2012-04-14 13:05:03 +00:00
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Technology Preview 2 :
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2012-05-13 19:16:00 +00:00
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- Fix the fog impression when cloud layer overlaps with ground range.
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2012-06-02 10:03:48 +00:00
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- Fix forms with layers apply and revert buttons (when deleting last cloud layer, can't apply it).
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2012-05-06 10:13:34 +00:00
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- Replace zone ranges with curves (with curve input and curve dialog).
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- Interface for textures thickness, slope_range and thickness_transparency (and correct slider ranges).
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2012-04-22 17:12:39 +00:00
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- Render tab previews should not rerender when changing render options.
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2012-05-05 22:07:02 +00:00
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- Compute shadows only once for all textures at a same location.
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=> Add an intermediary light status (two pass lighting).
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2012-04-28 13:36:37 +00:00
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- Add layer sorting/naming.
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2012-05-09 21:11:23 +00:00
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- Add logarithmic sliders for some float values.
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2012-04-28 13:36:37 +00:00
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- Save GUI config (views, render params).
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2012-04-14 15:52:16 +00:00
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- Add an OSD ability on previews and use it for camera location and user landmarks.
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2012-04-14 13:05:03 +00:00
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- Add a zone editor dialog for localized textures.
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- Add a terrain modifier dialog with zones.
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2012-05-11 13:34:45 +00:00
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- Use the curve editor in noise editor
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2012-04-14 15:52:16 +00:00
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- Add a noise filler (and maybe noise intervals ?).
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2012-05-08 12:07:15 +00:00
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- Fix the distorted sun appearance.
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2012-04-14 13:05:03 +00:00
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- Improve curve editor.
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2012-05-05 22:07:02 +00:00
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=> Add curve modes
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=> Improve curve rendering
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2012-05-11 13:34:45 +00:00
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=> Add axis labels and grid
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=> Add logarithmic mode
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2012-05-08 12:07:15 +00:00
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- Improve 3d explorer
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2012-05-11 13:34:45 +00:00
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=> Restore LOD and intelligent poly count (and raise max tessellation)
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2012-05-09 11:39:03 +00:00
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=> Interrupt chunk rendering when quitting dialog
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2012-05-08 12:07:15 +00:00
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=> Don't display the water if it's below all ground
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=> Try to overcome the near frustum cutting
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2012-05-08 14:07:47 +00:00
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=> Disable texture reflection of light (dependant on camera location)
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2012-05-09 11:39:03 +00:00
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=> Add toggles (for water...)
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2012-05-11 13:34:45 +00:00
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=> Max texture size should depend on GPU memory available
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2012-01-27 17:21:57 +00:00
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- Water and terrain LOD moves with the camera, fix it like in the wanderer.
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2012-05-01 11:39:04 +00:00
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- Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible.
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2012-05-03 18:41:15 +00:00
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- Fix "RGB parameters out of range" (and segfault) on preview while moving render params fast in render tab.
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2012-05-05 22:07:02 +00:00
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=> May need to change the updateData system.
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=> Previews need to be paused while updating data.
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2012-05-03 18:41:15 +00:00
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- When there are two previews in the same view, balance rendering between the two.
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2012-05-05 22:07:02 +00:00
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- Lock some previews together (eg: terrain height and colored preview).
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- Find a new licence.
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2012-04-14 13:05:03 +00:00
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Technology Preview 3 :
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2012-01-31 09:48:38 +00:00
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- Restore render progress.
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2012-04-28 13:36:37 +00:00
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- Add antialiasing option (pay attention to memory usage).
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2012-05-05 22:07:02 +00:00
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- Add basic vegetation system ?
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- Texture shadowing and self-shadowing ?
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2012-04-14 13:05:03 +00:00
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- Improve sky rendering (colors and light halo).
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2012-04-29 20:42:36 +00:00
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- Add a progress indicator on previews.
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2012-04-30 19:04:39 +00:00
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- Multi threaded first pass.
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2012-05-01 10:43:33 +00:00
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- Fix potential holes in land rendering.
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2012-05-05 22:07:02 +00:00
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- Progressive final render.
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2012-06-02 14:17:01 +00:00
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- Propose several backgrounds for water rendering (grid, sinus...).
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2012-05-06 08:49:12 +00:00
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- If we can't remove clouds artifacts, blur them.
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2012-04-14 13:05:03 +00:00
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Release Candidate :
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- Polish all features and UI.
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- More translations.
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