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27 commits

Author SHA1 Message Date
Michaël Lemaire c608ac2a08 WIP 2018-07-09 16:04:40 +02:00
Michaël Lemaire 7079001885 WIP 2018-07-09 15:33:37 +02:00
Michaël Lemaire bb67458180 WIP 2018-07-09 12:28:18 +02:00
Michaël Lemaire c3268ebdea Forbid move and trigger actions while in vigilance 2018-04-04 18:17:10 +02:00
Michaël Lemaire 3d6bc192d0 Removed randomness factors in battle actions 2018-03-21 00:23:00 +01:00
Michaël Lemaire 41f9b1ad6f Fixed Xander not being able to use Disengage 2018-03-05 22:28:06 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 8b755d9205 Updated typescript version 2018-01-31 19:19:50 +01:00
Michaël Lemaire bb780415a3 Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire 8c1bd3c2ea Improved distance display for move actions 2017-09-10 22:20:29 +02:00
Michaël Lemaire 2106b93439 Move distance is now dependent on maneuvrability 2017-08-18 00:53:21 +02:00
Michaël Lemaire 0f413d334c Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
Michaël Lemaire e69a6b9efd Added two engines 2017-08-01 00:49:00 +02:00
Michaël Lemaire daf59cc16d multiplayer: WIP on spectator mode for battles 2017-07-25 00:02:43 +02:00
Michaël Lemaire 3cc168bae9 arena: Added auto-approach to bring in range for action 2017-06-22 01:32:18 +02:00
Michaël Lemaire 8c0aa73ab7 Refactored MoveEvent for new battle log flow 2017-05-30 18:24:55 +02:00
Michaël Lemaire 6d01734238 Fixed move exclusion radius 2017-05-29 20:12:57 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire 144eb56537 Added log when an action cannot be applied 2017-03-07 20:27:46 +01:00
Michaël Lemaire aa3af26790 Consume power before action starts 2017-02-19 22:52:11 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/game/actions/MoveAction.spec.ts (Browse further)