2012-01-26 23:08:09 +00:00
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#include "formclouds.h"
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#include "../lib_paysages/clouds.h"
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2012-02-05 11:31:16 +00:00
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#include "../lib_paysages/color.h"
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#include "../lib_paysages/euclid.h"
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2012-01-26 23:08:09 +00:00
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#include "../lib_paysages/scenery.h"
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2012-02-05 11:31:16 +00:00
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#include "tools.h"
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2012-01-26 23:08:09 +00:00
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/**************** Previews ****************/
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2012-02-21 13:41:02 +00:00
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class PreviewCloudsCoverage:public BasePreview
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{
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public:
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PreviewCloudsCoverage(QWidget* parent, CloudsLayerDefinition* layer):BasePreview(parent)
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{
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.applyLightStatus = _applyLightStatus;
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2012-08-26 13:36:46 +00:00
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_original_layer = layer;
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_preview_layer = cloudsLayerCreateDefinition();
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2012-04-12 20:02:31 +00:00
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configScaling(100.0, 1000.0, 20.0, 200.0);
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}
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~PreviewCloudsCoverage()
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{
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cloudsLayerDeleteDefinition(_preview_layer);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 eye, look;
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Color color_layer;
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eye.x = 0.0;
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eye.y = scaling;
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eye.z = -10.0 * scaling;
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look.x = x * 0.01 / scaling;
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look.y = -y * 0.01 / scaling - 0.3;
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look.z = 1.0;
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look = v3Normalize(look);
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2012-08-26 13:36:46 +00:00
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color_layer = cloudsApplyLayer(_preview_layer, COLOR_BLUE, &_renderer, eye, v3Add(eye, v3Scale(look, 1000.0)));
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return colorToQColor(color_layer);
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}
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void updateData()
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{
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cloudsLayerCopyDefinition(_original_layer, _preview_layer);
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}
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static Color _applyLightStatus(Renderer* renderer, LightStatus* status, Vector3 location, Vector3 normal, SurfaceMaterial material)
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{
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return COLOR_WHITE;
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}
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private:
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Renderer _renderer;
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CloudsLayerDefinition* _original_layer;
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CloudsLayerDefinition* _preview_layer;
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};
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class PreviewCloudsColor:public BasePreview
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{
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public:
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PreviewCloudsColor(QWidget* parent, CloudsLayerDefinition* layer):BasePreview(parent)
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{
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LightDefinition light;
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_original_layer = layer;
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_preview_layer = cloudsLayerCreateDefinition();
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_lighting = lightingCreateDefinition();
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light.color = COLOR_WHITE;
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2012-02-08 21:20:28 +00:00
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light.direction.x = -1.0;
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light.direction.y = -1.0;
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light.direction.z = 1.0;
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light.direction = v3Normalize(light.direction);
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light.filtered = 0;
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light.masked = 1;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.alterLight = _alterLight;
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_renderer.getLightStatus = _getLightStatus;
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_renderer.customData[0] = _preview_layer;
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_renderer.customData[1] = &_lighting;
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configScaling(0.5, 2.0, 0.1, 2.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 start, end;
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Color color_layer;
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start.x = x * _preview_layer->thickness * 0.5;
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start.y = -y * _preview_layer->thickness * 0.5;
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start.z = _preview_layer->thickness * 0.5;
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end.x = x * _preview_layer->thickness * 0.5;
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end.y = -y * _preview_layer->thickness * 0.5;
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end.z = -_preview_layer->thickness * 0.5;
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color_layer = cloudsApplyLayer(_preview_layer, COLOR_BLUE, &_renderer, start, end);
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return colorToQColor(color_layer);
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}
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void updateData()
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{
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cloudsLayerCopyDefinition(_original_layer, _preview_layer);
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//noiseForceValue(_preview_layer.shape_noise, 1.0);
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_preview_layer->lower_altitude = -_preview_layer->thickness * 0.5;
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//curveClear(_preview_layer.coverage_by_altitude);
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_preview_layer->base_coverage = 1.0;
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_preview_layer->_custom_coverage = _coverageFunc;
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}
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private:
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Renderer _renderer;
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CloudsLayerDefinition* _original_layer;
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CloudsLayerDefinition* _preview_layer;
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LightingDefinition _lighting;
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static double _coverageFunc(CloudsLayerDefinition* layer, Vector3 position)
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{
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double coverage = curveGetValue(layer->coverage_by_altitude, position.y / layer->thickness + 0.5);
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position.y = 0.0;
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double dist = v3Norm(position);
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if (dist >= layer->thickness * 0.5)
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{
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return 0.0;
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}
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else
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{
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double density = 1.0 - dist / (layer->thickness * 0.5);
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return (density < coverage) ? density : coverage;
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}
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}
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static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
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{
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light->color = cloudsLayerFilterLight((CloudsLayerDefinition*)renderer->customData[0], renderer, light->color, location, v3Scale(light->direction, -1000.0), v3Scale(light->direction, -1.0));
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}
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static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
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{
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lightingGetStatus((LightingDefinition*)renderer->customData[1], renderer, location, status);
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}
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};
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2012-01-26 23:08:09 +00:00
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/**************** Form ****************/
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FormClouds::FormClouds(QWidget *parent):
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BaseFormLayer(parent)
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{
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_definition = cloudsCreateDefinition();
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_layer = cloudsLayerCreateDefinition();
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_previewCoverage = new PreviewCloudsCoverage(parent, _layer);
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_previewColor = new PreviewCloudsColor(parent, _layer);
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addPreview(_previewCoverage, tr("Layer coverage (no lighting)"));
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addPreview(_previewColor, tr("Appearance"));
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addInputDouble(tr("Lower altitude"), &_layer->lower_altitude, -10.0, 50.0, 0.5, 5.0);
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addInputDouble(tr("Layer thickness"), &_layer->thickness, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Max coverage"), &_layer->base_coverage, 0.0, 1.0, 0.01, 0.1);
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addInputCurve(tr("Coverage by altitude"), _layer->coverage_by_altitude, 0.0, 1.0, 0.0, 1.0, tr("Altitude in cloud layer"), tr("Coverage value"));
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addInputNoise(tr("Shape noise"), _layer->shape_noise);
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addInputDouble(tr("Shape scaling"), &_layer->shape_scaling, 3.0, 30.0, 0.3, 3.0);
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addInputNoise(tr("Edge noise"), _layer->edge_noise);
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addInputDouble(tr("Edge scaling"), &_layer->edge_scaling, 0.06, 1.5, 0.03, 0.3);
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addInputDouble(tr("Edge length"), &_layer->edge_length, 0.0, 1.0, 0.01, 0.1);
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addInputMaterial(tr("Material"), &_layer->material);
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addInputDouble(tr("Hardness to light"), &_layer->hardness, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Transparency depth"), &_layer->transparencydepth, 0.0, 100.0, 0.5, 5.0);
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addInputDouble(tr("Light traversal depth"), &_layer->lighttraversal, 0.0, 100.0, 0.5, 5.0);
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addInputDouble(tr("Minimum lighting"), &_layer->minimumlight, 0.0, 1.0, 0.01, 0.1);
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setLayers(_definition.layers);
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}
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void FormClouds::revertConfig()
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{
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sceneryGetClouds(&_definition);
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BaseFormLayer::revertConfig();
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}
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void FormClouds::applyConfig()
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{
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BaseFormLayer::applyConfig();
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scenerySetClouds(&_definition);
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}
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void FormClouds::layerGetCopy(void* layer_definition)
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{
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cloudsLayerCopyDefinition((CloudsLayerDefinition*)layer_definition, _layer);
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}
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2012-08-26 13:36:46 +00:00
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void FormClouds::layerApply(void* layer_definition)
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{
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cloudsLayerCopyDefinition(_layer, (CloudsLayerDefinition*)layer_definition);
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}
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