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181 commits

Author SHA1 Message Date
Michaël Lemaire adb3656d29 Updated ship sprites and portraits 2018-01-28 21:19:28 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Michaël Lemaire 4e155b8556 AI: Tactical evaluators now work on diffs instead of guessed effects 2018-01-09 20:23:35 +01:00
Michaël Lemaire f9859c157e Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
Michaël Lemaire 7e20599fce Process AI in a web worker if available 2017-12-21 20:04:54 +01:00
Michaël Lemaire 58334da31a Fixed cooldown not resetting the usage counter 2017-12-20 22:21:12 +01:00
Michaël Lemaire 8f3c54632c Fixed toggle actions not being reset at the end of battle 2017-12-20 19:23:33 +01:00
Michaël Lemaire e7c743716f Fixed bad angle math when looking for ships in arc area 2017-12-13 00:24:02 +01:00
Michaël Lemaire cda87c3f06 story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
Michaël Lemaire 231484f7a8 New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Michaël Lemaire 7315be6be1 Fixed shop buying/selling not working 2017-12-07 00:51:25 +01:00
Michaël Lemaire 8e3339d6f4 Fixed the suicide case 2017-12-05 00:46:48 +01:00
Michaël Lemaire 0c429bd305 Rebalanced power depleter (as its effect lasts on turn end) 2017-12-04 22:48:18 +01:00
Michaël Lemaire 9543bb0452 Show power gain on action icons 2017-12-04 20:01:50 +01:00
Michaël Lemaire bb780415a3 Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
Michaël Lemaire a2ad1ecab0 Fixed dead ship leaving its drones behind 2017-11-30 00:56:22 +01:00
Michaël Lemaire bc99d6aa6b Fixed displaying of negative power cost (power recovery) 2017-11-29 23:50:40 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire 1e681d6df3 Updated dependencies 2017-11-29 18:07:14 +01:00
Michaël Lemaire 85d94b91c1 Fixed sticky effect unit test 2017-11-29 18:11:17 +01:00
Michaël Lemaire e13ee56581 Fixed area effects not applying 2017-11-29 01:36:07 +01:00
Michaël Lemaire e34033c976 Fixed sticky effects, when applied twice 2017-11-28 19:15:22 +01:00
Michaël Lemaire 3f268a3bff Fixed sticky effects not fading 2017-11-28 19:01:56 +01:00
Michaël Lemaire 3bbafcaf57 Fixed "end turn" action not cooling down equipment 2017-11-14 22:16:42 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire 4e498cbdbd character sheet: Added info message when dragging equipment 2017-10-13 01:16:33 +02:00
Michaël Lemaire ee17c37a74 Added initial character creation screen 2017-10-10 00:59:49 +02:00
Michaël Lemaire 0ff23c71a1 Added framework for personality, and for ships to react to battle events 2017-10-08 23:26:33 +02:00
Michaël Lemaire 5337abc056 Fixed cone targetting sometimes impacting the shooter 2017-10-05 19:33:10 +02:00
Michaël Lemaire e34372891e Added laser effect 2017-10-03 22:56:25 +02:00
Michaël Lemaire 1936cfef8d Added cone targetting 2017-10-03 18:11:30 +02:00
Michaël Lemaire 08e1b506b1 Added Prokhorov Laser and Kelvin Generator 2017-10-02 18:02:30 +02:00
Michaël Lemaire 3b4c5f0d7c actionbar: Restored overheat/cooldown display 2017-10-01 20:16:41 +02:00
Michaël Lemaire 5a730762d1 Fixed some targetting issues 2017-10-01 18:33:48 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire 8be89b1825 actionbar: Fixed move actions not always be first 2017-09-18 01:12:51 +02:00
Michaël Lemaire 7a99f97b00 Equipment balancing 2017-09-18 00:49:53 +02:00
Michaël Lemaire 34d87516cf Added battle stat "Equipment wear" 2017-09-15 00:24:53 +02:00
Michaël Lemaire a8032eea8b Added battle stat "Power used" 2017-09-14 23:56:28 +02:00
Michaël Lemaire 44426745d6 Fixed ship rotating when applying action with no target 2017-09-14 23:33:08 +02:00
Michaël Lemaire 55d83b1649 Continued main story 2017-09-12 01:29:15 +02:00
Michaël Lemaire 884e634d5f Updated shield transfer (now a ranged effect) 2017-09-11 00:40:59 +02:00
Michaël Lemaire 8c1bd3c2ea Improved distance display for move actions 2017-09-10 22:20:29 +02:00
Michaël Lemaire 1f8eb2d86d Removed drone once destroyed 2017-08-25 01:02:32 +02:00
Michaël Lemaire 284c0cf297 Fixed many AI and AIDuel asynchronous issues 2017-08-23 19:59:22 +02:00
Michaël Lemaire 2106b93439 Move distance is now dependent on maneuvrability 2017-08-18 00:53:21 +02:00