Michaël Lemaire
|
17afcb2b0d
|
Fixed action tooltip remaining visible after turn ended
|
2015-03-05 01:00:00 +01:00 |
|
Michaël Lemaire
|
cf2f585109
|
Fixed loading/saving unit testing not being stable (due to stored timestamp in AI)
|
2015-03-05 01:00:00 +01:00 |
|
Michaël Lemaire
|
96d91e6b3d
|
Added game saving and loading to localStorage (just with keyboard shortcuts now)
|
2015-03-04 01:00:00 +01:00 |
|
Michaël Lemaire
|
07b80d75df
|
Merge branch 'serialization'
|
2015-03-04 01:00:00 +01:00 |
|
Michaël Lemaire
|
7eec39276e
|
Added action tooltip (very WIP)
|
2015-03-03 01:00:00 +01:00 |
|
Michaël Lemaire
|
faac0a8648
|
Made the game state fully serializable
|
2015-03-03 01:00:00 +01:00 |
|
Michaël Lemaire
|
b3bb84b81a
|
Added range hint display on actions
|
2015-03-03 01:00:00 +01:00 |
|
Michaël Lemaire
|
fc66e2a70f
|
Added serialization of references and cycles
|
2015-03-03 01:00:00 +01:00 |
|
Michaël Lemaire
|
466193f88f
|
Added serialization of arrays of Serializable
|
2015-03-02 01:00:00 +01:00 |
|
Michaël Lemaire
|
fd9bdfffdd
|
Added recursive serialization
|
2015-03-02 01:00:00 +01:00 |
|
Michaël Lemaire
|
508f2e3f94
|
Added initial work for game data serialization
|
2015-03-02 01:00:00 +01:00 |
|
Michaël Lemaire
|
e18ad47c78
|
Added draft for ship card, with gauges and portrait (WIP)
|
2015-02-28 01:00:00 +01:00 |
|
Michaël Lemaire
|
6a007817a3
|
Disabled browser context menu on right click
|
2015-02-28 01:00:00 +01:00 |
|
Michaël Lemaire
|
432a598675
|
Added cancel button on action bar
|
2015-02-28 01:00:00 +01:00 |
|
Michaël Lemaire
|
fbaa31f9d5
|
Moved "AI playing" indicator on top of action bar
|
2015-02-28 01:00:00 +01:00 |
|
Michaël Lemaire
|
0ee65ca0cd
|
Added graphics for hull, shield and AP display in ship list
|
2015-02-28 01:00:00 +01:00 |
|
Michaël Lemaire
|
8c85102ccc
|
Using Universe object in GameRouter to initialize the game
|
2015-02-27 01:00:00 +01:00 |
|
Michaël Lemaire
|
df9da97b8f
|
Added battle log events for temporary effects
|
2015-02-27 01:00:00 +01:00 |
|
Michaël Lemaire
|
b89c443f13
|
Added sticky temporary effects, and EnergyDepleter weapon (WIP)
|
2015-02-27 01:00:00 +01:00 |
|
Michaël Lemaire
|
f01a9059e9
|
AP consumption is now done by BaseAction
|
2015-02-26 01:00:00 +01:00 |
|
Michaël Lemaire
|
9814f08883
|
Added dynamic fading on move actions
|
2015-02-26 01:00:00 +01:00 |
|
Michaël Lemaire
|
675a7f80c9
|
Added fading on actions that will become unavailable (WIP)
|
2015-02-26 01:00:00 +01:00 |
|
Michaël Lemaire
|
7236afe74b
|
Fixed a bug when hovered ship died
|
2015-02-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
0d5f748386
|
Added graphical lines to link hovered ship info
|
2015-02-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
fd5bb9b9b9
|
New hover and playing graphics on ship sprite
|
2015-02-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
01877b8e37
|
Added action icons
|
2015-02-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
93cf052f5e
|
Turn ship to face the target when firing
|
2015-02-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
8cf4e31d95
|
Added truncated mode to value bars
|
2015-02-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
d56c19be1e
|
Added Animation helper to handle fadein and fadeout
|
2015-02-20 01:00:00 +01:00 |
|
Michaël Lemaire
|
e01cf6bb12
|
Added space key to end a turn
|
2015-02-20 01:00:00 +01:00 |
|
Michaël Lemaire
|
b60aa3fd18
|
Added safety margin to AI to avoid numerical precision errors on AP estimate
|
2015-02-20 01:00:00 +01:00 |
|
Michaël Lemaire
|
86ff98707d
|
Added weapon visual effects and sound
|
2015-02-20 01:00:00 +01:00 |
|
Michaël Lemaire
|
53fefc25b8
|
Fixed AI not using AP while moving (cheater...)
|
2015-02-19 01:00:00 +01:00 |
|
Michaël Lemaire
|
ba56824151
|
Remove dead ships from the battlefield
|
2015-02-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
fbc4774cdf
|
Bully A.I. now chooses the nearest target
|
2015-02-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
cc5331ee5a
|
Added actions by Bully A.I.
|
2015-02-17 01:00:00 +01:00 |
|
Michaël Lemaire
|
6d9093061d
|
Started work on Bully A.I.
|
2015-02-17 01:00:00 +01:00 |
|
Michaël Lemaire
|
7ad81617f3
|
Added ship change sound
|
2015-02-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
97771a9b0a
|
Added player interaction status and icon
|
2015-02-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
2239d1e06d
|
Added looting of enemy ships after battle
|
2015-02-13 01:00:00 +01:00 |
|
Michaël Lemaire
|
8354f03cfb
|
Added looting from the battle outcome (WIP)
|
2015-02-13 01:00:00 +01:00 |
|
Michaël Lemaire
|
728119877b
|
Added git hooks to run tests and lint on commit
|
2015-02-09 01:00:00 +01:00 |
|
Michaël Lemaire
|
de81186faf
|
Added end battle conditions and event
|
2015-02-09 01:00:00 +01:00 |
|
Michaël Lemaire
|
30e6323bf3
|
Added unit tests
|
2015-02-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
f6a7c0b8d9
|
Added capabilities to ships, and matching requirements in equipment
|
2015-02-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
2c73a62893
|
Added death status and death event when hull reaches 0
|
2015-02-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
f7d97ef831
|
Added layer for action icons on action bar
|
2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
|
361269cede
|
Fixed assets
|
2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
|
96389f02b4
|
Added ship portraits in ship list
|
2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
|
9a62388e57
|
Added hover indicator in ship list
|
2015-02-04 01:00:00 +01:00 |
|