7ded0a6b6f
Removed sun inflating near horizon
...
This is only a popular belief and a psychologically
perceived illusion (not optical).
2016-01-18 19:45:02 +01:00
1e22d778e1
Fixed moon being lit by atmosphere irradiance
2016-01-17 18:27:18 +01:00
f4bc02c5ca
Fixed sun and moon radius being inconsistent
2016-01-15 18:01:01 +01:00
6b6710f15c
Centralized scenery constants (earth radius...)
2016-01-15 00:39:33 +01:00
95b24857e9
Some refactoring to prepare for work on moon rendering
...
Also added render test to check it
2016-01-15 00:07:02 +01:00
c0a4e93c52
Some tweaks to improve clouds aspect
2016-01-10 17:14:54 +01:00
dbcaf5fe90
Refectored PI constants definitions + added Maths::modInRange
2015-12-31 00:36:22 +01:00
61a43410db
Refactored CelestialBodyDefinition, with new sun/moon widget
2015-12-30 00:20:20 +01:00
06cd5e31fd
Tweaked sun radius
2015-12-29 22:34:05 +01:00
77ba82408d
Coding style
2015-12-24 00:16:50 +01:00
3934077552
Fixed some artifacts in atmosphere rendering
...
when sun was near horizon
2015-12-21 17:48:30 +01:00
f2d38f7165
Fixed atmosphere model producing artifacts below ground surface
2015-12-17 19:51:40 +01:00
e9fcd6b2a5
Fixed int/double old-style casts
2015-12-17 01:13:20 +01:00
7d4989b670
using namespace std
2015-12-11 00:36:50 +01:00
88d2a78b70
Enforced coding style using clang-format
2015-11-09 22:30:46 +01:00
ca7bd84308
Simplified project files + lazy init of data files
2015-10-19 01:39:22 +02:00
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
...
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
6f2d23d960
Refactored lighting manager
2015-09-25 00:12:31 +02:00
8a9c3d4b83
Added /atmosphere/sun_radius property
...
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
e8d91e30ac
Partially worked around atmosphere artifacts using an offset to ground
2015-08-21 01:19:55 +02:00
25d9a95141
Water is now always at y=0.0
2014-01-06 20:22:00 +01:00
d2f49a124f
Added moon basic lighting
2013-12-26 16:35:29 +01:00
6589589ad4
Added basic night sky with a plain moon
2013-12-26 15:36:15 +01:00
742b93d3d9
Small fixes to opengl rendering
2013-12-24 15:00:32 +01:00
7b790d2015
Switched opengl skybox to shaders
2013-12-21 23:48:54 +01:00
879f88fd20
Removed old C-api for Vector3
2013-12-11 11:32:10 +01:00
2aed1f07ae
[Broken WIP] Refactored textures, pictures and cache
2013-12-09 22:16:00 +01:00
ec444b7c26
[Broken WIP] Removed legacy Renderer and refactored RenderArea.
2013-12-09 11:59:57 +01:00
74634dfaf1
[Broken WIP] Refactoring terrain, textures and water renderer
2013-12-08 20:54:34 +01:00
b0d9ead01d
[WIP] Removed old atmosphere renderer
2013-12-08 18:40:16 +01:00