paysages3d/src/interface/modeler/quickapp/MainModelerWindow.cpp

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#include "MainModelerWindow.h"
#include "Logs.h"
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#include "OpenGLView.h"
#include "Scenery.h"
#include "OpenGLRenderer.h"
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#include "AtmosphereModeler.h"
#include "WaterModeler.h"
#include "ModelerCameras.h"
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#include "RenderPreviewProvider.h"
#include "RenderProcess.h"
#include "RenderConfig.h"
#include "DiffManager.h"
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#include <QQmlEngine>
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#include <QGuiApplication>
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MainModelerWindow::MainModelerWindow()
{
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scenery = new Scenery();
scenery->autoPreset();
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renderer = new OpenGLRenderer(scenery);
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render_preview_provider = new RenderPreviewProvider();
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qmlRegisterType<OpenGLView>("Paysages", 1, 0, "OpenGLView");
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engine()->addImageProvider("renderpreviewprovider", render_preview_provider);
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setMinimumSize(QSize(1280, 720));
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setTitle(QObject::tr("Paysages 3D"));
setResizeMode(QQuickView::SizeRootObjectToView);
setSource(QUrl("qrc:///main.qml"));
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cameras = new ModelerCameras(this);
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atmosphere = new AtmosphereModeler(this);
water = new WaterModeler(this);
render_process = new RenderProcess(this, render_preview_provider);
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// Bind file buttons
QObject *button_new = findQmlObject("tool_file_new");
if (button_new) {
connect(button_new, SIGNAL(clicked()), this, SLOT(newFile()));
}
QObject *button_save = findQmlObject("tool_file_save");
if (button_save) {
connect(button_save, SIGNAL(clicked()), this, SLOT(saveFile()));
}
QObject *button_load = findQmlObject("tool_file_load");
if (button_load) {
connect(button_load, SIGNAL(clicked()), this, SLOT(loadFile()));
}
QObject *button_exit = findQmlObject("tool_file_exit");
if (button_exit) {
connect(button_exit, SIGNAL(clicked()), this, SLOT(exit()));
}
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}
MainModelerWindow::~MainModelerWindow()
{
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delete atmosphere;
delete water;
delete cameras;
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//delete render_preview_provider; // don't delete it, addImageProvider took ownership
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delete render_process;
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delete renderer;
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delete scenery;
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}
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QObject *MainModelerWindow::findQmlObject(const QString &objectName)
{
if (objectName == "ui" || objectName == "root")
{
return rootObject();
}
else
{
return rootObject()->findChild<QObject *>(objectName);
}
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}
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void MainModelerWindow::setQmlProperty(const QString &objectName, const QString &propertyName, const QVariant &value)
{
QObject *item = findQmlObject(objectName);
if (item)
{
item->setProperty(propertyName.toLocal8Bit(), value);
}
else
{
Logs::error() << "QML object not found :" << objectName.toStdString() << std::endl;
}
}
void MainModelerWindow::connectQmlSignal(const QString &objectName, const char *signal, const QObject *receiver, const char *method)
{
QObject *item = findQmlObject(objectName);
if (item)
{
connect(item, signal, receiver, method);
}
else
{
Logs::error() << "QML object not found :" << objectName.toStdString() << std::endl;
}
}
QString MainModelerWindow::getState() const
{
return rootObject()->property("state").toString();
}
void MainModelerWindow::setState(const QString &stateName)
{
rootObject()->setProperty("state", stateName);
}
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void MainModelerWindow::newFile()
{
getScenery()->autoPreset();
renderer->reset();
}
void MainModelerWindow::saveFile()
{
getScenery()->saveGlobal("saved.p3d");
}
void MainModelerWindow::loadFile()
{
Scenery loaded;
if (loaded.loadGlobal("saved.p3d") == Scenery::FILE_OPERATION_OK)
{
loaded.copy(scenery);
renderer->reset();
}
}
void MainModelerWindow::exit()
{
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close();
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}
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void MainModelerWindow::keyReleaseEvent(QKeyEvent *event)
{
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if (event->modifiers() & Qt::ControlModifier && event->key() == Qt::Key_Q)
{
exit();
}
else if (getState() == "Render Dialog")
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{
if (event->key() == Qt::Key_Escape)
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{
render_process->stopRender();
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}
}
else
{
if (event->key() == Qt::Key_F5)
{
// Start render in a thread
if ((event->modifiers() & Qt::ControlModifier) and (event->modifiers() & Qt::ShiftModifier))
{
render_process->startFinalRender();
}
else if (event->modifiers() & Qt::ControlModifier)
{
render_process->startMediumRender();
}
else
{
render_process->startQuickRender();
}
}
else if (event->key() == Qt::Key_F6)
{
render_process->showPreviousRender();
}
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else if (event->key() == Qt::Key_F12)
{
Logs::warning() << "Current scenery dump:" << std::endl << scenery->toString() << std::endl;
}
else if (event->key() == Qt::Key_N)
{
if (event->modifiers() & Qt::ControlModifier)
{
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newFile();
}
}
else if (event->key() == Qt::Key_S)
{
if (event->modifiers() & Qt::ControlModifier)
{
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saveFile();
}
}
else if (event->key() == Qt::Key_L or event->key() == Qt::Key_O)
{
if (event->modifiers() & Qt::ControlModifier)
{
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loadFile();
}
}
else if (event->key() == Qt::Key_Z)
{
if (event->modifiers() & Qt::ControlModifier)
{
if (event->modifiers() & Qt::ShiftModifier)
{
getScenery()->getDiffManager()->redo();
}
else
{
getScenery()->getDiffManager()->undo();
}
}
}
else if (event->key() == Qt::Key_Y)
{
if (event->modifiers() & Qt::ControlModifier)
{
getScenery()->getDiffManager()->undo();
}
}
}
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}