2013-11-03 14:46:39 +00:00
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#ifndef NOISEFUNCTIONSIMPLEX_H
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#define NOISEFUNCTIONSIMPLEX_H
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#include "basics_global.h"
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2014-01-21 20:51:11 +00:00
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#include "FractalNoise.h"
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2013-11-03 14:46:39 +00:00
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namespace paysages {
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namespace basics {
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2015-12-08 23:34:08 +00:00
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class BASICSSHARED_EXPORT NoiseFunctionSimplex : public FractalNoise {
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2014-01-21 20:51:11 +00:00
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virtual double getBase2d(double x, double y) const override;
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virtual double getBase3d(double x, double y, double z) const override;
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2015-11-09 21:30:46 +00:00
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public:
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2014-01-05 20:52:09 +00:00
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static const Texture2D *getValueTexture();
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static const Texture2D *getNormalTexture();
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2013-11-03 14:46:39 +00:00
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};
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}
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}
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double noiseSimplexGet1DValue(double x);
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double noiseSimplexGet2DValue(double x, double y);
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double noiseSimplexGet3DValue(double x, double y, double z);
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double noiseSimplexGet4DValue(double x, double y, double z, double w);
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#endif // NOISEFUNCTIONSIMPLEX_H
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