|
6b6710f15c
|
Centralized scenery constants (earth radius...)
|
2016-01-15 00:39:33 +01:00 |
|
|
95b24857e9
|
Some refactoring to prepare for work on moon rendering
Also added render test to check it
|
2016-01-15 00:07:02 +01:00 |
|
|
d1a5706f3e
|
Minor terrain texture tweaking
|
2016-01-14 20:30:37 +01:00 |
|
|
14143ee278
|
Updated TerrainDefinition to use FractalNoise
|
2016-01-14 20:24:01 +01:00 |
|
|
a098a19ee3
|
Removed unused test file
|
2016-01-13 22:49:21 +01:00 |
|
|
c77e3d78b0
|
opengl: Updated water shader precision
|
2016-01-13 17:49:42 +01:00 |
|
|
ba4433dfdd
|
Coding style
|
2016-01-12 19:50:56 +01:00 |
|
|
bf42b2bab8
|
Smoothed water LOD in OpenGL
|
2016-01-12 19:36:25 +01:00 |
|
|
c0a4e93c52
|
Some tweaks to improve clouds aspect
|
2016-01-10 17:14:54 +01:00 |
|
|
3b27d3be3e
|
Refactored textures renderer
|
2016-01-10 14:27:32 +01:00 |
|
|
6cf607a557
|
Moved triplanar noise to FractalNoise
|
2016-01-07 00:39:08 +01:00 |
|
|
eeeaa70e8b
|
Fixed emphasis in docstrings
|
2016-01-06 19:55:49 +01:00 |
|
|
897f20b1ea
|
Changed textures displacement to use FractalNoise
|
2016-01-06 01:46:25 +01:00 |
|
|
f9d0918bcb
|
opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
|
2016-01-06 01:45:27 +01:00 |
|
|
252d7e7b87
|
Added test for noise compositing
|
2016-01-06 00:47:45 +01:00 |
|
|
17fbaf5fce
|
opengl: Decrease water detail with distance
|
2016-01-04 22:46:40 +01:00 |
|
|
02a026116d
|
Fixed noise scaling in opengl
|
2016-01-04 20:26:40 +01:00 |
|
|
c81d86d187
|
Changed texture detail noise to be a FractalNoise
|
2016-01-04 01:13:14 +01:00 |
|
|
959f0ddf8f
|
Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
|
2016-01-03 20:22:06 +01:00 |
|
|
0e6dca30fc
|
Normalized docstrings
|
2016-01-03 19:21:23 +01:00 |
|
|
4347d7f454
|
Removed unused definition members
|
2015-12-31 01:29:59 +01:00 |
|
|
cd9f1bd34c
|
Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
|
2015-12-31 01:09:45 +01:00 |
|
|
ff23d1a932
|
Fixed camera sometimes doing an all-round turn to reach its target
|
2015-12-31 00:36:42 +01:00 |
|
|
dbcaf5fe90
|
Refectored PI constants definitions + added Maths::modInRange
|
2015-12-31 00:36:22 +01:00 |
|
|
92ec8bf9b3
|
Fixed camera mode setting
|
2015-12-30 20:32:26 +01:00 |
|
|
b574483d34
|
Renamed some "main" variables
they may cause compile errors on mingw
|
2015-12-30 20:23:24 +01:00 |
|
|
e5372c61e4
|
Renamed Time to Timing
because Time.h would clash with standard lib time.h
on case insensitive file systems
|
2015-12-30 20:20:27 +01:00 |
|
|
958fd0121b
|
Added camera focus on sun while moving it
|
2015-12-30 20:14:16 +01:00 |
|
|
b9a51bb2be
|
Fixed precision problem in daytime management
|
2015-12-30 19:29:15 +01:00 |
|
|
c99973a42b
|
Added mouse control over sun and moon positions
|
2015-12-30 01:46:47 +01:00 |
|
|
c1d6a3261c
|
Removed global string include in system_global.h
|
2015-12-30 00:43:35 +01:00 |
|
|
61a43410db
|
Refactored CelestialBodyDefinition, with new sun/moon widget
|
2015-12-30 00:20:20 +01:00 |
|
|
06cd5e31fd
|
Tweaked sun radius
|
2015-12-29 22:34:05 +01:00 |
|
|
391f1a7f41
|
Added FractalNoise value to OpenGLVariable
|
2015-12-24 01:21:12 +01:00 |
|
|
77ba82408d
|
Coding style
|
2015-12-24 00:16:50 +01:00 |
|
|
d88cb29f4c
|
Refactored OpenGLVariable with pimpl and smart pointers
|
2015-12-23 23:40:19 +01:00 |
|
|
3934077552
|
Fixed some artifacts in atmosphere rendering
when sun was near horizon
|
2015-12-21 17:48:30 +01:00 |
|
|
366ac4a6c9
|
opengl: Added missing irradiance from sky
|
2015-12-18 00:59:50 +01:00 |
|
|
351a58f69b
|
Fixed render tests for near frustum tessellation
|
2015-12-18 00:41:22 +01:00 |
|
|
f2d38f7165
|
Fixed atmosphere model producing artifacts below ground surface
|
2015-12-17 19:51:40 +01:00 |
|
|
0ab1719d25
|
Added better render tests for atmosphere artifacts
|
2015-12-17 19:29:04 +01:00 |
|
|
e9fcd6b2a5
|
Fixed int/double old-style casts
|
2015-12-17 01:13:20 +01:00 |
|
|
b51ce3426d
|
Fixed coding style
|
2015-12-16 01:33:02 +01:00 |
|
|
b376d7f8e9
|
Added ColorNode
|
2015-12-16 01:32:25 +01:00 |
|
|
990d28d09d
|
Fixed DefinitionNode::findChildByName
|
2015-12-16 00:38:28 +01:00 |
|
|
62a7f746ea
|
Fixed NoiseGenerator.forceValue
|
2015-12-16 00:36:30 +01:00 |
|
|
c5d73f96a2
|
Small source code improvements
|
2015-12-16 00:31:07 +01:00 |
|
|
aecd3dcdf3
|
pimpl for PackStream
|
2015-12-15 23:07:19 +01:00 |
|
|
86e6539af9
|
Fixed a potential segfault at program exit
|
2015-12-16 10:36:21 +01:00 |
|
|
d2b4a1ea5e
|
vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
|
2015-12-15 00:14:06 +01:00 |
|