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6b805459e8
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Fixed some windows platform problems
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2016-07-08 16:26:04 +02:00 |
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eeeaa70e8b
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Fixed emphasis in docstrings
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2016-01-06 19:55:49 +01:00 |
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0e6dca30fc
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Normalized docstrings
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2016-01-03 19:21:23 +01:00 |
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e5372c61e4
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Renamed Time to Timing
because Time.h would clash with standard lib time.h
on case insensitive file systems
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2015-12-30 20:20:27 +01:00 |
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c1d6a3261c
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Removed global string include in system_global.h
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2015-12-30 00:43:35 +01:00 |
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d88cb29f4c
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Refactored OpenGLVariable with pimpl and smart pointers
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2015-12-23 23:40:19 +01:00 |
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0ab1719d25
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Added better render tests for atmosphere artifacts
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2015-12-17 19:29:04 +01:00 |
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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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c5d73f96a2
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Small source code improvements
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2015-12-16 00:31:07 +01:00 |
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aecd3dcdf3
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pimpl for PackStream
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2015-12-15 23:07:19 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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7d4989b670
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using namespace std
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2015-12-11 00:36:50 +01:00 |
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479dcb03ac
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Added opengl resources deleting at exit (textures, arrays...)
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2015-12-10 23:41:42 +01:00 |
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2d6c0f34c3
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
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1f656a6f86
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Added missing export flag on classes
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2015-12-09 00:34:08 +01:00 |
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c12cd91f9b
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Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
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2015-12-09 00:32:29 +01:00 |
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5e9b37d52c
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Fixed small memory leaks and uninitialized values
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2015-11-24 00:58:09 +01:00 |
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2b65f1d26a
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Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
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2015-11-20 01:07:31 +01:00 |
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10f8f46ca6
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Fixed CanvasPortion using the same temp files across processes
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2015-11-18 22:22:09 +01:00 |
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6166031c8b
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Speeded up compile time
Reworked *_global.h heavy inclusions
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2015-11-18 19:37:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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ca7bd84308
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
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20c03f84b7
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Added an initial loading screen
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2015-09-14 19:25:54 +02:00 |
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0c8a88cddb
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Added render time
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2015-09-13 22:38:44 +02:00 |
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d78bd2553c
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Added unit tests for FloatNode
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2015-08-14 00:22:20 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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a4edc9568b
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Restored progress display in CLI render
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2015-08-12 22:11:26 +02:00 |
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553b6b2896
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Improved data files locator
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2014-09-18 11:39:36 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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0bb1cf5bed
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Added canvas portion writing to disk
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2014-08-21 09:58:11 +02:00 |
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0c48fb075f
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Rasterizers now use their own interrupt system
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2014-08-19 11:44:54 +02:00 |
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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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9c2d545e6a
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Fixed parallel canvas shading
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2014-08-18 16:25:44 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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49564acc3c
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
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5c253081a0
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Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
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2013-12-25 18:01:44 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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192aa7604e
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Fixed several minor memory race bugs
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2013-12-17 23:01:36 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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2aed1f07ae
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[Broken WIP] Refactored textures, pictures and cache
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2013-12-09 22:16:00 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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82defc96f6
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Removed old tools.h/c
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2013-11-19 12:16:33 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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