Commit graph

930 commits

Author SHA1 Message Date
Michaël Lemaire a91fa41f8f Added Vector3::randomInSphere
For future use in vegetation
2015-10-15 19:51:24 +02:00
Michaël Lemaire cd144b886c Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
Michaël Lemaire c62cf3a0a4 Improved "near_frustum" render test 2015-10-09 00:55:36 +02:00
Michaël Lemaire 2be80bf8e2 Fixed aerial perspective being applied at wrong location in clouds
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.

Now it is applied at the first found segment, which is still not
optimal but better.

The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire a5c36f90f0 Fixed CLI overriding daytime even when not specified 2015-10-08 23:48:19 +02:00
Michaël Lemaire 3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire 652c66a2fa Fixed a random behavior in god rays tests
Due to an uninitialized value
2015-10-08 00:47:14 +02:00
Michaël Lemaire 8d9e3fbc94 Merge branch god_rays 2015-10-08 09:45:39 +02:00
Michaël Lemaire 98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
Michaël Lemaire b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Michaël Lemaire 6f2d23d960 Refactored lighting manager 2015-09-25 00:12:31 +02:00
Michaël Lemaire ba02442fea Slightly improved cloud lighting 2015-09-24 00:13:52 +02:00
Michaël Lemaire 704fe839d9 Smoothed opacity in clouds 2015-09-22 18:17:00 +02:00
Michaël Lemaire 273585dd8a Fixed tool camera not reverting back to previous camera mode 2015-09-21 23:17:47 +02:00
Michaël Lemaire 8a9c3d4b83 Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
Michaël Lemaire 63eb7b53eb Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
Michaël Lemaire c51d6d2d35 Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
Michaël Lemaire ec69975146 Fixed uninitialized texture id in opengl
This could cause an invalid operation error at texture binding
2015-09-21 21:01:44 +02:00
Michaël Lemaire 7658bf256f Optimized terrain rendering
Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
Michaël Lemaire aacb4addd5 Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire 6e45fc4c2f Small performance improvement in opengl drawing 2015-09-15 18:18:24 +02:00
Michaël Lemaire 4fb7078815 Added rendered picture saving ui 2015-09-15 01:26:05 +02:00
Michaël Lemaire 20c03f84b7 Added an initial loading screen 2015-09-14 19:25:54 +02:00
Michaël Lemaire 84cb69e127 Added cancel button on render dialog 2015-09-14 01:35:25 +02:00
Michaël Lemaire 005c24fa85 Tweaked window and render sizes to keep full hd ratio
Also added medium render size
2015-09-14 00:48:55 +02:00
Michaël Lemaire 0c8a88cddb Added render time 2015-09-13 22:38:44 +02:00
Michaël Lemaire c6272846ea Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
Michaël Lemaire cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Michaël Lemaire 6a8fc7b102 Fixed atmosphere daytime control
Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
Michaël Lemaire 2b5b35e3b4 Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
Michaël Lemaire 3c351bbe5c Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 4fcf1d071c Added render tests from command line 2015-09-10 00:40:47 +02:00
Michaël Lemaire 035c957054 Fixed small UI issues 2015-09-09 00:08:01 +02:00
Michaël Lemaire 647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Michaël Lemaire 982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
Michaël Lemaire 3cb287dfeb Removed dependency to GLU 2015-09-07 01:20:57 +02:00
Michaël Lemaire a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
Michaël Lemaire 1361c5c654 ui: Fixed some state issues 2015-08-28 11:40:35 +02:00
Michaël Lemaire 45f10440ec Fixed top-down camera switching 2015-08-26 00:49:52 +02:00
Michaël Lemaire 0cf8b0fcee Fixed opengl humidity rendering 2015-08-26 00:40:10 +02:00
Michaël Lemaire 623a3606eb Fixed UI not reverting to previous state when exiting render dialog 2015-08-26 00:28:12 +02:00
Michaël Lemaire c450774995 Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
Michaël Lemaire ffe5b38ad8 Fixed a segfault at application exit 2015-08-25 01:09:11 +02:00
Michaël Lemaire 98f0708d3e Fixed OpenGL rendering ratio being discarded on camera move 2015-08-25 00:52:33 +02:00
Michaël Lemaire 1077e4dca3 Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
Michaël Lemaire 9b2c60fe16 DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
Michaël Lemaire c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
Michaël Lemaire 625507e11d Fixed mouse events being processed by both controls and OpenGLView 2015-08-24 00:53:24 +02:00