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98e3128c31
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
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b045b731ad
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
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6f2d23d960
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
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ba02442fea
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Slightly improved cloud lighting
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2015-09-24 00:13:52 +02:00 |
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704fe839d9
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Smoothed opacity in clouds
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2015-09-22 18:17:00 +02:00 |
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8a9c3d4b83
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Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
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2015-09-21 23:12:43 +02:00 |
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ec69975146
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Fixed uninitialized texture id in opengl
This could cause an invalid operation error at texture binding
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2015-09-21 21:01:44 +02:00 |
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7658bf256f
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Optimized terrain rendering
Painted height map is not queried anymore when empty
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2015-09-21 01:36:03 +02:00 |
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aacb4addd5
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Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
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2015-09-21 00:42:58 +02:00 |
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6e45fc4c2f
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Small performance improvement in opengl drawing
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2015-09-15 18:18:24 +02:00 |
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20c03f84b7
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Added an initial loading screen
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2015-09-14 19:25:54 +02:00 |
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0c8a88cddb
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Added render time
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2015-09-13 22:38:44 +02:00 |
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cd7eb2f669
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
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2b5b35e3b4
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
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3c351bbe5c
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Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
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2015-09-10 22:06:50 +02:00 |
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8d33a11dc5
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Added rasterization quality control
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2015-09-10 19:33:52 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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4fcf1d071c
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Added render tests from command line
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2015-09-10 00:40:47 +02:00 |
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982af74c2d
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Added /water/reflection property
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2015-09-08 01:00:34 +02:00 |
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3cb287dfeb
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Removed dependency to GLU
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2015-09-07 01:20:57 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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0cf8b0fcee
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Fixed opengl humidity rendering
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2015-08-26 00:40:10 +02:00 |
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c450774995
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Applied atmosphere humidity to opengl renderer
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2015-08-25 23:33:47 +02:00 |
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98f0708d3e
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Fixed OpenGL rendering ratio being discarded on camera move
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2015-08-25 00:52:33 +02:00 |
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c199bef7f2
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Added /atmosphere/humidity control
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2015-08-24 01:19:19 +02:00 |
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d6233c70f0
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Fixed small memory leaks
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2015-08-23 22:44:45 +02:00 |
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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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e8d91e30ac
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Partially worked around atmosphere artifacts using an offset to ground
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2015-08-21 01:19:55 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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f19433457e
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More detailed terrain tessellation in opengl renderer
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2015-08-20 23:07:09 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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3599c3aecf
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Fixed clouds layers being deleted in scenery by opengl renderer
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2015-08-19 19:28:36 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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100ee0eec1
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Fixed underwater terrain detection in opengl renderer
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2015-08-19 17:22:14 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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a8ae50df94
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Removed unused preview renderers
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2015-08-12 22:53:54 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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