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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
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6d834030f0
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Use version 1.7.0 of google test
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2014-08-25 21:09:42 +02:00 |
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e1aceaaf14
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Externalized googletest as a git submodule
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2014-08-25 21:05:33 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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6c4a16966c
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Larger maximal canvas portion size
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2014-08-21 10:11:44 +02:00 |
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1bf6d9382b
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Removed size information from SoftwareRenderer + removed full render tests
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2014-08-19 12:22:27 +02:00 |
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dc3584cefc
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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8099361cc9
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WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
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43431aae87
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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69fba0fc69
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Fixed some unit tests issues
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2014-05-20 10:39:02 +02:00 |
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67ae34ddbd
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
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22cf9fde51
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Started the new FractalNoise implementation
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2014-01-01 17:45:50 +01:00 |
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79458da771
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Fixed broken unit tests
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2013-12-31 15:56:30 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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f97823604e
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Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
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2013-12-23 17:24:05 +01:00 |
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be5c67e4aa
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
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a59d8f2cc6
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Add a test for scanlines cutting
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2013-12-11 11:46:17 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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ff27afe675
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Refactored cloud renderer (currently not working correctly)
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2013-12-01 19:24:53 +01:00 |
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79080c756f
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
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8a42d7407a
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Removed unused ColorGradation + removed old color.h/c
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2013-11-19 12:59:06 +01:00 |
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a108682b4d
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Refactored ColorProfile
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2013-11-19 12:51:26 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
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2013-11-16 00:27:40 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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67105775b6
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The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
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2013-11-13 23:36:52 +01:00 |
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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f1a13516c9
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
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0627603f5a
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
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8051719f9f
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WIP on restoring unit tests on cppunit
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2013-11-10 17:03:07 +01:00 |
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d2620ae2e3
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Fixed problems with new c++ layers
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2013-11-01 00:09:51 +01:00 |
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ca0f87b419
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Started adding cppunit tests
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2013-10-31 22:53:22 +01:00 |
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