Commit graph

23 commits

Author SHA1 Message Date
Michaël Lemaire 61a43410db Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
Michaël Lemaire e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Michaël Lemaire d6444028f9 Added some convenience to set and watch scenery nodes 2015-12-13 19:56:00 +01:00
Michaël Lemaire 8ff83d48e7 OpenGLTerrain does not use Qt containers anymore 2015-12-13 19:06:27 +01:00
Michaël Lemaire 9cece93ec1 Refactored opengl parts 2015-12-11 01:12:55 +01:00
Michaël Lemaire 479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
Michaël Lemaire f242f55f81 Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
Michaël Lemaire c7e868ef11 Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
Michaël Lemaire 88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Michaël Lemaire a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
Michaël Lemaire 87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire 44c03e46a9 Tweaked opengl terrain tessellation to speed up rendering 2015-08-12 17:26:17 +02:00
Michaël Lemaire fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
Michaël Lemaire 261eb5a674 opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
Michaël Lemaire 123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
Michaël Lemaire 1131972759 Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
Michaël Lemaire 742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
Michaël Lemaire 3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
Michaël Lemaire bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
Michaël Lemaire ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00