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655e0d784a
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Tweaked god rays quality
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2016-09-18 19:14:09 +02:00 |
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ce33390321
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Fixed render precision sometimes being 0
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2016-07-25 18:27:09 +02:00 |
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10bbf8078b
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Code format
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2016-07-23 22:58:32 +02:00 |
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91b32f29ce
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Fixed missing cmath includes
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2016-07-20 23:40:21 +02:00 |
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e884d7a216
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
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6b805459e8
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Fixed some windows platform problems
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2016-07-08 16:26:04 +02:00 |
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b3787ed7ea
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Fixed specularity disabling not being effective
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2016-02-07 23:39:55 +01:00 |
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457f0c6345
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Added material node (and fixed change propagation in basic nodes)
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2016-02-07 23:17:58 +01:00 |
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d68eaab5df
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Fixed opengl terrain not rendering displaced vertices
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2016-02-07 22:54:17 +01:00 |
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3e73633c25
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Fixed some static_cast into dynamic_cast
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2016-02-07 22:38:21 +01:00 |
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aa82a332d9
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Fixed cloud models render tests
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2016-02-02 16:11:47 +01:00 |
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cf853f2019
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Added render test for canvas aliasing
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2016-02-02 16:11:38 +01:00 |
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a54c8d5217
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Improved clouds lighting
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2016-02-01 20:38:29 +01:00 |
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2878f1f157
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Updated README with new website
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2016-01-26 19:25:52 +01:00 |
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094dfbf783
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Added render test for clouds lighting
This will allow to validate future changes
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2016-01-26 02:26:43 +01:00 |
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32c83c1b36
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Optimized NoiseFunctionSimplex by inlining
This causes duplicated code, but it should be removed when
NoiseGenerator is not used anymore
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2016-01-22 01:27:14 +01:00 |
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09697e0d5e
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Optimized texture rendering
Compute shadows only once and don't iterate on fully covered
layers (this was supposed to be already done but was flawed)
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2016-01-22 01:09:34 +01:00 |
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e6fc00a8ad
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Moon's fractal noise is not saved in scenery
This will make the moon rendering repeatable
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2016-01-22 00:40:42 +01:00 |
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c74b6cbdda
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Fixed DefinitionWatcher receiving changes after destruction
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2016-01-21 23:02:22 +01:00 |
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9b3251ee54
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Small change to render test
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2016-01-18 23:43:20 +01:00 |
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fe24a0f48d
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Added pimpl on DiffManager
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2016-01-18 23:06:50 +01:00 |
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e869f5b9ca
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Coding style
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2016-01-18 22:22:56 +01:00 |
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7ded0a6b6f
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Removed sun inflating near horizon
This is only a popular belief and a psychologically
perceived illusion (not optical).
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2016-01-18 19:45:02 +01:00 |
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1e22d778e1
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Fixed moon being lit by atmosphere irradiance
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2016-01-17 18:27:18 +01:00 |
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df28a84671
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Added basic moon texture
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2016-01-16 17:02:39 +01:00 |
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69543f76b6
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Added node watching on "container" nodes
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2016-01-16 16:21:02 +01:00 |
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5778154aae
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Separated MoonRenderer
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2016-01-16 15:05:01 +01:00 |
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f4bc02c5ca
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Fixed sun and moon radius being inconsistent
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2016-01-15 18:01:01 +01:00 |
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6b6710f15c
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Centralized scenery constants (earth radius...)
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2016-01-15 00:39:33 +01:00 |
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95b24857e9
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Some refactoring to prepare for work on moon rendering
Also added render test to check it
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2016-01-15 00:07:02 +01:00 |
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d1a5706f3e
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Minor terrain texture tweaking
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2016-01-14 20:30:37 +01:00 |
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14143ee278
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Updated TerrainDefinition to use FractalNoise
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2016-01-14 20:24:01 +01:00 |
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a098a19ee3
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Removed unused test file
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2016-01-13 22:49:21 +01:00 |
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c77e3d78b0
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opengl: Updated water shader precision
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2016-01-13 17:49:42 +01:00 |
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ba4433dfdd
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Coding style
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2016-01-12 19:50:56 +01:00 |
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bf42b2bab8
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Smoothed water LOD in OpenGL
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2016-01-12 19:36:25 +01:00 |
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c0a4e93c52
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Some tweaks to improve clouds aspect
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2016-01-10 17:14:54 +01:00 |
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3b27d3be3e
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Refactored textures renderer
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2016-01-10 14:27:32 +01:00 |
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6cf607a557
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Moved triplanar noise to FractalNoise
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2016-01-07 00:39:08 +01:00 |
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eeeaa70e8b
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Fixed emphasis in docstrings
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2016-01-06 19:55:49 +01:00 |
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897f20b1ea
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Changed textures displacement to use FractalNoise
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2016-01-06 01:46:25 +01:00 |
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f9d0918bcb
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opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
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2016-01-06 01:45:27 +01:00 |
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252d7e7b87
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Added test for noise compositing
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2016-01-06 00:47:45 +01:00 |
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17fbaf5fce
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opengl: Decrease water detail with distance
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2016-01-04 22:46:40 +01:00 |
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02a026116d
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Fixed noise scaling in opengl
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2016-01-04 20:26:40 +01:00 |
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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959f0ddf8f
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Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
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2016-01-03 20:22:06 +01:00 |
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0e6dca30fc
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Normalized docstrings
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2016-01-03 19:21:23 +01:00 |
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4347d7f454
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Removed unused definition members
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2015-12-31 01:29:59 +01:00 |
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cd9f1bd34c
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Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
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2015-12-31 01:09:45 +01:00 |
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