Michaël Lemaire
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adb3656d29
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Updated ship sprites and portraits
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2018-01-28 21:19:28 +01:00 |
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Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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4e155b8556
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AI: Tactical evaluators now work on diffs instead of guessed effects
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2018-01-09 20:23:35 +01:00 |
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Michaël Lemaire
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f9859c157e
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Fixed equipment price depreciation and displayed stat
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2018-01-02 19:23:12 +01:00 |
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Michaël Lemaire
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7e20599fce
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Process AI in a web worker if available
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2017-12-21 20:04:54 +01:00 |
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Michaël Lemaire
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58334da31a
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Fixed cooldown not resetting the usage counter
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2017-12-20 22:21:12 +01:00 |
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Michaël Lemaire
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8f3c54632c
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Fixed toggle actions not being reset at the end of battle
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2017-12-20 19:23:33 +01:00 |
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Michaël Lemaire
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e7c743716f
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Fixed bad angle math when looking for ships in arc area
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2017-12-13 00:24:02 +01:00 |
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Michaël Lemaire
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cda87c3f06
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story: Fixed initial contact ship being without equipment
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2017-12-12 23:17:25 +01:00 |
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Michaël Lemaire
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231484f7a8
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
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Michaël Lemaire
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7315be6be1
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Fixed shop buying/selling not working
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2017-12-07 00:51:25 +01:00 |
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Michaël Lemaire
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8e3339d6f4
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Fixed the suicide case
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2017-12-05 00:46:48 +01:00 |
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Michaël Lemaire
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0c429bd305
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Rebalanced power depleter (as its effect lasts on turn end)
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2017-12-04 22:48:18 +01:00 |
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Michaël Lemaire
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9543bb0452
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Show power gain on action icons
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2017-12-04 20:01:50 +01:00 |
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Michaël Lemaire
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bb780415a3
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Improved battle "flow" (for better information reading)
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2017-12-04 19:12:06 +01:00 |
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Michaël Lemaire
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a2ad1ecab0
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Fixed dead ship leaving its drones behind
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2017-11-30 00:56:22 +01:00 |
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Michaël Lemaire
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bc99d6aa6b
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Fixed displaying of negative power cost (power recovery)
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2017-11-29 23:50:40 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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1e681d6df3
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Updated dependencies
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2017-11-29 18:07:14 +01:00 |
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Michaël Lemaire
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85d94b91c1
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Fixed sticky effect unit test
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2017-11-29 18:11:17 +01:00 |
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Michaël Lemaire
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e13ee56581
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Fixed area effects not applying
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2017-11-29 01:36:07 +01:00 |
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Michaël Lemaire
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e34033c976
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Fixed sticky effects, when applied twice
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2017-11-28 19:15:22 +01:00 |
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Michaël Lemaire
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3f268a3bff
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Fixed sticky effects not fading
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2017-11-28 19:01:56 +01:00 |
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Michaël Lemaire
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3bbafcaf57
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Fixed "end turn" action not cooling down equipment
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2017-11-14 22:16:42 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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046c476c0a
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Switched to new testing tools
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2017-10-29 22:08:55 +01:00 |
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Michaël Lemaire
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dc89acd8a2
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Apply new testing tools
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2017-10-26 23:47:13 +02:00 |
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Michaël Lemaire
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4b2d46754f
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Removed dead ships from play order
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2017-10-26 00:45:53 +02:00 |
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Michaël Lemaire
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4e498cbdbd
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character sheet: Added info message when dragging equipment
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2017-10-13 01:16:33 +02:00 |
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Michaël Lemaire
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ee17c37a74
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Added initial character creation screen
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2017-10-10 00:59:49 +02:00 |
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Michaël Lemaire
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0ff23c71a1
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Added framework for personality, and for ships to react to battle events
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2017-10-08 23:26:33 +02:00 |
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Michaël Lemaire
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5337abc056
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Fixed cone targetting sometimes impacting the shooter
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2017-10-05 19:33:10 +02:00 |
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Michaël Lemaire
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e34372891e
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Added laser effect
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2017-10-03 22:56:25 +02:00 |
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Michaël Lemaire
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1936cfef8d
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Added cone targetting
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2017-10-03 18:11:30 +02:00 |
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Michaël Lemaire
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08e1b506b1
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Added Prokhorov Laser and Kelvin Generator
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2017-10-02 18:02:30 +02:00 |
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Michaël Lemaire
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3b4c5f0d7c
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actionbar: Restored overheat/cooldown display
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2017-10-01 20:16:41 +02:00 |
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Michaël Lemaire
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5a730762d1
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Fixed some targetting issues
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2017-10-01 18:33:48 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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8be89b1825
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actionbar: Fixed move actions not always be first
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2017-09-18 01:12:51 +02:00 |
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Michaël Lemaire
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7a99f97b00
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Equipment balancing
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2017-09-18 00:49:53 +02:00 |
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Michaël Lemaire
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34d87516cf
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Added battle stat "Equipment wear"
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2017-09-15 00:24:53 +02:00 |
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Michaël Lemaire
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a8032eea8b
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Added battle stat "Power used"
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2017-09-14 23:56:28 +02:00 |
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Michaël Lemaire
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44426745d6
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Fixed ship rotating when applying action with no target
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2017-09-14 23:33:08 +02:00 |
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Michaël Lemaire
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55d83b1649
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Continued main story
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2017-09-12 01:29:15 +02:00 |
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Michaël Lemaire
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884e634d5f
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Updated shield transfer (now a ranged effect)
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2017-09-11 00:40:59 +02:00 |
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Michaël Lemaire
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8c1bd3c2ea
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Improved distance display for move actions
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2017-09-10 22:20:29 +02:00 |
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Michaël Lemaire
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1f8eb2d86d
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Removed drone once destroyed
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2017-08-25 01:02:32 +02:00 |
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Michaël Lemaire
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284c0cf297
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Fixed many AI and AIDuel asynchronous issues
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2017-08-23 19:59:22 +02:00 |
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Michaël Lemaire
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2106b93439
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Move distance is now dependent on maneuvrability
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2017-08-18 00:53:21 +02:00 |
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