108 lines
2.3 KiB
QML
108 lines
2.3 KiB
QML
import QtQuick 2.2
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import Paysages 1.0
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OpenGLView {
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id: main_ui
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state: "Init"
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width: 800
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height: 600
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Tooltip {
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id: tooltip_widget
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anchors.top: parent.top
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anchors.right: parent.right
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}
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Toolbar {
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id: primary_toolbar
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color: "#90888888"
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anchors.left: parent.left
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ToolbarButton {
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id: tool_display
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picture: "images/tab_display.png"
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hovertext: qsTr("Display options")
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}
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ToolbarButton {
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id: tool_terrain
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picture: "images/tab_terrain.png"
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}
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ToolbarButton {
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id: tool_textures
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picture: "images/tab_textures.png"
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}
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ToolbarButton {
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id: tool_water
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picture: "images/icon_water.png"
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hovertext: "Water tools"
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}
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ToolbarButton {
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id: tool_atmosphere
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picture: "images/tab_atmosphere.png"
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}
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ToolbarButton {
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id: tool_clouds
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picture: "images/tab_clouds.png"
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}
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ToolbarButton {
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id: tool_render
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picture: "images/tab_render.png"
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}
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}
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Toolbar {
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id: display_toolbar
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opacity: 0
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anchors.left: primary_toolbar.right
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ToolbarButton {
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id: tool_display_topdown
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picture: "images/display_topdown.png"
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hovertext: qsTr("Top-down view")
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helptext: qsTr("Drag the mouse on the map to change the viewpoint.")
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}
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}
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Toolbar {
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id: water_toolbar
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opacity: 0
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anchors.left: primary_toolbar.right
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ToolbarButton {
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id: tool_water_level
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picture: "images/icon_water_level.png"
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hovertext: qsTr("Change the water altitude")
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}
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}
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PanelWaterLevel {
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id: panel_water_level
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visible: false
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tool: tool_water_level
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}
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states: [
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State {
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name: "Display Mode"
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when: tool_display.selected
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PropertyChanges {
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target: display_toolbar
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opacity: 1
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}
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},
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State {
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name: "Water Mode"
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when: tool_water.selected
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PropertyChanges {
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target: water_toolbar
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opacity: 1
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}
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}
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]
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}
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