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spacetac/src/core/BattleStats.spec.ts

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4.8 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("BattleStats", function () {
it("collects stats", function () {
let stats = new BattleStats();
expect(stats.stats).toEqual({});
stats.addStat("Test", 1, true);
expect(stats.stats).toEqual({ Test: [1, 0] });
stats.addStat("Test", 1, true);
expect(stats.stats).toEqual({ Test: [2, 0] });
stats.addStat("Test", 1, false);
expect(stats.stats).toEqual({ Test: [2, 1] });
stats.addStat("Other Test", 10, true);
expect(stats.stats).toEqual({ Test: [2, 1], "Other Test": [10, 0] });
})
it("collects damage dealt", function () {
let stats = new BattleStats();
let battle = new Battle();
let attacker = battle.fleets[0].addShip();
let defender = battle.fleets[1].addShip();
stats.processLog(battle.log, battle.fleets[0]);
expect(stats.stats).toEqual({});
battle.log.add(new DamageEvent(attacker, 10, 12));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Damage dealt": [0, 22] });
battle.log.add(new DamageEvent(defender, 40, 0));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Damage dealt": [40, 22] });
battle.log.add(new DamageEvent(attacker, 5, 4));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Damage dealt": [40, 31] });
})
it("collects distance moved", function () {
let stats = new BattleStats();
let battle = new Battle();
let attacker = battle.fleets[0].addShip();
let defender = battle.fleets[1].addShip();
stats.processLog(battle.log, battle.fleets[0]);
expect(stats.stats).toEqual({});
battle.log.add(new MoveEvent(attacker, new ArenaLocationAngle(0, 0), new ArenaLocationAngle(10, 0)));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Move distance (km)": [10, 0] });
battle.log.add(new MoveEvent(defender, new ArenaLocationAngle(10, 5), new ArenaLocationAngle(10, 63)));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Move distance (km)": [10, 58] });
})
it("collects deployed drones", function () {
let stats = new BattleStats();
let battle = new Battle();
let attacker = battle.fleets[0].addShip();
let defender = battle.fleets[1].addShip();
stats.processLog(battle.log, battle.fleets[0]);
expect(stats.stats).toEqual({});
battle.log.add(new DroneDeployedEvent(new Drone(attacker)));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Drones deployed": [1, 0] });
battle.log.add(new DroneDeployedEvent(new Drone(defender)));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Drones deployed": [1, 1] });
})
it("collects power usage", function () {
let stats = new BattleStats();
let battle = new Battle();
let attacker = battle.fleets[0].addShip();
let defender = battle.fleets[1].addShip();
stats.processLog(battle.log, battle.fleets[0]);
expect(stats.stats).toEqual({});
battle.log.add(new ActionAppliedEvent(attacker, new BaseAction("nop", "nop"), null, 4));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Power used": [4, 0] });
battle.log.add(new ActionAppliedEvent(defender, new BaseAction("nop", "nop"), null, 2));
stats.processLog(battle.log, battle.fleets[0], true);
expect(stats.stats).toEqual({ "Power used": [4, 2] });
})
it("evaluates equipment depreciation", function () {
let stats = new BattleStats();
let battle = new Battle();
let attacker = battle.fleets[0].addShip();
let defender = battle.fleets[1].addShip();
let equ1 = TestTools.addEngine(attacker, 50);
equ1.price = 1000;
let equ2 = TestTools.addEngine(defender, 50);
equ2.price = 1100;
stats.onBattleStart(attacker.fleet, defender.fleet);
expect(stats.stats).toEqual({ "Equipment wear (zotys)": [1000, 1100] });
equ1.price = 500;
equ2.price = 800;
stats.onBattleEnd(attacker.fleet, defender.fleet);
expect(stats.stats).toEqual({ "Equipment wear (zotys)": [500, 300] });
})
})
}