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32 commits

Author SHA1 Message Date
Michaël Lemaire 7d586d5a2b Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire 18c596f91c Ships balancing 2018-03-29 00:48:21 +02:00
Michaël Lemaire 37bb85e773 Added damage evasion 2018-03-26 17:30:43 +02:00
Michaël Lemaire 9f81b4c992 Added damage effect mode 2018-03-22 00:52:13 +01:00
Michaël Lemaire 3d6bc192d0 Removed randomness factors in battle actions 2018-03-21 00:23:00 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 231484f7a8 New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire e34033c976 Fixed sticky effects, when applied twice 2017-11-28 19:15:22 +01:00
Michaël Lemaire 3f268a3bff Fixed sticky effects not fading 2017-11-28 19:01:56 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire 08e1b506b1 Added Prokhorov Laser and Kelvin Generator 2017-10-02 18:02:30 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire 0f413d334c Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
Michaël Lemaire 1649096209 Fixed approach simulator moving because of float rounding errors 2017-06-25 19:48:34 +02:00
Michaël Lemaire b6f80caf70 Fixed setting capacity attribute not broadcasting value change 2017-06-23 01:04:54 +02:00
Michaël Lemaire 8c6892f5c0 Handle toggle actions effects correctly 2017-06-14 00:01:39 +02:00
Michaël Lemaire f62f2236f8 Added Damage Protector (visual feedback still missing) 2017-06-13 00:28:54 +02:00
Michaël Lemaire 7275288f13 Updated attributes and skills 2017-06-11 22:44:12 +02:00
Michaël Lemaire 1038de9c26 Added ValueTransferEffect and Shield Transfer weapon 2017-05-29 00:16:50 +02:00
Michaël Lemaire dbd2c8e49b Fixed sticky effects description 2017-05-22 22:17:59 +02:00
Michaël Lemaire 7a7fccfbbb Damage effects may now be random in a given range 2017-05-10 22:52:24 +02:00
Michaël Lemaire 2fb696544f Add equipment price depreciation by using it 2017-04-24 19:59:16 +02:00
Michaël Lemaire d5b37ff850 character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire 485d74dd7f Added producers and evaluators for TacticalAI 2017-02-27 01:42:12 +01:00
Michaël Lemaire 53bbe510d2 Test coverage on core 2017-02-09 23:21:39 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00