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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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f1a13516c9
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
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4a39eda2dc
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WIP on fluid medium traversal
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2013-11-10 17:04:38 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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b5c50d16d4
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Made a class of NoiseGenerator
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2013-11-03 15:46:39 +01:00 |
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1a69b1de1d
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Removed C-API from 'system'
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2013-11-03 13:00:31 +01:00 |
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abd463d29d
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Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
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2013-11-02 16:43:43 +01:00 |
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e82e0c47bd
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Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
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2013-10-20 16:47:59 +02:00 |
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29d258574a
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Fixed terrain preview not clearing base texture zone
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2013-10-03 23:31:23 +02:00 |
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7ea28826bb
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Fixed terrain preview not using specified material
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2013-10-02 22:00:08 +02:00 |
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7f0a13c02b
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Zone height ranges can now be relative to terrain and water height
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2013-09-27 23:28:06 +02:00 |
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c6be386a59
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Switch to HSL color space for material definition
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2013-09-18 17:10:34 +02:00 |
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2fe387918f
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Terrain rasterizer now uses ParallelQueue to use cpu cores
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2013-07-07 00:32:45 +02:00 |
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e90c8be5a4
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Increased rendering distance
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2013-07-03 17:48:54 +02:00 |
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651e3fc3b6
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Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
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2013-06-27 17:11:37 +02:00 |
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71d0eaacd0
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Fixed render progress + added terrain raster progress
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2013-06-27 12:15:30 +02:00 |
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56b1a0d97f
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Tweak the tessellation setting for faster renders
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2013-06-27 12:03:55 +02:00 |
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cbb4455ab5
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Removed unused water_height parameter
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2013-06-27 11:49:32 +02:00 |
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390fa99bab
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Tessellate terrain chunks at optimal level, using projected bounding box
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2013-06-27 11:47:16 +02:00 |
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48494f9e18
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terrain_tessellation: Started new tessellation system
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2013-06-26 17:28:21 +02:00 |
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4658db3cea
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Fixed terrain paint brush 'smooth'
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2013-06-16 16:06:46 +02:00 |
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9b9ea22054
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Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
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2013-06-16 16:03:17 +02:00 |
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47de568004
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Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
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2013-06-09 23:03:16 +02:00 |
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b15ea439d2
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Started terrain base noise edition dialog
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2013-06-09 19:36:30 +02:00 |
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06764427a6
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Adapt to previous noise normalization fix
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2013-06-09 15:11:03 +02:00 |
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e820d336a8
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paysages : Now the terrain leads the water height (relative to terrain scaling).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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2013-05-11 21:34:30 +00:00 |
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e082fedd19
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paysages: New terrain main form (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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2013-05-05 16:42:55 +00:00 |
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8c639ebb77
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paysages : Renaming.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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2013-04-28 11:43:41 +00:00 |
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541bfa1f00
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paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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2013-04-20 09:32:59 +00:00 |
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306a3fdd0b
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paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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2013-04-19 21:51:17 +00:00 |
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ae19273d18
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paysages: Project tree reorganization
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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2013-04-17 12:29:51 +00:00 |
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