2013-11-09 17:46:34 +00:00
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#include "SoftwareRenderer.h"
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2013-11-14 17:47:03 +00:00
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#include "CameraDefinition.h"
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2013-11-10 16:04:38 +00:00
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#include "Scenery.h"
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2013-11-11 14:42:11 +00:00
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#include "FluidMediumManager.h"
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2013-11-12 20:34:35 +00:00
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#include "AtmosphereRenderer.h"
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2013-11-15 23:27:40 +00:00
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#include "AtmosphereDefinition.h"
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2013-12-08 19:54:34 +00:00
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#include "AtmosphereResult.h"
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2013-12-01 18:24:53 +00:00
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#include "CloudsRenderer.h"
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2013-12-15 12:59:21 +00:00
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#include "CloudsDefinition.h"
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2013-12-08 19:54:34 +00:00
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#include "TerrainRenderer.h"
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#include "TexturesRenderer.h"
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#include "WaterRenderer.h"
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2013-12-01 18:24:53 +00:00
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#include "SkyRasterizer.h"
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2013-12-05 15:44:18 +00:00
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#include "TerrainRasterizer.h"
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2013-12-08 17:05:18 +00:00
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#include "WaterRasterizer.h"
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2013-12-08 19:54:34 +00:00
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#include "LightStatus.h"
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#include "LightingManager.h"
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2013-12-09 10:59:57 +00:00
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#include "System.h"
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#include "Thread.h"
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2013-11-12 20:34:35 +00:00
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2013-12-09 10:59:57 +00:00
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SoftwareRenderer::SoftwareRenderer(Scenery* scenery)
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2013-11-17 21:36:18 +00:00
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{
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2013-12-09 10:59:57 +00:00
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RenderArea::RenderParams params = {1, 1, 1, 5};
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2013-11-17 21:36:18 +00:00
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2013-12-09 10:59:57 +00:00
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render_quality = 5;
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render_width = 1;
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render_height = 1;
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render_interrupt = 0;
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render_progress = 0.0;
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is_rendering = 0;
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render_camera = new CameraDefinition;
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render_area = new RenderArea(this);
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render_area->setParams(params);
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2013-11-09 17:46:34 +00:00
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2013-11-12 20:34:35 +00:00
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atmosphere_renderer = new BaseAtmosphereRenderer(this);
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2013-12-01 18:24:53 +00:00
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clouds_renderer = new CloudsRenderer(this);
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2013-12-08 19:54:34 +00:00
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terrain_renderer = new TerrainRenderer(this);
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textures_renderer = new TexturesRenderer(this);
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water_renderer = new WaterRenderer(this);
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2013-11-12 20:34:35 +00:00
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2013-11-11 14:42:11 +00:00
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fluid_medium = new FluidMediumManager(this);
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2013-12-09 10:59:57 +00:00
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lighting = new LightingManager();
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2013-11-10 16:04:38 +00:00
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if (scenery)
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{
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this->scenery = scenery;
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2013-11-13 22:36:52 +00:00
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own_scenery = false;
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2013-11-10 16:04:38 +00:00
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}
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else
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{
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2013-11-13 22:36:52 +00:00
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this->scenery = new Scenery;
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own_scenery = true;
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2013-11-10 16:04:38 +00:00
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}
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2013-11-09 17:46:34 +00:00
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}
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SoftwareRenderer::~SoftwareRenderer()
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{
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2013-12-09 10:59:57 +00:00
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delete render_camera;
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delete render_area;
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2013-11-12 20:34:35 +00:00
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delete atmosphere_renderer;
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2013-12-01 18:24:53 +00:00
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delete clouds_renderer;
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2013-12-08 19:54:34 +00:00
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delete terrain_renderer;
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delete textures_renderer;
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delete water_renderer;
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2013-11-12 20:34:35 +00:00
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2013-11-09 17:46:34 +00:00
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delete fluid_medium;
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2013-12-09 10:59:57 +00:00
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delete lighting;
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2013-11-13 22:36:52 +00:00
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if (own_scenery)
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{
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delete scenery;
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}
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2013-11-09 17:46:34 +00:00
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}
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2013-11-10 16:04:38 +00:00
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2013-11-17 21:36:18 +00:00
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void SoftwareRenderer::setScenery(Scenery* scenery)
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{
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if (!own_scenery)
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{
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this->scenery = new Scenery;
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own_scenery = true;
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}
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scenery->copy(this->scenery);
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}
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2013-11-12 20:34:35 +00:00
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void SoftwareRenderer::prepare()
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2013-11-10 16:04:38 +00:00
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{
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2013-11-12 20:34:35 +00:00
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// Prepare sub renderers
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delete atmosphere_renderer;
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atmosphere_renderer = new SoftwareBrunetonAtmosphereRenderer(this);
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2013-12-01 18:24:53 +00:00
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delete clouds_renderer;
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clouds_renderer = new CloudsRenderer(this);
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clouds_renderer->update();
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2013-12-08 19:54:34 +00:00
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delete terrain_renderer;
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terrain_renderer = new TerrainRenderer(this);
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delete textures_renderer;
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textures_renderer = new TexturesRenderer(this);
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2013-11-17 21:36:18 +00:00
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2013-12-08 19:54:34 +00:00
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delete water_renderer;
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water_renderer = new WaterRenderer(this);
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2013-11-12 20:34:35 +00:00
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// Prepare global tools
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fluid_medium->clearMedia();
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2013-11-11 14:42:11 +00:00
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//fluid_medium->registerMedium(water_renderer);
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2013-11-10 16:04:38 +00:00
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}
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2013-11-11 14:42:11 +00:00
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2013-12-01 18:24:53 +00:00
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void SoftwareRenderer::rasterize()
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2013-11-11 14:42:11 +00:00
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{
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2013-12-05 15:44:18 +00:00
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TerrainRasterizer terrain(this);
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terrain.renderSurface();
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2013-12-08 17:05:18 +00:00
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WaterRasterizer water(this);
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water.renderSurface();
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2013-12-01 18:24:53 +00:00
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SkyRasterizer sky(this);
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sky.rasterize();
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}
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2013-12-15 12:59:21 +00:00
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void SoftwareRenderer::disableClouds()
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{
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scenery->getClouds()->clear();
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}
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2013-12-09 10:59:57 +00:00
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void SoftwareRenderer::setPreviewCallbacks(RenderArea::RenderCallbackStart start, RenderArea::RenderCallbackDraw draw, RenderArea::RenderCallbackUpdate update)
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{
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render_area->setPreviewCallbacks(start, draw, update);
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}
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static void* _renderFirstPass(void* data)
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{
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SoftwareRenderer* renderer = (SoftwareRenderer*)data;
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renderer->rasterize();
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2013-12-10 22:06:57 +00:00
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renderer->is_rendering = 0;
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2013-12-09 10:59:57 +00:00
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return NULL;
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}
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void SoftwareRenderer::start(RenderArea::RenderParams params)
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{
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Thread thread(_renderFirstPass);
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int loops;
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int core_count = System::getCoreCount();
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params.antialias = (params.antialias < 1) ? 1 : params.antialias;
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params.antialias = (params.antialias > 4) ? 4 : params.antialias;
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render_quality = params.quality;
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render_width = params.width * params.antialias;
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render_height = params.height * params.antialias;
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render_interrupt = 0;
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render_progress = 0.0;
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render_camera->setRenderSize(render_width, render_height);
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render_area->setBackgroundColor(COLOR_BLACK);
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render_area->setParams(params);
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render_area->clear();
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prepare();
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is_rendering = 1;
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thread.start(this);
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loops = 0;
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while (is_rendering)
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{
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Thread::timeSleepMs(100);
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if (++loops >= 10)
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{
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render_area->update();
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loops = 0;
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}
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}
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thread.join();
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is_rendering = 1;
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render_area->postProcess(core_count);
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is_rendering = 0;
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}
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void SoftwareRenderer::interrupt()
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{
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render_interrupt = 1;
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}
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2013-12-08 19:54:34 +00:00
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Color SoftwareRenderer::applyLightingToSurface(const Vector3 &location, const Vector3 &normal, const SurfaceMaterial &material)
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{
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2013-12-09 10:59:57 +00:00
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LightStatus status(lighting, location, getCameraLocation(location));
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2013-12-08 19:54:34 +00:00
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atmosphere_renderer->getLightingStatus(&status, normal, 0);
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return status.apply(normal, material);
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}
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2013-12-01 18:24:53 +00:00
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Color SoftwareRenderer::applyMediumTraversal(Vector3 location, Color color)
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{
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2013-12-08 19:54:34 +00:00
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color = atmosphere_renderer->applyAerialPerspective(location, color).final;
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2013-12-09 10:59:57 +00:00
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color = clouds_renderer->getColor(getCameraLocation(location), location, color);
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2013-12-01 18:24:53 +00:00
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return color;
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/*Vector3 eye = cameraGetLocation(scenery->getCamera());
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return fluid_medium->applyTraversal(eye, location, color);*/
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}
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2013-12-08 16:56:59 +00:00
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2013-12-08 19:54:34 +00:00
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RayCastingResult SoftwareRenderer::rayWalking(const Vector3 &location, const Vector3 &direction, int, int, int, int)
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2013-12-08 16:56:59 +00:00
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{
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2013-12-08 19:54:34 +00:00
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RayCastingResult result;
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Color sky_color;
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result = terrain_renderer->castRay(location, direction);
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if (!result.hit)
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{
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sky_color = atmosphere_renderer->getSkyColor(direction).final;
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result.hit = 1;
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2013-12-11 10:32:10 +00:00
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result.hit_location = location.add(direction.scale(1000.0));
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2013-12-08 19:54:34 +00:00
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result.hit_color = clouds_renderer->getColor(location, result.hit_location, sky_color);
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}
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2013-12-08 16:56:59 +00:00
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return result;
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}
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2013-12-09 10:59:57 +00:00
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int SoftwareRenderer::addRenderProgress(double)
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{
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return not render_interrupt;
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}
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2013-12-11 11:46:39 +00:00
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Vector3 SoftwareRenderer::getCameraLocation(const Vector3 &)
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2013-12-09 10:59:57 +00:00
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{
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return render_camera->getLocation();
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}
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2013-12-11 11:46:39 +00:00
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Vector3 SoftwareRenderer::getCameraDirection(const Vector3 &)
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2013-12-09 10:59:57 +00:00
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{
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return render_camera->getDirectionNormalized();
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}
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2013-12-11 11:46:39 +00:00
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double SoftwareRenderer::getPrecision(const Vector3 &location)
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2013-12-09 10:59:57 +00:00
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{
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Vector3 projected;
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projected = render_camera->project(location);
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projected.x += 1.0;
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//projected.y += 1.0;
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2013-12-11 10:32:10 +00:00
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return render_camera->unproject(projected).sub(location).getNorm(); // / (double)render_quality;
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2013-12-09 10:59:57 +00:00
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}
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2013-12-11 11:46:39 +00:00
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Vector3 SoftwareRenderer::projectPoint(const Vector3 &point)
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2013-12-09 10:59:57 +00:00
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{
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return render_camera->project(point);
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}
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2013-12-11 11:46:39 +00:00
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Vector3 SoftwareRenderer::unprojectPoint(const Vector3 &point)
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2013-12-09 10:59:57 +00:00
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{
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return render_camera->unproject(point);
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}
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2013-12-11 11:46:39 +00:00
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void SoftwareRenderer::pushTriangle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, RenderArea::f_RenderFragmentCallback callback, void* callback_data)
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2013-12-09 10:59:57 +00:00
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{
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Vector3 p1, p2, p3;
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p1 = projectPoint(v1);
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p2 = projectPoint(v2);
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p3 = projectPoint(v3);
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render_area->pushTriangle(p1, p2, p3, v1, v2, v3, callback, callback_data);
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}
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2013-12-11 11:46:39 +00:00
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void SoftwareRenderer::pushQuad(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, RenderArea::f_RenderFragmentCallback callback, void* callback_data)
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2013-12-09 10:59:57 +00:00
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{
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pushTriangle(v2, v3, v1, callback, callback_data);
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pushTriangle(v4, v1, v3, callback, callback_data);
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}
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2013-12-11 11:46:39 +00:00
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void SoftwareRenderer::pushDisplacedTriangle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &ov1, const Vector3 &ov2, const Vector3 &ov3, RenderArea::f_RenderFragmentCallback callback, void* callback_data)
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2013-12-09 10:59:57 +00:00
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{
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Vector3 p1, p2, p3;
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p1 = projectPoint(v1);
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p2 = projectPoint(v2);
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p3 = projectPoint(v3);
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render_area->pushTriangle(p1, p2, p3, ov1, ov2, ov3, callback, callback_data);
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}
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2013-12-11 11:46:39 +00:00
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void SoftwareRenderer::pushDisplacedQuad(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, const Vector3 &ov1, const Vector3 &ov2, const Vector3 &ov3, const Vector3 &ov4, RenderArea::f_RenderFragmentCallback callback, void* callback_data)
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2013-12-09 10:59:57 +00:00
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{
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pushDisplacedTriangle(v2, v3, v1, ov2, ov3, ov1, callback, callback_data);
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pushDisplacedTriangle(v4, v1, v3, ov4, ov1, ov3, callback, callback_data);
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}
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