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6e45fc4c2f
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Small performance improvement in opengl drawing
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2015-09-15 18:18:24 +02:00 |
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4fb7078815
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Added rendered picture saving ui
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2015-09-15 01:26:05 +02:00 |
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20c03f84b7
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Added an initial loading screen
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2015-09-14 19:25:54 +02:00 |
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84cb69e127
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Added cancel button on render dialog
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2015-09-14 01:35:25 +02:00 |
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005c24fa85
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Tweaked window and render sizes to keep full hd ratio
Also added medium render size
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2015-09-14 00:48:55 +02:00 |
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0c8a88cddb
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Added render time
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2015-09-13 22:38:44 +02:00 |
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c6272846ea
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Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
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2015-09-13 20:08:14 +02:00 |
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cd7eb2f669
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
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6a8fc7b102
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Fixed atmosphere daytime control
Minute+1 button did add a wrong amount of time
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2015-09-10 23:43:25 +02:00 |
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2b5b35e3b4
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
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3c351bbe5c
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Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
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2015-09-10 22:06:50 +02:00 |
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8d33a11dc5
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Added rasterization quality control
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2015-09-10 19:33:52 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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4fcf1d071c
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Added render tests from command line
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2015-09-10 00:40:47 +02:00 |
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035c957054
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Fixed small UI issues
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2015-09-09 00:08:01 +02:00 |
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647e185e52
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Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
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2015-09-08 23:52:34 +02:00 |
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982af74c2d
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Added /water/reflection property
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2015-09-08 01:00:34 +02:00 |
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3cb287dfeb
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Removed dependency to GLU
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2015-09-07 01:20:57 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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1361c5c654
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ui: Fixed some state issues
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2015-08-28 11:40:35 +02:00 |
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45f10440ec
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Fixed top-down camera switching
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2015-08-26 00:49:52 +02:00 |
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0cf8b0fcee
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Fixed opengl humidity rendering
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2015-08-26 00:40:10 +02:00 |
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623a3606eb
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Fixed UI not reverting to previous state when exiting render dialog
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2015-08-26 00:28:12 +02:00 |
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c450774995
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Applied atmosphere humidity to opengl renderer
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2015-08-25 23:33:47 +02:00 |
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ffe5b38ad8
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Fixed a segfault at application exit
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2015-08-25 01:09:11 +02:00 |
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98f0708d3e
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Fixed OpenGL rendering ratio being discarded on camera move
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2015-08-25 00:52:33 +02:00 |
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1077e4dca3
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Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
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2015-08-24 19:38:59 +02:00 |
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9b2c60fe16
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DefinitionNode.copy now copies children automatically
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2015-08-24 01:23:05 +02:00 |
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c199bef7f2
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Added /atmosphere/humidity control
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2015-08-24 01:19:19 +02:00 |
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625507e11d
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Fixed mouse events being processed by both controls and OpenGLView
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2015-08-24 00:53:24 +02:00 |
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b2a458b1f2
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Refactoring of QML states
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2015-08-24 00:39:31 +02:00 |
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d6233c70f0
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Fixed small memory leaks
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2015-08-23 22:44:45 +02:00 |
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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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e8d91e30ac
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Partially worked around atmosphere artifacts using an offset to ground
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2015-08-21 01:19:55 +02:00 |
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0579cc2c3c
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Added shortcut information in tooltips
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2015-08-21 00:46:42 +02:00 |
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edc60113d9
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Added render buttons
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2015-08-21 00:41:14 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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13c8816f9e
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Fixed water height not resetting when creating new scene
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2015-08-20 23:11:07 +02:00 |
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f19433457e
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More detailed terrain tessellation in opengl renderer
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2015-08-20 23:07:09 +02:00 |
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7dd70e7bca
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Tweaked camera speed
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2015-08-20 19:02:11 +02:00 |
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05d0680210
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Top-down camera is now set relative to render camera
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2015-08-20 01:30:46 +02:00 |
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5c90e1ef07
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Improved "time of day" UI
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2015-08-20 01:15:08 +02:00 |
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bbec14d904
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Fixed atmosphere saving to file
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2015-08-19 22:07:44 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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3599c3aecf
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Fixed clouds layers being deleted in scenery by opengl renderer
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2015-08-19 19:28:36 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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fde385a51a
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Fixed initial textures definition
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2015-08-19 18:14:15 +02:00 |
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100ee0eec1
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Fixed underwater terrain detection in opengl renderer
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2015-08-19 17:22:14 +02:00 |
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95d2f55ebf
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Fixed atmosphere daytime control binding
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2015-08-19 01:18:16 +02:00 |
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9d077d78f5
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Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
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2015-08-19 01:17:49 +02:00 |
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