK.SpaceTac {
|
||||
/**
|
||||
/**
|
||||
* A single ship in a fleet
|
||||
*/
|
||||
export class Ship extends RObject {
|
||||
export class Ship extends RObject {
|
||||
// Ship model
|
||||
model: ShipModel
|
||||
|
||||
|
@ -437,5 +459,4 @@ module TK.SpaceTac {
|
|||
let sources = diffs.concat(limits).join("\n");
|
||||
return sources ? (result + "\n\n" + sources) : result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("ShipGenerator", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { ShipModel } from "./models/ShipModel";
|
||||
import { ShipGenerator } from "./ShipGenerator";
|
||||
|
||||
testing("ShipGenerator", test => {
|
||||
test.case("can use ship model", check => {
|
||||
var gen = new ShipGenerator();
|
||||
var model = new ShipModel("test", "Test");
|
||||
|
@ -7,5 +10,4 @@ module TK.SpaceTac.Specs {
|
|||
check.same(ship.model, model);
|
||||
check.same(ship.level.get(), 3);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { RandomGenerator } from "../common/RandomGenerator";
|
||||
import { ShipModel } from "./models/ShipModel";
|
||||
import { Ship } from "./Ship";
|
||||
|
||||
/**
|
||||
* Generator of random ship
|
||||
*/
|
||||
export class ShipGenerator {
|
||||
export class ShipGenerator {
|
||||
// Random number generator used
|
||||
random: RandomGenerator
|
||||
|
||||
|
@ -45,5 +48,4 @@ module TK.SpaceTac {
|
|||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("ShipLevel", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { ShipLevel } from "./ShipLevel";
|
||||
|
||||
testing("ShipLevel", test => {
|
||||
test.case("level up from experience points", check => {
|
||||
let level = new ShipLevel();
|
||||
check.equals(level.get(), 1);
|
||||
|
@ -66,5 +68,4 @@ module TK.SpaceTac.Specs {
|
|||
level.clearUpgrades();
|
||||
check.equals(level.getUpgrades(), []);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { imap, irange, isum } from "../common/Iterators";
|
||||
import { acopy, add, contains, remove } from "../common/Tools";
|
||||
import { ShipUpgrade } from "./models/ShipModel";
|
||||
|
||||
/**
|
||||
* Level and experience system for a ship, with enabled upgrades.
|
||||
*/
|
||||
export class ShipLevel {
|
||||
export class ShipLevel {
|
||||
private level = 1
|
||||
private experience = 0
|
||||
private upgrades: string[] = []
|
||||
|
@ -115,5 +118,4 @@ module TK.SpaceTac {
|
|||
clearUpgrades(): void {
|
||||
this.upgrades = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
module TK.SpaceTac {
|
||||
testing("ShipAttribute", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { ShipAttribute } from "./ShipValue";
|
||||
|
||||
testing("ShipAttribute", test => {
|
||||
test.case("applies cumulative, multiplier and limit", check => {
|
||||
let attribute = new ShipAttribute();
|
||||
check.equals(attribute.get(), 0, "initial");
|
||||
|
@ -43,5 +45,4 @@ module TK.SpaceTac {
|
|||
check.equals(attribute.getMaximal(), 4, "maximal value");
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
module TK.SpaceTac {
|
||||
type ShipValuesMapping = {
|
||||
[P in (keyof ShipValues | keyof ShipAttributes)]: string
|
||||
}
|
||||
import { min, remove, sum } from "../common/Tools"
|
||||
|
||||
export const SHIP_VALUES_DESCRIPTIONS: ShipValuesMapping = {
|
||||
type ShipValuesMapping = {
|
||||
[P in (keyof ShipValues | keyof ShipAttributes)]: string
|
||||
}
|
||||
|
||||
export const SHIP_VALUES_DESCRIPTIONS: ShipValuesMapping = {
|
||||
"initiative": "Capacity to play before others in a battle",
|
||||
"hull": "Physical structure of the ship",
|
||||
"shield": "Shield around the ship that may absorb damage",
|
||||
|
@ -12,9 +13,9 @@ module TK.SpaceTac {
|
|||
"shield_capacity": "Maximal Shield value to protect the hull from damage",
|
||||
"power_capacity": "Maximal Power value to use equipment",
|
||||
"evasion": "Damage points that may be evaded by maneuvering",
|
||||
}
|
||||
}
|
||||
|
||||
export const SHIP_VALUES_NAMES: ShipValuesMapping = {
|
||||
export const SHIP_VALUES_NAMES: ShipValuesMapping = {
|
||||
"initiative": "initiative",
|
||||
"hull": "hull",
|
||||
"shield": "shield",
|
||||
|
@ -23,12 +24,12 @@ module TK.SpaceTac {
|
|||
"shield_capacity": "shield capacity",
|
||||
"power_capacity": "power capacity",
|
||||
"evasion": "evasion",
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* A ship attribute is a number resulting of a list of modifiers.
|
||||
*/
|
||||
export class ShipAttribute {
|
||||
export class ShipAttribute {
|
||||
// Current value
|
||||
private current = 0
|
||||
|
||||
|
@ -110,12 +111,12 @@ module TK.SpaceTac {
|
|||
}
|
||||
this.current = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Set of ShipAttribute for a ship
|
||||
*/
|
||||
export class ShipAttributes {
|
||||
export class ShipAttributes {
|
||||
// Initiative (capacity to play first)
|
||||
initiative = new ShipAttribute()
|
||||
// Maximal hull value
|
||||
|
@ -126,30 +127,29 @@ module TK.SpaceTac {
|
|||
evasion = new ShipAttribute()
|
||||
// Maximal power value
|
||||
power_capacity = new ShipAttribute()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Set of simple values for a ship
|
||||
*/
|
||||
export class ShipValues {
|
||||
export class ShipValues {
|
||||
hull = 0
|
||||
shield = 0
|
||||
power = 0
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Static attributes and values object for property queries
|
||||
*/
|
||||
export const SHIP_ATTRIBUTES = new ShipAttributes();
|
||||
export const SHIP_VALUES = new ShipValues();
|
||||
export const SHIP_ATTRIBUTES = new ShipAttributes();
|
||||
export const SHIP_VALUES = new ShipValues();
|
||||
|
||||
/**
|
||||
/**
|
||||
* Type guards
|
||||
*/
|
||||
export function isShipValue(key: string): key is keyof ShipValues {
|
||||
export function isShipValue(key: string): key is keyof ShipValues {
|
||||
return SHIP_VALUES.hasOwnProperty(key);
|
||||
}
|
||||
export function isShipAttribute(key: string): key is keyof ShipAttributes {
|
||||
return SHIP_ATTRIBUTES.hasOwnProperty(key);
|
||||
}
|
||||
}
|
||||
export function isShipAttribute(key: string): key is keyof ShipAttributes {
|
||||
return SHIP_ATTRIBUTES.hasOwnProperty(key);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("Shop", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { Mission } from "./missions/Mission";
|
||||
import { Player } from "./Player";
|
||||
import { Shop } from "./Shop";
|
||||
import { StarLocation } from "./StarLocation";
|
||||
import { Universe } from "./Universe";
|
||||
|
||||
testing("Shop", test => {
|
||||
test.case("generates secondary missions", check => {
|
||||
let universe = new Universe();
|
||||
universe.generate(4);
|
||||
|
@ -35,5 +41,4 @@ module TK.SpaceTac.Specs {
|
|||
check.equals(player.missions.secondary, [mission]);
|
||||
check.same(mission.fleet, player.fleet);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,8 +1,14 @@
|
|||
module TK.SpaceTac {
|
||||
/**
|
||||
import { RandomGenerator } from "../common/RandomGenerator";
|
||||
import { contains, remove } from "../common/Tools";
|
||||
import { Mission } from "./missions/Mission";
|
||||
import { MissionGenerator } from "./missions/MissionGenerator";
|
||||
import { Player } from "./Player";
|
||||
import { StarLocation } from "./StarLocation";
|
||||
|
||||
/**
|
||||
* A shop is a place to buy/sell equipments
|
||||
*/
|
||||
export class Shop {
|
||||
export class Shop {
|
||||
// Average level of equipment
|
||||
private level: number
|
||||
|
||||
|
@ -47,5 +53,4 @@ module TK.SpaceTac {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,9 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("Star", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { Star } from "./Star";
|
||||
import { StarLink } from "./StarLink";
|
||||
import { Universe } from "./Universe";
|
||||
|
||||
testing("Star", test => {
|
||||
test.case("lists links to other stars", check => {
|
||||
var universe = new Universe();
|
||||
universe.stars.push(new Star(universe, 0, 0, "Star A"));
|
||||
|
@ -32,5 +36,4 @@ module TK.SpaceTac.Specs {
|
|||
check.contains(neighbors, universe.stars[1]);
|
||||
check.contains(neighbors, universe.stars[3]);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
module TK.SpaceTac {
|
||||
// A star system
|
||||
export class Star {
|
||||
import { RandomGenerator } from "../common/RandomGenerator";
|
||||
import { nna } from "../common/Tools";
|
||||
import { StarLink } from "./StarLink";
|
||||
import { StarLocation, StarLocationType } from "./StarLocation";
|
||||
import { Universe } from "./Universe";
|
||||
|
||||
// A star system
|
||||
export class Star {
|
||||
|
||||
// Available names for star systems
|
||||
static NAMES_POOL = [
|
||||
|
@ -194,5 +199,4 @@ module TK.SpaceTac {
|
|||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("StarLink", test => {
|
||||
import { testing } from "../common/Testing";
|
||||
import { Star } from "./Star";
|
||||
import { StarLink } from "./StarLink";
|
||||
|
||||
testing("StarLink", test => {
|
||||
test.case("checks link intersection", check => {
|
||||
var star1 = new Star(null, 0, 0);
|
||||
var star2 = new Star(null, 0, 1);
|
||||
|
@ -34,5 +37,4 @@ module TK.SpaceTac.Specs {
|
|||
check.same(link1.getPeer(star2), star1);
|
||||
check.equals(link1.getPeer(star3), null);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
module TK.SpaceTac {
|
||||
// An hyperspace link between two star systems
|
||||
export class StarLink {
|
||||
import { Star } from "./Star";
|
||||
|
||||
// An hyperspace link between two star systems
|
||||
export class StarLink {
|
||||
// Stars
|
||||
first: Star;
|
||||
second: Star;
|
||||
|
@ -45,5 +46,4 @@ module TK.SpaceTac {
|
|||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
module TK.SpaceTac.Specs {
|
||||
testing("StarLocation", test => {
|
||||
import { SkewedRandomGenerator } from "../common/RandomGenerator";
|
||||
import { testing } from "../common/Testing";
|
||||
import { nn } from "../common/Tools";
|
||||
import { Fleet } from "./Fleet";
|
||||
import { StarLocation, StarLocationType } from "./StarLocation";
|
||||
|
||||
testing("StarLocation", test => {
|
||||
test.case("removes generated encounters that lose", check => {
|
||||
var location = new StarLocation(undefined, StarLocationType.PLANET, 0, 0);
|
||||
var fleet = new Fleet();
|
||||
|
@ -33,5 +38,4 @@ module TK.SpaceTac.Specs {
|
|||
location.resolveEncounter(nn(battle.outcome));
|
||||
check.notequals(location.encounter, null);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,18 +1,27 @@
|
|||
/// <reference path="../common/RObject.ts" />
|
||||
import { RandomGenerator } from "../common/RandomGenerator"
|
||||
import { RObject } from "../common/RObject"
|
||||
import { add, remove } from "../common/Tools"
|
||||
import { Battle } from "./Battle"
|
||||
import { BattleOutcome } from "./BattleOutcome"
|
||||
import { Fleet } from "./Fleet"
|
||||
import { FleetGenerator } from "./FleetGenerator"
|
||||
import { Player } from "./Player"
|
||||
import { Shop } from "./Shop"
|
||||
import { Star } from "./Star"
|
||||
import { Universe } from "./Universe"
|
||||
|
||||
module TK.SpaceTac {
|
||||
export enum StarLocationType {
|
||||
export enum StarLocationType {
|
||||
STAR,
|
||||
WARP,
|
||||
PLANET,
|
||||
ASTEROID,
|
||||
STATION
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Point of interest in a star system
|
||||
*/
|
||||
export class StarLocation extends RObject {
|
||||
export class StarLocation extends RObject {
|
||||
// Parent star system
|
||||
star: Star
|
||||
|
||||
|
@ -177,5 +186,4 @@ module TK.SpaceTac {
|
|||
this.clearEncounter();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|