Commit graph

760 commits

Author SHA1 Message Date
Michaël Lemaire 6e45fc4c2f Small performance improvement in opengl drawing 2015-09-15 18:18:24 +02:00
Michaël Lemaire 4fb7078815 Added rendered picture saving ui 2015-09-15 01:26:05 +02:00
Michaël Lemaire 20c03f84b7 Added an initial loading screen 2015-09-14 19:25:54 +02:00
Michaël Lemaire 84cb69e127 Added cancel button on render dialog 2015-09-14 01:35:25 +02:00
Michaël Lemaire 005c24fa85 Tweaked window and render sizes to keep full hd ratio
Also added medium render size
2015-09-14 00:48:55 +02:00
Michaël Lemaire 0c8a88cddb Added render time 2015-09-13 22:38:44 +02:00
Michaël Lemaire c6272846ea Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
Michaël Lemaire cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Michaël Lemaire 6a8fc7b102 Fixed atmosphere daytime control
Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
Michaël Lemaire 2b5b35e3b4 Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
Michaël Lemaire 3c351bbe5c Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 4fcf1d071c Added render tests from command line 2015-09-10 00:40:47 +02:00
Michaël Lemaire 035c957054 Fixed small UI issues 2015-09-09 00:08:01 +02:00
Michaël Lemaire 647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Michaël Lemaire 982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
Michaël Lemaire 3cb287dfeb Removed dependency to GLU 2015-09-07 01:20:57 +02:00
Michaël Lemaire a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
Michaël Lemaire 1361c5c654 ui: Fixed some state issues 2015-08-28 11:40:35 +02:00
Michaël Lemaire 45f10440ec Fixed top-down camera switching 2015-08-26 00:49:52 +02:00
Michaël Lemaire 0cf8b0fcee Fixed opengl humidity rendering 2015-08-26 00:40:10 +02:00
Michaël Lemaire 623a3606eb Fixed UI not reverting to previous state when exiting render dialog 2015-08-26 00:28:12 +02:00
Michaël Lemaire c450774995 Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
Michaël Lemaire ffe5b38ad8 Fixed a segfault at application exit 2015-08-25 01:09:11 +02:00
Michaël Lemaire 98f0708d3e Fixed OpenGL rendering ratio being discarded on camera move 2015-08-25 00:52:33 +02:00
Michaël Lemaire 1077e4dca3 Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
Michaël Lemaire 9b2c60fe16 DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
Michaël Lemaire c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
Michaël Lemaire 625507e11d Fixed mouse events being processed by both controls and OpenGLView 2015-08-24 00:53:24 +02:00
Michaël Lemaire b2a458b1f2 Refactoring of QML states 2015-08-24 00:39:31 +02:00
Michaël Lemaire d6233c70f0 Fixed small memory leaks 2015-08-23 22:44:45 +02:00
Michaël Lemaire 7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
Michaël Lemaire e8d91e30ac Partially worked around atmosphere artifacts using an offset to ground 2015-08-21 01:19:55 +02:00
Michaël Lemaire 0579cc2c3c Added shortcut information in tooltips 2015-08-21 00:46:42 +02:00
Michaël Lemaire edc60113d9 Added render buttons 2015-08-21 00:41:14 +02:00
Michaël Lemaire 28c9c08d74 Added water rendering toggle in opengl 2015-08-21 00:25:34 +02:00
Michaël Lemaire 13c8816f9e Fixed water height not resetting when creating new scene 2015-08-20 23:11:07 +02:00
Michaël Lemaire f19433457e More detailed terrain tessellation in opengl renderer 2015-08-20 23:07:09 +02:00
Michaël Lemaire 7dd70e7bca Tweaked camera speed 2015-08-20 19:02:11 +02:00
Michaël Lemaire 05d0680210 Top-down camera is now set relative to render camera 2015-08-20 01:30:46 +02:00
Michaël Lemaire 5c90e1ef07 Improved "time of day" UI 2015-08-20 01:15:08 +02:00
Michaël Lemaire bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
Michaël Lemaire 87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
Michaël Lemaire 3599c3aecf Fixed clouds layers being deleted in scenery by opengl renderer 2015-08-19 19:28:36 +02:00
Michaël Lemaire 0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire fde385a51a Fixed initial textures definition 2015-08-19 18:14:15 +02:00
Michaël Lemaire 100ee0eec1 Fixed underwater terrain detection in opengl renderer 2015-08-19 17:22:14 +02:00
Michaël Lemaire 95d2f55ebf Fixed atmosphere daytime control binding 2015-08-19 01:18:16 +02:00
Michaël Lemaire 9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00