Michaël Lemaire
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2e962ca301
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Added music to map and arena stages
For future credits :
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300005
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100020
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2015-04-22 23:42:40 +02:00 |
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Michaël Lemaire
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b60cd52510
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Adjusted initial ship placement to work with a fleet of 5 ships
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2015-04-22 22:18:49 +02:00 |
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Michaël Lemaire
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477b51bd9f
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Added display of temporary effects in ship list (no graphics yet)
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2015-04-22 22:03:59 +02:00 |
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Michaël Lemaire
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0650605db9
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Added removal of defeated encounter from location, allowing the winner to continue its journey
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2015-04-22 00:17:00 +02:00 |
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Michaël Lemaire
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f204bc4321
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Added minimal distance between star locations
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2015-04-21 23:40:15 +02:00 |
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Michaël Lemaire
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cb278959a9
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Added collision prevention on move actions
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2015-04-21 22:14:17 +02:00 |
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Michaël Lemaire
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df9091b64a
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Added travis config
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2015-04-21 17:09:02 +02:00 |
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Michaël Lemaire
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d783177f29
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Added readme and license from github
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2015-04-16 15:34:45 +02:00 |
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Michaël Lemaire
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ef0756c0e0
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Made Bully AI move towards an enemy when no more maneuver is available
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2015-04-15 02:00:00 +02:00 |
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Michaël Lemaire
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e0468338fd
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Added messages system (basic at the moment)
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2015-04-15 02:00:00 +02:00 |
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Michaël Lemaire
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3bc4afc4ce
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Updated phaser ts definitions
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2015-04-09 02:00:00 +02:00 |
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Michaël Lemaire
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c9c11d23ce
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Added encounter fleet generation (unbalanced)
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2015-04-07 02:00:00 +02:00 |
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Michaël Lemaire
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c9412ec8ef
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More state refactoring
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2015-04-07 02:00:00 +02:00 |
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Michaël Lemaire
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6700685062
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Refactored states + "battle" message on fight start
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2015-04-07 02:00:00 +02:00 |
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Michaël Lemaire
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b1999822f0
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Added encounters in locations (WIP - no fleet at the moment)
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2015-04-07 02:00:00 +02:00 |
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Michaël Lemaire
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287805c8cc
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Updated to phaser 2.3.0
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2015-04-07 02:00:00 +02:00 |
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Michaël Lemaire
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f48df7155a
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Fixed some display issues with universe and system maps
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2015-03-30 02:00:00 +02:00 |
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Michaël Lemaire
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be807ae51a
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Progress on first ship
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2015-03-29 02:00:00 +02:00 |
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Michaël Lemaire
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7a4394e491
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Started work on first ship
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2015-03-28 01:00:00 +01:00 |
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Michaël Lemaire
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4298222637
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Added ability to travel, and jump between stars
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2015-03-27 01:00:00 +01:00 |
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Michaël Lemaire
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b76a83c157
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Added star system names
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2015-03-25 01:00:00 +01:00 |
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Michaël Lemaire
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83d4b0f97f
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Generate one warp location for each link to other star systems
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2015-03-25 01:00:00 +01:00 |
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Michaël Lemaire
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f7eb13abe1
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Added fleet location display on map
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2015-03-25 01:00:00 +01:00 |
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Michaël Lemaire
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40925d54e1
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Added star system map view
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2015-03-24 01:00:00 +01:00 |
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Michaël Lemaire
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c6d68e36c9
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Renamed scripts to app
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2015-03-24 01:00:00 +01:00 |
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Michaël Lemaire
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d562acb409
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Universe map only displays visited systems
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2015-03-19 01:00:00 +01:00 |
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Michaël Lemaire
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74d302b64c
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Added star system links generation
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2015-03-19 01:00:00 +01:00 |
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Michaël Lemaire
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86b20ffd2b
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Added basic star systems generation and displaying
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2015-03-19 01:00:00 +01:00 |
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Michaël Lemaire
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9cc228e47c
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Added missile weapon effect
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2015-03-16 01:00:00 +01:00 |
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Michaël Lemaire
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dd2d5949ef
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Some init polishing, and beginning of main menu
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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98733dc94b
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Small renaming
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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5cffb1680c
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Refactored BullyMove, using the new AIManeuver
For future AI helpers
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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8b256aa95c
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Fixed serializer ID sequence not being reset on load
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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fcf696f7c1
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Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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488b059913
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Added unit testing for SubMunitionMissile
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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af82ffff7a
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Added handling of in-space targets for area effects
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2015-03-11 01:00:00 +01:00 |
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Michaël Lemaire
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cc6b6695f8
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Started visual feedback for blast radius (WIP)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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496b75b982
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Improved targetting display (with 2 colors)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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28d431e40e
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Fixed arena not destroying properly when changing UI state
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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17afcb2b0d
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Fixed action tooltip remaining visible after turn ended
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2015-03-05 01:00:00 +01:00 |
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Michaël Lemaire
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cf2f585109
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Fixed loading/saving unit testing not being stable (due to stored timestamp in AI)
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2015-03-05 01:00:00 +01:00 |
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Michaël Lemaire
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96d91e6b3d
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Added game saving and loading to localStorage (just with keyboard shortcuts now)
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2015-03-04 01:00:00 +01:00 |
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Michaël Lemaire
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07b80d75df
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Merge branch 'serialization'
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2015-03-04 01:00:00 +01:00 |
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Michaël Lemaire
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7eec39276e
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Added action tooltip (very WIP)
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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faac0a8648
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Made the game state fully serializable
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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b3bb84b81a
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Added range hint display on actions
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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fc66e2a70f
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Added serialization of references and cycles
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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466193f88f
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Added serialization of arrays of Serializable
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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fd9bdfffdd
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Added recursive serialization
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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508f2e3f94
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Added initial work for game data serialization
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2015-03-02 01:00:00 +01:00 |
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