Michaël Lemaire
|
9b051c3ef8
|
WIP
|
2018-07-17 16:17:46 +02:00 |
|
Michaël Lemaire
|
416f17d7ea
|
WIP
|
2018-07-13 16:52:59 +02:00 |
|
Michaël Lemaire
|
f1c8fb5289
|
WIP
|
2018-07-12 16:16:39 +02:00 |
|
Michaël Lemaire
|
53a99dae54
|
WIP
|
2018-07-10 16:43:05 +02:00 |
|
Michaël Lemaire
|
2c31ee8579
|
WIP
|
2018-07-10 16:23:32 +02:00 |
|
Michaël Lemaire
|
c608ac2a08
|
WIP
|
2018-07-09 16:04:40 +02:00 |
|
Michaël Lemaire
|
7079001885
|
WIP
|
2018-07-09 15:33:37 +02:00 |
|
Michaël Lemaire
|
bb67458180
|
WIP
|
2018-07-09 12:28:18 +02:00 |
|
Michaël Lemaire
|
c3268ebdea
|
Forbid move and trigger actions while in vigilance
|
2018-04-04 18:17:10 +02:00 |
|
Michaël Lemaire
|
3d6bc192d0
|
Removed randomness factors in battle actions
|
2018-03-21 00:23:00 +01:00 |
|
Michaël Lemaire
|
41f9b1ad6f
|
Fixed Xander not being able to use Disengage
|
2018-03-05 22:28:06 +01:00 |
|
Michaël Lemaire
|
2f52fd0031
|
New ship upgrade system, replacing equipments
|
2018-02-27 17:26:55 +01:00 |
|
Michaël Lemaire
|
8b755d9205
|
Updated typescript version
|
2018-01-31 19:19:50 +01:00 |
|
Michaël Lemaire
|
bb780415a3
|
Improved battle "flow" (for better information reading)
|
2017-12-04 19:12:06 +01:00 |
|
Michaël Lemaire
|
8b0ff9ee27
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
|
Michaël Lemaire
|
046c476c0a
|
Switched to new testing tools
|
2017-10-29 22:08:55 +01:00 |
|
Michaël Lemaire
|
dc89acd8a2
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
|
Michaël Lemaire
|
4b2d46754f
|
Removed dead ships from play order
|
2017-10-26 00:45:53 +02:00 |
|
Michaël Lemaire
|
e511b78754
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
|
Michaël Lemaire
|
8c1bd3c2ea
|
Improved distance display for move actions
|
2017-09-10 22:20:29 +02:00 |
|
Michaël Lemaire
|
2106b93439
|
Move distance is now dependent on maneuvrability
|
2017-08-18 00:53:21 +02:00 |
|
Michaël Lemaire
|
0f413d334c
|
Added RepelEffect and use it in Gravit Shield action
|
2017-08-17 19:51:22 +02:00 |
|
Michaël Lemaire
|
e69a6b9efd
|
Added two engines
|
2017-08-01 00:49:00 +02:00 |
|
Michaël Lemaire
|
daf59cc16d
|
multiplayer: WIP on spectator mode for battles
|
2017-07-25 00:02:43 +02:00 |
|
Michaël Lemaire
|
3cc168bae9
|
arena: Added auto-approach to bring in range for action
|
2017-06-22 01:32:18 +02:00 |
|
Michaël Lemaire
|
8c0aa73ab7
|
Refactored MoveEvent for new battle log flow
|
2017-05-30 18:24:55 +02:00 |
|
Michaël Lemaire
|
6d01734238
|
Fixed move exclusion radius
|
2017-05-29 20:12:57 +02:00 |
|
Michaël Lemaire
|
088ed18391
|
Refactored equipment/action system for leveled equipment generation
|
2017-04-18 21:51:23 +02:00 |
|
Michaël Lemaire
|
d3e12fa8e1
|
typescript: Added strict null checks
|
2017-03-09 18:11:00 +01:00 |
|
Michaël Lemaire
|
144eb56537
|
Added log when an action cannot be applied
|
2017-03-07 20:27:46 +01:00 |
|
Michaël Lemaire
|
aa3af26790
|
Consume power before action starts
|
2017-02-19 22:52:11 +01:00 |
|
Michaël Lemaire
|
bee43583ca
|
Refactored namespaces
|
2017-02-09 01:00:35 +01:00 |
|