Commit graph

132 commits

Author SHA1 Message Date
Michaël Lemaire ca7bd84308 Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
Michaël Lemaire cd144b886c Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
Michaël Lemaire c62cf3a0a4 Improved "near_frustum" render test 2015-10-09 00:55:36 +02:00
Michaël Lemaire 2be80bf8e2 Fixed aerial perspective being applied at wrong location in clouds
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.

Now it is applied at the first found segment, which is still not
optimal but better.

The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire a5c36f90f0 Fixed CLI overriding daytime even when not specified 2015-10-08 23:48:19 +02:00
Michaël Lemaire 3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire 98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
Michaël Lemaire b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Michaël Lemaire 273585dd8a Fixed tool camera not reverting back to previous camera mode 2015-09-21 23:17:47 +02:00
Michaël Lemaire 8a9c3d4b83 Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
Michaël Lemaire aacb4addd5 Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire 4fb7078815 Added rendered picture saving ui 2015-09-15 01:26:05 +02:00
Michaël Lemaire 20c03f84b7 Added an initial loading screen 2015-09-14 19:25:54 +02:00
Michaël Lemaire 84cb69e127 Added cancel button on render dialog 2015-09-14 01:35:25 +02:00
Michaël Lemaire 005c24fa85 Tweaked window and render sizes to keep full hd ratio
Also added medium render size
2015-09-14 00:48:55 +02:00
Michaël Lemaire 0c8a88cddb Added render time 2015-09-13 22:38:44 +02:00
Michaël Lemaire cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Michaël Lemaire 6a8fc7b102 Fixed atmosphere daytime control
Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 4fcf1d071c Added render tests from command line 2015-09-10 00:40:47 +02:00
Michaël Lemaire 035c957054 Fixed small UI issues 2015-09-09 00:08:01 +02:00
Michaël Lemaire 647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Michaël Lemaire 982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
Michaël Lemaire a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
Michaël Lemaire 1361c5c654 ui: Fixed some state issues 2015-08-28 11:40:35 +02:00
Michaël Lemaire 45f10440ec Fixed top-down camera switching 2015-08-26 00:49:52 +02:00
Michaël Lemaire 623a3606eb Fixed UI not reverting to previous state when exiting render dialog 2015-08-26 00:28:12 +02:00
Michaël Lemaire c450774995 Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
Michaël Lemaire ffe5b38ad8 Fixed a segfault at application exit 2015-08-25 01:09:11 +02:00
Michaël Lemaire 1077e4dca3 Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
Michaël Lemaire c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
Michaël Lemaire 625507e11d Fixed mouse events being processed by both controls and OpenGLView 2015-08-24 00:53:24 +02:00
Michaël Lemaire b2a458b1f2 Refactoring of QML states 2015-08-24 00:39:31 +02:00
Michaël Lemaire d6233c70f0 Fixed small memory leaks 2015-08-23 22:44:45 +02:00
Michaël Lemaire 0579cc2c3c Added shortcut information in tooltips 2015-08-21 00:46:42 +02:00
Michaël Lemaire edc60113d9 Added render buttons 2015-08-21 00:41:14 +02:00
Michaël Lemaire 28c9c08d74 Added water rendering toggle in opengl 2015-08-21 00:25:34 +02:00
Michaël Lemaire 7dd70e7bca Tweaked camera speed 2015-08-20 19:02:11 +02:00
Michaël Lemaire 05d0680210 Top-down camera is now set relative to render camera 2015-08-20 01:30:46 +02:00
Michaël Lemaire 5c90e1ef07 Improved "time of day" UI 2015-08-20 01:15:08 +02:00
Michaël Lemaire bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
Michaël Lemaire 87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
Michaël Lemaire 95d2f55ebf Fixed atmosphere daytime control binding 2015-08-19 01:18:16 +02:00
Michaël Lemaire 9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
Michaël Lemaire 9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
Michaël Lemaire 56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
Michaël Lemaire 0cf2add322 Fixed UI elements visibility and input issues 2015-08-18 18:22:16 +02:00