2013-02-27 16:38:27 +00:00
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#include "private.h"
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void waterAutoPreset(WaterDefinition* definition, WaterPreset preset)
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{
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noiseRandomizeOffsets(definition->_waves_noise);
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if (preset == WATER_PRESET_LAKE)
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{
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definition->transparency = 0.5;
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definition->reflection = 0.4;
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definition->transparency_depth = 4.0;
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2013-09-18 15:10:34 +00:00
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definition->material.base = colorToHSL(colorFromValues(0.08, 0.15, 0.2, 1.0));
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2013-02-27 16:38:27 +00:00
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definition->depth_color.r = 0.0;
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definition->depth_color.g = 0.1;
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definition->depth_color.b = 0.1;
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definition->lighting_depth = 6.0;
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definition->scaling = 1.0;
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definition->waves_height = 0.8;
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definition->detail_height = 0.05;
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definition->turbulence = 0.1;
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definition->foam_coverage = 0.15;
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}
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else if (preset == WATER_PRESET_SEA)
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{
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definition->transparency = 0.4;
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definition->reflection = 0.35;
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definition->transparency_depth = 3.0;
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2013-09-18 15:10:34 +00:00
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definition->material.base = colorToHSL(colorFromValues(0.05, 0.18, 0.2, 1.0));
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2013-02-27 16:38:27 +00:00
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definition->depth_color.r = 0.0;
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definition->depth_color.g = 0.18;
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definition->depth_color.b = 0.15;
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definition->lighting_depth = 4.0;
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definition->scaling = 1.5;
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definition->waves_height = 1.0;
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definition->detail_height = 0.06;
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definition->turbulence = 0.3;
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definition->foam_coverage = 0.4;
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}
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definition->depth_color.a = 1.0;
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definition->material.base.a = 1.0;
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definition->material.reflection = 1.0;
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definition->material.shininess = 16.0;
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2013-09-18 15:10:34 +00:00
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definition->foam_material.base = colorToHSL(colorFromValues(0.8, 0.8, 0.8, 1.0));
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2013-03-07 14:55:37 +00:00
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definition->foam_material.reflection = 0.1;
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2013-02-27 16:38:27 +00:00
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definition->foam_material.shininess = 1.5;
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WaterDefinitionClass.validate(definition);
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}
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