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AttributeEffect.spec.ts
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Added damage evasion
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2018-03-26 17:30:43 +02:00 |
AttributeEffect.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
AttributeLimitEffect.spec.ts
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Added damage evasion
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2018-03-26 17:30:43 +02:00 |
AttributeLimitEffect.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
AttributeMultiplyEffect.spec.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
AttributeMultiplyEffect.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
BaseEffect.ts
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |
CooldownEffect.spec.ts
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
CooldownEffect.ts
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
DamageEffect.spec.ts
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Ships balancing
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2018-03-29 00:48:21 +02:00 |
DamageEffect.ts
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Ships balancing
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2018-03-29 00:48:21 +02:00 |
PinnedEffect.spec.ts
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
PinnedEffect.ts
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
RepelEffect.spec.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
RepelEffect.ts
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Added pinned effect, to prevent ships from moving
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2018-06-13 20:17:46 +02:00 |
StickyEffect.spec.ts
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Added damage evasion
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2018-03-26 17:30:43 +02:00 |
StickyEffect.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
ValueEffect.spec.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
ValueEffect.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
ValueTransferEffect.spec.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
ValueTransferEffect.ts
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
VigilanceEffect.spec.ts
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |
VigilanceEffect.ts
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |