Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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4e155b8556
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AI: Tactical evaluators now work on diffs instead of guessed effects
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2018-01-09 20:23:35 +01:00 |
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Michaël Lemaire
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231484f7a8
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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dc89acd8a2
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Apply new testing tools
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2017-10-26 23:47:13 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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3cc168bae9
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arena: Added auto-approach to bring in range for action
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2017-06-22 01:32:18 +02:00 |
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Michaël Lemaire
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7275288f13
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Updated attributes and skills
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2017-06-11 22:44:12 +02:00 |
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Michaël Lemaire
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c7799ce1e3
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ai: Guess area effects at the final ship location
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2017-05-19 01:22:48 +02:00 |
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Michaël Lemaire
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17bee3a81f
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AI: consider overheat and heal effects
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2017-05-18 23:10:16 +02:00 |
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