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spacetac/src/core/equipments/RepairDrone.spec.ts

59 lines
2.4 KiB
TypeScript

module TS.SpaceTac.Equipments {
describe("RepairDrone", function () {
it("generates equipment based on level", function () {
let template = new RepairDrone();
let equipment = template.generate(1);
expect(equipment.requirements).toEqual({ "skill_quantum": 1 });
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 300, 10, 150, [
new ValueEffect("hull", 2)
]));
equipment = template.generate(2);
expect(equipment.requirements).toEqual({ "skill_quantum": 4 });
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 310, 11, 155, [
new ValueEffect("hull", 3)
]));
equipment = template.generate(3);
expect(equipment.requirements).toEqual({ "skill_quantum": 7 });
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 322, 12, 161, [
new ValueEffect("hull", 4)
]));
equipment = template.generate(10);
expect(equipment.requirements).toEqual({ "skill_quantum": 49 });
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 10, 462, 26, 231, [
new ValueEffect("hull", 11)
]));
});
it("generates a drone that may repair ships hull", function () {
let template = new RepairDrone();
let equipment = template.generate(4);
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 5, 336, 13, 168, [
new ValueEffect("hull", 5)
]));
let battle = new Battle();
let ship = battle.fleets[0].addShip();
battle.playing_ship = ship;
battle.play_order = [ship];
TestTools.setShipAP(ship, 10);
let result = nn(equipment.action).apply(ship, new Target(5, 5, null));
expect(result).toBe(true);
expect(battle.drones.length).toBe(1);
let drone = battle.drones[0];
expect(drone.duration).toBe(13);
ship.setAttribute("hull_capacity", 100);
ship.setValue("hull", 93);
drone.apply([ship]);
expect(ship.getValue("hull")).toBe(98);
drone.apply([ship]);
expect(ship.getValue("hull")).toBe(100);
});
});
}