Michaël Lemaire
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b69db4e796
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Dependencies update
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2019-05-06 19:14:12 +02:00 |
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Michaël Lemaire
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5fb8a6ce58
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Fixed ship tooltip disappearing when hovering the ship list
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2018-11-12 16:41:55 +01:00 |
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Michaël Lemaire
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de6576f42d
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Fixed deploy commands
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2018-06-26 23:50:51 +02:00 |
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Michaël Lemaire
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26ee6c12bb
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Restored game area scaling to fit the screen
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2018-06-26 23:37:50 +02:00 |
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Michaël Lemaire
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a6b0f51b9c
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AI now uses real simulated effects in evaluation, and produces all toggle actions
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2018-06-14 17:39:27 +02:00 |
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Michaël Lemaire
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4e624dc9db
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Display simulated ship displacement effects while targetting
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2018-06-13 23:52:36 +02:00 |
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Michaël Lemaire
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7d586d5a2b
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
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Michaël Lemaire
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60d3cd2db7
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Updated to phaser 3.10.0
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2018-06-12 23:40:33 +02:00 |
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Michaël Lemaire
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7a7649e8a9
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Fixed tactical mode button
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2018-06-11 18:22:56 +02:00 |
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Michaël Lemaire
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ade6b8068d
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Added fast forward option to speed up animations when clicking
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2018-06-11 18:09:13 +02:00 |
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Michaël Lemaire
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7879457035
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Refactored animation system to be able to control the playback speed
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2018-06-11 00:58:42 +02:00 |
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Michaël Lemaire
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9fcea58fc9
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map: Added sound and effect for jumps between systems
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2018-06-07 23:03:22 +02:00 |
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Michaël Lemaire
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821900abc6
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Added action tooltips on character sheet
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2018-06-06 23:06:04 +02:00 |
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Michaël Lemaire
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b6261bb420
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Fixed map screen not being interactive
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2018-06-06 19:09:31 +02:00 |
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Michaël Lemaire
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50567ddb9d
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Fixed scene transition in some cases
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2018-06-05 23:08:35 +02:00 |
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Michaël Lemaire
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75eeb44aa0
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Fixed particle system crash
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2018-06-03 23:27:35 +02:00 |
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Michaël Lemaire
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811bfa182d
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Migration to Phaser 3
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2018-06-04 09:48:04 +02:00 |
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Michaël Lemaire
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b4b54c8e2d
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Fixed AI and move-fire simulator sometimes using overheated engines
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2018-04-10 00:27:56 +02:00 |
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Michaël Lemaire
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095cf9e491
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Replaced AI duel page with a node.js multi-process simulator
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2018-04-06 00:27:26 +02:00 |
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Michaël Lemaire
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4838c74236
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Fixed issues in runjs
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2018-04-04 23:57:28 +02:00 |
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Michaël Lemaire
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c3268ebdea
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Forbid move and trigger actions while in vigilance
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2018-04-04 18:17:10 +02:00 |
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Michaël Lemaire
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7bc6378754
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |
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Michaël Lemaire
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eec499dbd5
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Fixed battle stats always adding to defender fleet
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2018-03-29 00:17:24 +02:00 |
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Michaël Lemaire
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37bb85e773
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Added damage evasion
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2018-03-26 17:30:43 +02:00 |
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Michaël Lemaire
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11c38fb657
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Fixed alpha being altered in atlases
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2018-03-25 22:48:11 +02:00 |
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Michaël Lemaire
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43a3450d74
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Updated battle UI sheet
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2018-03-25 19:51:18 +02:00 |
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Michaël Lemaire
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9f81b4c992
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Added damage effect mode
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2018-03-22 00:52:13 +01:00 |
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Michaël Lemaire
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d4635683e3
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Updated TODO
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2018-03-21 18:48:30 +01:00 |
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Michaël Lemaire
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28e2f889bd
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New fleet creation mode for character sheet (allow to change ship model)
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2018-03-20 23:06:39 +01:00 |
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Michaël Lemaire
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26d994bb39
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Added ship renaming in creation mode
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2018-03-12 00:07:41 +01:00 |
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Michaël Lemaire
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e41cfa8299
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Removed tests from deployed build
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2018-03-08 22:48:33 +01:00 |
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Michaël Lemaire
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b24dd86a66
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New data pack system
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2018-03-08 20:16:05 +01:00 |
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Michaël Lemaire
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b4fff901cd
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Fixed AI spawning a new web worker at each turn (thus downloading the app again and again)
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2018-03-06 18:41:38 +01:00 |
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Michaël Lemaire
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a2e40d2b91
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Fixed "on" and "hover" layers being in back of children objects
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2018-03-06 00:52:44 +01:00 |
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Michaël Lemaire
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851c59bac1
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Fixed several AI related problems
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2018-03-02 00:14:09 +01:00 |
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Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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4e155b8556
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AI: Tactical evaluators now work on diffs instead of guessed effects
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2018-01-09 20:23:35 +01:00 |
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Michaël Lemaire
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f9859c157e
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Fixed equipment price depreciation and displayed stat
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2018-01-02 19:23:12 +01:00 |
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Michaël Lemaire
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7e20599fce
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Process AI in a web worker if available
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2017-12-21 20:04:54 +01:00 |
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Michaël Lemaire
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58334da31a
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Fixed cooldown not resetting the usage counter
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2017-12-20 22:21:12 +01:00 |
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Michaël Lemaire
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fddf7a3916
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Replaced success factor display with a bar
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2017-12-20 19:57:28 +01:00 |
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Michaël Lemaire
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8f3c54632c
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Fixed toggle actions not being reset at the end of battle
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2017-12-20 19:23:33 +01:00 |
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Michaël Lemaire
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cda87c3f06
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story: Fixed initial contact ship being without equipment
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2017-12-12 23:17:25 +01:00 |
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Michaël Lemaire
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e51594214f
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Updated TODOs
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2017-12-12 22:09:36 +01:00 |
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Michaël Lemaire
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0197fad710
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Ship tooltip now displays precision and maneuvrability
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2017-12-11 01:31:16 +01:00 |
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Michaël Lemaire
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231484f7a8
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
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Michaël Lemaire
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56a85333f5
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Fixed ship tooltip/hover being triggered over a dialog
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2017-12-07 01:05:06 +01:00 |
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Michaël Lemaire
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7315be6be1
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Fixed shop buying/selling not working
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2017-12-07 00:51:25 +01:00 |
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Michaël Lemaire
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d9705b5f9d
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Fixed dialogs overlay sometimes not being set
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2017-12-07 00:25:35 +01:00 |
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