Michaël Lemaire
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4e624dc9db
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Display simulated ship displacement effects while targetting
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2018-06-13 23:52:36 +02:00 |
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Michaël Lemaire
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7d586d5a2b
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
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Michaël Lemaire
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811bfa182d
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Migration to Phaser 3
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2018-06-04 09:48:04 +02:00 |
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Michaël Lemaire
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9bd274ec45
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Fixed inverted battle stats
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2018-04-16 20:12:51 +02:00 |
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Michaël Lemaire
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d7a1c0d1b6
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Updated battle graphics
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2018-04-16 20:12:26 +02:00 |
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Michaël Lemaire
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c625b215de
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New title screen
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2018-04-12 18:33:38 +02:00 |
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Michaël Lemaire
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b4b54c8e2d
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Fixed AI and move-fire simulator sometimes using overheated engines
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2018-04-10 00:27:56 +02:00 |
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Michaël Lemaire
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095cf9e491
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Replaced AI duel page with a node.js multi-process simulator
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2018-04-06 00:27:26 +02:00 |
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Michaël Lemaire
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4838c74236
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Fixed issues in runjs
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2018-04-04 23:57:28 +02:00 |
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Michaël Lemaire
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c3268ebdea
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Forbid move and trigger actions while in vigilance
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2018-04-04 18:17:10 +02:00 |
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Michaël Lemaire
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7bc6378754
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |
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Michaël Lemaire
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18c596f91c
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Ships balancing
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2018-03-29 00:48:21 +02:00 |
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Michaël Lemaire
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eec499dbd5
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Fixed battle stats always adding to defender fleet
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2018-03-29 00:17:24 +02:00 |
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Michaël Lemaire
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37bb85e773
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Added damage evasion
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2018-03-26 17:30:43 +02:00 |
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Michaël Lemaire
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9f81b4c992
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Added damage effect mode
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2018-03-22 00:52:13 +01:00 |
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Michaël Lemaire
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6443f9afda
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Hull and shield are now small values
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2018-03-21 23:25:25 +01:00 |
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Michaël Lemaire
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c28d7ba8eb
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Started work on arena grid
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2018-03-21 23:09:26 +01:00 |
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Michaël Lemaire
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3d6bc192d0
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
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Michaël Lemaire
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28e2f889bd
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New fleet creation mode for character sheet (allow to change ship model)
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2018-03-20 23:06:39 +01:00 |
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Michaël Lemaire
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e1fa5bdc00
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Updated jasmine
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2018-03-11 23:19:45 +01:00 |
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Michaël Lemaire
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b4fff901cd
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Fixed AI spawning a new web worker at each turn (thus downloading the app again and again)
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2018-03-06 18:41:38 +01:00 |
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Michaël Lemaire
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69a65b0735
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Improved character sheet tooltips
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2018-03-06 15:39:48 +01:00 |
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Michaël Lemaire
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41f9b1ad6f
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Fixed Xander not being able to use Disengage
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2018-03-05 22:28:06 +01:00 |
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Michaël Lemaire
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851c59bac1
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Fixed several AI related problems
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2018-03-02 00:14:09 +01:00 |
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Michaël Lemaire
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ea8771fc75
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Fixed Xander's "Disengage" being used instead of main engine
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2018-03-01 19:46:17 +01:00 |
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Michaël Lemaire
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8d983258f8
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Fixed Flea's gatling gun
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2018-03-01 19:35:10 +01:00 |
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Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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8b755d9205
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Updated typescript version
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2018-01-31 19:19:50 +01:00 |
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Michaël Lemaire
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adb3656d29
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Updated ship sprites and portraits
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2018-01-28 21:19:28 +01:00 |
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Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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4e155b8556
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AI: Tactical evaluators now work on diffs instead of guessed effects
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2018-01-09 20:23:35 +01:00 |
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Michaël Lemaire
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f9859c157e
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Fixed equipment price depreciation and displayed stat
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2018-01-02 19:23:12 +01:00 |
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Michaël Lemaire
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7e20599fce
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Process AI in a web worker if available
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2017-12-21 20:04:54 +01:00 |
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Michaël Lemaire
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58334da31a
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Fixed cooldown not resetting the usage counter
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2017-12-20 22:21:12 +01:00 |
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Michaël Lemaire
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8f3c54632c
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Fixed toggle actions not being reset at the end of battle
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2017-12-20 19:23:33 +01:00 |
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Michaël Lemaire
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e7c743716f
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Fixed bad angle math when looking for ships in arc area
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2017-12-13 00:24:02 +01:00 |
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Michaël Lemaire
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cda87c3f06
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story: Fixed initial contact ship being without equipment
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2017-12-12 23:17:25 +01:00 |
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Michaël Lemaire
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231484f7a8
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
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Michaël Lemaire
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7315be6be1
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Fixed shop buying/selling not working
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2017-12-07 00:51:25 +01:00 |
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Michaël Lemaire
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8e3339d6f4
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Fixed the suicide case
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2017-12-05 00:46:48 +01:00 |
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Michaël Lemaire
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0c429bd305
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Rebalanced power depleter (as its effect lasts on turn end)
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2017-12-04 22:48:18 +01:00 |
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Michaël Lemaire
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9543bb0452
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Show power gain on action icons
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2017-12-04 20:01:50 +01:00 |
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Michaël Lemaire
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bb780415a3
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Improved battle "flow" (for better information reading)
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2017-12-04 19:12:06 +01:00 |
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Michaël Lemaire
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a2ad1ecab0
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Fixed dead ship leaving its drones behind
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2017-11-30 00:56:22 +01:00 |
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Michaël Lemaire
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bc99d6aa6b
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Fixed displaying of negative power cost (power recovery)
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2017-11-29 23:50:40 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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1e681d6df3
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Updated dependencies
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2017-11-29 18:07:14 +01:00 |
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Michaël Lemaire
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85d94b91c1
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Fixed sticky effect unit test
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2017-11-29 18:11:17 +01:00 |
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Michaël Lemaire
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e13ee56581
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Fixed area effects not applying
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2017-11-29 01:36:07 +01:00 |
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Michaël Lemaire
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e34033c976
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Fixed sticky effects, when applied twice
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2017-11-28 19:15:22 +01:00 |
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