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10bbf8078b
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Code format
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2016-07-23 22:58:32 +02:00 |
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3b27d3be3e
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Refactored textures renderer
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2016-01-10 14:27:32 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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a91fa41f8f
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Added Vector3::randomInSphere
For future use in vegetation
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2015-10-15 19:51:24 +02:00 |
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3fc8b1c98f
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Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
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2015-10-08 19:20:44 +02:00 |
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