2013-12-21 23:41:19 +00:00
|
|
|
#include "OpenGLWater.h"
|
|
|
|
|
2013-12-22 14:04:33 +00:00
|
|
|
#include "OpenGLRenderer.h"
|
2013-12-21 23:41:19 +00:00
|
|
|
#include "OpenGLShaderProgram.h"
|
2013-12-22 14:04:33 +00:00
|
|
|
#include "OpenGLSharedState.h"
|
|
|
|
#include "WaterRenderer.h"
|
2013-12-24 10:48:06 +00:00
|
|
|
#include "Scenery.h"
|
|
|
|
#include "WaterDefinition.h"
|
|
|
|
#include "SurfaceMaterial.h"
|
2014-01-05 19:37:51 +00:00
|
|
|
#include "NoiseFunctionSimplex.h"
|
2015-08-17 20:55:30 +00:00
|
|
|
#include "FloatNode.h"
|
|
|
|
#include "FloatDiff.h"
|
2015-09-10 21:41:15 +00:00
|
|
|
#include "IntNode.h"
|
2013-12-21 23:41:19 +00:00
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
OpenGLWater::OpenGLWater(OpenGLRenderer *renderer) : OpenGLPart(renderer) {
|
2013-12-21 23:41:19 +00:00
|
|
|
vertices = new float[4 * 3];
|
2015-08-20 22:25:34 +00:00
|
|
|
enabled = true;
|
2013-12-21 23:41:19 +00:00
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
OpenGLWater::~OpenGLWater() {
|
2013-12-21 23:41:19 +00:00
|
|
|
delete[] vertices;
|
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLWater::initialize() {
|
2013-12-21 23:41:19 +00:00
|
|
|
program = createShader("water");
|
|
|
|
program->addVertexSource("water");
|
2014-11-21 10:40:47 +00:00
|
|
|
program->addFragmentSource("atmosphere");
|
2013-12-22 17:47:24 +00:00
|
|
|
program->addFragmentSource("tonemapping");
|
2013-12-24 14:00:32 +00:00
|
|
|
program->addFragmentSource("fadeout");
|
2015-09-06 23:15:59 +00:00
|
|
|
program->addFragmentSource("ui");
|
2014-01-21 20:41:15 +00:00
|
|
|
program->addFragmentSource("noise");
|
2013-12-21 23:41:19 +00:00
|
|
|
program->addFragmentSource("water");
|
|
|
|
|
|
|
|
setVertex(0, -1.0f, 0.0f, -1.0f);
|
|
|
|
setVertex(1, -1.0f, 0.0f, 1.0f);
|
|
|
|
setVertex(2, 1.0f, 0.0f, -1.0f);
|
|
|
|
setVertex(3, 1.0f, 0.0f, 1.0f);
|
2015-08-17 20:55:30 +00:00
|
|
|
|
|
|
|
// Watch for definition changes
|
|
|
|
renderer->getScenery()->getTerrain()->propWaterHeight()->addWatcher(this, true);
|
2015-09-07 23:00:34 +00:00
|
|
|
renderer->getScenery()->getWater()->propReflection()->addWatcher(this, true);
|
2015-09-10 21:41:15 +00:00
|
|
|
renderer->getScenery()->getWater()->propModel()->addWatcher(this, false);
|
2013-12-21 23:41:19 +00:00
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLWater::update() {
|
2015-09-10 21:41:15 +00:00
|
|
|
WaterDefinition *water = renderer->getScenery()->getWater();
|
|
|
|
renderer->getSharedState()->set("waterMaterialColor", *water->material->base);
|
|
|
|
renderer->getSharedState()->set("waterMaterialReflection", water->material->reflection);
|
|
|
|
renderer->getSharedState()->set("waterMaterialShininess", water->material->shininess);
|
|
|
|
renderer->getSharedState()->set("waterMaterialHardness", water->material->hardness);
|
2014-01-05 19:37:51 +00:00
|
|
|
|
2014-01-05 20:52:09 +00:00
|
|
|
renderer->getSharedState()->set("simplexSampler", NoiseFunctionSimplex::getNormalTexture(), true, true);
|
2013-12-21 23:41:19 +00:00
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLWater::render() {
|
|
|
|
if (enabled) {
|
2015-08-20 22:25:34 +00:00
|
|
|
program->drawTriangleStrip(vertices, 4);
|
|
|
|
}
|
2013-12-21 23:41:19 +00:00
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLWater::setVertex(int i, float x, float y, float z) {
|
2013-12-21 23:41:19 +00:00
|
|
|
vertices[i * 3] = x;
|
|
|
|
vertices[i * 3 + 1] = y;
|
|
|
|
vertices[i * 3 + 2] = z;
|
|
|
|
}
|
2015-08-17 20:55:30 +00:00
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLWater::nodeChanged(const DefinitionNode *node, const DefinitionDiff *) {
|
|
|
|
if (node->getPath() == "/terrain/water_height") {
|
2015-08-17 20:55:30 +00:00
|
|
|
renderer->getSharedState()->set("waterOffset", renderer->getScenery()->getTerrain()->getWaterOffset());
|
2015-11-09 21:30:46 +00:00
|
|
|
} else if (node->getPath() == "/water/reflection") {
|
|
|
|
renderer->getSharedState()->set("waterReflection",
|
|
|
|
renderer->getScenery()->getWater()->propReflection()->getValue());
|
|
|
|
} else if (node->getPath() == "/water/model") {
|
2015-09-10 21:41:15 +00:00
|
|
|
update();
|
|
|
|
}
|
2015-08-17 20:55:30 +00:00
|
|
|
}
|
2015-08-20 22:25:34 +00:00
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLWater::setEnabled(bool enabled) {
|
2015-08-20 22:25:34 +00:00
|
|
|
this->enabled = enabled;
|
|
|
|
}
|