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spacetac/src/core/ai/Maneuver.spec.ts

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2.9 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("Maneuver", function () {
it("guesses weapon effects", function () {
let battle = new Battle();
let ship1 = battle.fleets[0].addShip();
let ship2 = battle.fleets[0].addShip();
let ship3 = battle.fleets[1].addShip();
let weapon = TestTools.addWeapon(ship1, 50, 0, 100, 10);
ship1.setArenaPosition(0, 0);
TestTools.setShipHP(ship1, 20, 20);
ship2.setArenaPosition(0, 5);
TestTools.setShipHP(ship2, 30, 30);
ship3.setArenaPosition(0, 15);
TestTools.setShipHP(ship3, 30, 30);
let maneuver = new Maneuver(ship1, nn(weapon.action), Target.newFromLocation(0, 0));
expect(maneuver.effects).toEqual([
[ship1, new DamageEffect(50)],
[ship2, new DamageEffect(50)]
]);
});
it("guesses drone effects", function () {
let battle = new Battle();
let ship1 = battle.fleets[0].addShip();
let ship2 = battle.fleets[0].addShip();
let ship3 = battle.fleets[1].addShip();
let weapon = ship1.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon));
weapon.action = new DeployDroneAction(weapon, 0, 100, 1, 10, [new ValueEffect("shield", 10)]);
ship1.setArenaPosition(0, 0);
TestTools.setShipHP(ship1, 20, 20);
ship2.setArenaPosition(0, 5);
TestTools.setShipHP(ship2, 30, 30);
ship3.setArenaPosition(0, 15);
TestTools.setShipHP(ship3, 30, 30);
let maneuver = new Maneuver(ship1, weapon.action, Target.newFromLocation(0, 0));
expect(maneuver.effects).toEqual([
[ship1, new ValueEffect("shield", 10)],
[ship2, new ValueEffect("shield", 10)]
]);
});
it("guesses area effects on final location", function () {
let battle = new Battle();
let ship = battle.fleets[0].addShip();
let engine = TestTools.addEngine(ship, 500);
let move = nn(engine.action);
TestTools.setShipAP(ship, 10);
let drone = new Drone(ship);
drone.effects = [new AttributeEffect("maneuvrability", 1)];
drone.x = 100;
drone.y = 0;
drone.radius = 50;
battle.addDrone(drone);
let maneuver = new Maneuver(ship, move, Target.newFromLocation(40, 30));
expect(maneuver.getFinalLocation()).toEqual(jasmine.objectContaining({ x: 40, y: 30 }));
expect(maneuver.effects).toEqual([]);
maneuver = new Maneuver(ship, move, Target.newFromLocation(100, 30));
expect(maneuver.getFinalLocation()).toEqual(jasmine.objectContaining({ x: 100, y: 30 }));
expect(maneuver.effects).toEqual([[ship, new AttributeEffect("maneuvrability", 1)]]);
});
});
}