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43 commits

Author SHA1 Message Date
Michaël Lemaire 5861deca6d Fixed generated loot always indicating "Level 1" 2017-04-20 00:53:24 +02:00
Michaël Lemaire d5b37ff850 character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire b8cf3a5218 Added tomahawk ship model 2017-04-15 23:19:27 +02:00
Michaël Lemaire 40321621de Add selling and buying from shops 2017-03-23 19:58:09 +01:00
Michaël Lemaire 7f9f13d781 character sheet: Added ability to transfer items between ships 2017-03-22 22:16:59 +01:00
Michaël Lemaire 9c358113db Added skill upgrading 2017-03-17 01:07:00 +01:00
Michaël Lemaire 01d5d0ce14 Winning an encounter now removes it properly 2017-03-15 23:00:15 +01:00
Michaël Lemaire 53a8772cbe Added some helpful tooltips 2017-03-15 22:40:19 +01:00
Michaël Lemaire b916230002 Added retreat after defeat 2017-03-14 23:28:07 +01:00
Michaël Lemaire ca7be2e416 Added ability to loot items at the end of battle 2017-03-14 18:48:04 +01:00
Michaël Lemaire 4d991cd43e Fixed hull slot receiving any kind of equipment 2017-03-09 20:11:19 +01:00
Michaël Lemaire 0b327fec26 Fixed ship listing "nothing" actions as available 2017-03-10 12:11:09 +01:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire e64e3955b3 Weapons with blast can now target a ship indirectly 2017-03-09 00:18:40 +01:00
Michaël Lemaire ed5d338522 BullyAI now uses the MoveFireSimulator 2017-03-07 23:16:47 +01:00
Michaël Lemaire 144eb56537 Added log when an action cannot be applied 2017-03-07 20:27:46 +01:00
Michaël Lemaire 80e3f212d6 Added ability to equip/unequip from character sheet 2017-03-06 00:29:02 +01:00
Michaël Lemaire 0cdc7b3def character sheet: Added equipment display in slots and cargo slots 2017-03-05 18:48:13 +01:00
Michaël Lemaire 3f336c8d11 Added equipment slot icons 2017-03-05 15:12:08 +01:00
Michaël Lemaire 760c8ddf27 Start of character sheet 2017-02-28 00:36:12 +01:00
Michaël Lemaire 485d74dd7f Added producers and evaluators for TacticalAI 2017-02-27 01:42:12 +01:00
Michaël Lemaire 135123e7f1 Use RandomGenerator from tscommon 2017-02-26 18:44:15 +01:00
Michaël Lemaire db194b4bf6 New AI Duel page 2017-02-24 01:34:31 +01:00
Michaël Lemaire de8651440a Use of iterators as producers for TacticalAI 2017-02-22 02:14:14 +01:00
Michaël Lemaire 80a82664e1 Started work on TacticalAI and added AI tournament 2017-02-21 22:16:18 +01:00
Michaël Lemaire aa3af26790 Consume power before action starts 2017-02-19 22:52:11 +01:00
Michaël Lemaire 8b2a4ea026 Switched to individual power points display in actionbar 2017-02-19 22:33:07 +01:00
Michaël Lemaire fc483c1967 Revert arena scaling 2017-02-19 17:54:19 +01:00
Michaël Lemaire 9e0df7a08b Fixed several AI-related problems 2017-02-16 23:59:41 +01:00
Michaël Lemaire 13b6c13ef4 Fixed restoring from saved battle 2017-02-16 19:24:21 +01:00
Michaël Lemaire 29ea205d36 Balanced repair drone 2017-02-16 19:05:47 +01:00
Michaël Lemaire 4b8793e8f3 Quick balancing of equipments and ship designs 2017-02-16 01:17:09 +01:00
Michaël Lemaire 471ca8d2d0 Better display of emergency stasis 2017-02-15 23:34:27 +01:00
Michaël Lemaire 12ee9b823b Added drone animation when applying effects 2017-02-15 22:15:31 +01:00
Michaël Lemaire 8cb165e1a4 Pause log processing during ship and weapon animations 2017-02-14 01:30:50 +01:00
Michaël Lemaire 5b7b01d85e New gatling gun effect, with shield hit 2017-02-13 20:31:45 +01:00
Michaël Lemaire e5cd71f4e1 Display ship values variations in arena 2017-02-12 23:18:36 +01:00
Michaël Lemaire 53bbe510d2 Test coverage on core 2017-02-09 23:21:39 +01:00
Michaël Lemaire b7a02e2b37 Fixed fleet orbit animation 2017-02-09 22:01:37 +01:00
Michaël Lemaire 9fce8812a3 Restored ability to jump between systems 2017-02-09 20:16:49 +01:00
Michaël Lemaire 877af0e8c8 Restored game save serialization (using tscommon) 2017-02-09 01:26:04 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00