Commit graph

303 commits

Author SHA1 Message Date
5c253081a0 Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
2013-12-25 18:01:44 +01:00
19d4c3444f Added bruneton original source code for atmospheric scattering 2013-12-25 16:42:56 +01:00
de79f912c3 Moved small things from WidgetExplorer to OpenGLRenderer 2013-12-24 16:36:45 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
806ab74244 Fixed camera definition to avoid going underground in opengl view 2013-12-24 13:30:32 +01:00
3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
74e707a989 Fixed water color in opengl rendering 2013-12-24 11:48:06 +01:00
bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00
8098482d50 Retrograded to OpenGL 3.0 functions 2013-12-23 10:26:29 +01:00
39789aea3f Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
992089f0ef Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
645bada91b Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
666420bbb2 New OpenGLSharedState class to manage shader variables 2013-12-22 15:04:33 +01:00
994dcb5f44 Add aerial perspective to water shader 2013-12-22 01:17:57 +01:00
3696adc90b Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
65e5a194ba Use QOpenGLFunctions for gl* calls (except legacy code) 2013-12-22 00:10:18 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
c497cf2127 Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
1d9f622a26 Small cloud adjustments 2013-12-19 18:19:18 +01:00
5f8cd19e0c Fixed preview updates drawing outside pixbuf on resize 2013-12-19 15:22:49 +01:00
a3d2150349 Restored clouds rendering 2013-12-18 22:09:35 +01:00
3271b7ed5e WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
192aa7604e Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
97b9992aa4 Small optimization 2013-12-15 19:03:57 +01:00
6b5a652d5c Fixed several renderer problems due to scenery sharing 2013-12-15 18:44:54 +01:00
cc9c68bef9 Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
bd29ee97cf Fixed top-down preview and opengl renderer 2013-12-15 15:18:11 +01:00
1685efcfbe Fixed opengl explorer 2013-12-15 15:06:43 +01:00
02bf40c3c6 Fixed top-down render preview 2013-12-15 14:50:43 +01:00
a814a530de Fixed rendering camera not being applied 2013-12-15 14:45:38 +01:00
7cda1efa54 Fixed water previews 2013-12-15 14:41:38 +01:00
97a950947a Fixed terrain preview 2013-12-15 14:28:46 +01:00
00e04df25a Fixed atmosphere previews 2013-12-15 13:59:21 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
a59d8f2cc6 Add a test for scanlines cutting 2013-12-11 11:46:17 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
5354087244 Optimized camera projection and scanlines 2013-12-10 23:41:33 +01:00
09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
b0d9ead01d [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
fca6f4c96e [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
50d499d10f Refactored water rasterizer 2013-12-08 18:05:18 +01:00
6bb03c5957 Fixed using a deleted header 2013-12-08 17:57:56 +01:00
0afeb7707d Refactored TerrainRasterized 2013-12-05 16:44:18 +01:00
e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
7fecdba313 Restored choice and toggles working on preview renderers 2013-11-30 18:06:41 +01:00
684a64158c Fixed and refactored terrain preview 2013-11-30 11:54:27 +01:00
79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
4c49e2e757 Removed unused OpenCL 2013-11-20 17:01:49 +01:00
7fd79672be Refactored water previews 2013-11-20 13:06:16 +01:00
ee094d9b18 Refactored atmosphere previews 2013-11-20 11:27:21 +01:00
ee78af05d5 Refactored cloud previews 2013-11-19 23:46:37 +01:00
532685f7cb Removed unused memory.h/c 2013-11-19 16:04:16 +01:00
8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
82defc96f6 Removed old tools.h/c 2013-11-19 12:16:33 +01:00
051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
6436428eeb Removed UNUSED() macro and simplified some headers 2013-11-17 23:02:36 +01:00
0ae9fe94b2 Fixed atmosphere previews not using the correct camera 2013-11-17 22:51:06 +01:00
541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
5506158363 Fixed camera above ground checking in opengl renderer 2013-11-16 00:39:17 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
c1fd52b0db Ensure camera is above ground and water 2013-11-14 21:05:12 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
67105775b6 The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
aed4f9d80e Refactoring of BasePreview 2013-11-12 23:15:35 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
dcc36990b7 Merge branch 'fluid_traversal' 2013-11-11 15:43:13 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
5054d3583d Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
3652333b36 Removed old 'testing' directory 2013-11-10 21:21:55 +01:00
ea8f7f6fb1 Merge branch 'master' into fluid_traversal
Conflicts:
	Makefile
2013-11-10 21:18:32 +01:00
0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
4a39eda2dc WIP on fluid medium traversal 2013-11-10 17:04:38 +01:00
8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
0edd90c477 WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
6835db2aca Small makefile correction 2013-11-09 19:00:14 +01:00
a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
e9751a0e0b WIP on fluid medium traversal 2013-11-09 18:46:34 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
cf75e86be6 Extracted opengl "explorer" in render/opengl library 2013-11-05 11:45:26 +01:00
b5c50d16d4 Made a class of NoiseGenerator 2013-11-03 15:46:39 +01:00
1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
abd463d29d Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
2013-11-02 16:43:43 +01:00
d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00