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googletest
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
BaseTestCase.cpp
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Started adding cppunit tests
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2013-10-31 22:53:22 +01:00 |
BaseTestCase.h
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
Bruneton_Test.cpp
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
Camera_Test.cpp
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
Canvas_Test.cpp
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WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
CanvasPortion_Test.cpp
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
CanvasPreview_Test.cpp
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
Clouds_Test.cpp
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Refactored cloud renderer (currently not working correctly)
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2013-12-01 19:24:53 +01:00 |
Euclid_Test.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
FluidMediumManager_Test.cpp
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The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
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2013-11-13 23:36:52 +01:00 |
FractalNoise_Test.cpp
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
Layers_Test.cpp
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
main.cpp
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
NoiseGenerator_Test.cpp
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
PackStream_Test.cpp
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
Render_Test.cpp
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
TerrainPainting_Test.cpp
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Fixed some unit tests issues
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2014-05-20 10:39:02 +02:00 |
tests.pro
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
VertexArray_Test.cpp
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Introduced VertexArray object to handle terrain vertex data
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2013-12-23 17:24:05 +01:00 |
Zone_Test.cpp
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |